Nealius Posted December 6, 2024 Posted December 6, 2024 3 hours ago, MAXsenna said: Use the SC version then? There are two versions of Stennis, not? SC and non-SC? No, there is only one Stennis. The Supercarrier module only controlled whether the deck crew appeared on it or not.
MAXsenna Posted December 6, 2024 Posted December 6, 2024 No, there is only one Stennis. The Supercarrier module only controlled whether the deck crew appeared on it or not.Ah, I'm mistaken then. Thought there were still two versions of the Stennis, even if they were identical.So, anyone can trap on it now? Only difference is if you see the crew or not?Oh boy! No wonder why the dev time keeps stacking up. Sent from my SM-A536B using Tapatalk
Hippo Posted December 6, 2024 Author Posted December 6, 2024 (edited) I'm afraid I somehow managed to miss that this was mentioned in a newsletter, and I apologise for that. Quote Regarding the CVN-74 John C. Stennis, it is available as both a free aircraft carrier and as part of the Supercarrier module. This allows the Stennis to be used by pilots that own and do not own the Supercarrier module. For now and to maintain this compatibility, deck crew will not be supported for this particular aircraft carrier. We are working on a solution to resolve this in the future. Still, I think something this consequential should have been explicitly mentioned in the patch notes. Had it been, I wouldn't even have started this thread. But, then, what exactly is going on here? On the surface it would appear that all that should be needed is to simply disable the deck crew for non-SC owners. That this wasn't done would suggest that maybe things aren't quite so simple? How much time is being spent on having to develop what are in practice two different products? Whilst I bought the SC years ago, and with regard to several comments made here, I think there are many valid arguments that can be made against having to buy it, and certainly wouldn't dream of telling people how they should spend their hard-earned cash. Personal lesson learned? Don't ever create missions using the Stennis again. I suppose that for dedicated mission creators who would like to support the widest user base possible, this sort of thing will remain a considerable inconvenience. Edited December 6, 2024 by Hippo 2 System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
DragonSoulkin Posted December 7, 2024 Posted December 7, 2024 (edited) On 12/4/2024 at 10:22 PM, SandBox757 said: There is also an issue with the carrier on the Kola map. First flight the directors directed me to cat 1 which was full of hornets. No other deck crew would let me launch from cat 2-4. After that attempt another issue came up when removing wheel chocks, ground replies with unable to remove air supply. Even after restarting DCS the wheel chock issue persists. This is while in the Hornet. Update: Well it seems that you can by pass the wheel chock issue by salute, though the deck crew will only direct you to cat one full of hornets.. I'm having the same issue with the wheel chocks. Edit: If you use the keybind "Pilot Salute" the wheel chocks go away and you'll get directed by deck-crew to a catapult. Edited December 7, 2024 by DragonSoulkin
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