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Posted (edited)

Tested with my crew today, seems to work great.

But, reading the manual, I was expecting that the RIO would have control over which Radar contacts are sent over the Datalink, however it seems that in actuality there is some automated logic as to which targets are sent once you switch the radar to TWS.

Does it follow the Phoenix firing order? Or is there some other logic in how the game determines which ones get sent over?

 

In addition, how does it choose which targets from which jet to display for Datalink since there is a maximum of 4 over 4C datalink? I understand there is a Master with up to 3 slaves for connection purposes but it seems that the Slaves are capable of sending Datalink targets up to Master regardless.

Edited by Ivandrov
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Posted (edited)

I notice there's currently no sharing of data with an AI wingman, via fighter-to-fighter datalink.  Is this something the Devs could potentially add to the comms menu, to ask your wingman to switch to f-2-f mode?

 

...Perhaps automatically when you ask your wingman to do reconnaissance.

Edited by JupiterJoe
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Posted

Yea, would be nice to have your AI wingman switch to F2F Datalink on request.

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Posted (edited)
2 hours ago, The_Tau said:

IIRC there is AI datalink frequency you have tune into - 300 MHz

How do you get it to 300Mhz?  The the 7 remains no matter what you do.  The RIO datalink channel starts with a 7 and that cannot be changed.

 

 

datalink 2.jpg

datalink.jpg

Edited by JupiterJoe

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Posted (edited)
1 hour ago, JupiterJoe said:

How do you get it to 300Mhz?  The the 7 remains no matter what you do.  The RIO datalink channel starts with a 7 and that cannot be changed.

Ask Jester to do it, he knows all the frequencies

nullimage.png

 

Frequencies are set under the Red circle, if you want to do it yourself

Green circle is address and for 4C to work, all planes must be from same group (for AI must be in same flight set in Mission Editor, or in the kneeboard on the ground, but i dont thing AI knows how to switch it, so its just for multiplayer i think), but have different number (70-flight lead, 71 - wingman 2, 72- wingman 3, 73 - wingman 4

Edited by The_Tau
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Posted (edited)

Thank you.  I appreciate the system works amongst human players in MP ( I am Billy No-mates and don't have any friends to test this with unfortunately), but what I'm looking for is F2F connectivity with an AI wingman.  Jester does indeed have an option for AI F2F frequency 300.00(AI), but I don't seem to be receiving any data from my wingman.  It may require HB to add to the Comms menu a request for your AI wingman to switch to F2F.

Edited by JupiterJoe
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Posted (edited)
5 hours ago, JupiterJoe said:

Thank you.  I appreciate the system works amongst human players in MP, but what I'm looking for is fighter-to-fighter connectivity with an AI wingman.  Jester does indeed have an option for AI F2F frequency 300.00, but I don't seem to be receiving any data from my wingman.  It may require the addition to the Comms menu to ask your AI wingman to switch to F2F.

It seem to work for me.

Instant action BVR vs Jeff - Marianas 

image.png

I just asked jester to switch to F2F and freq 300 by Jester wheel. 

I didnt played in back seat and I didnt changed address to anything else

 

Edited by The_Tau
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Posted (edited)
12 hours ago, The_Tau said:

It seem to work for me.

Instant action BVR vs Jeff - Marianas 

Are you sure it's not data from Overlord? Your wingman would not detect the friendly at 8 if he's in formation with you.

Edited by draconus
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Posted (edited)

As an example, if I tune Datalink to 300MHz (AI), set F2F and send my AI wingman on reconnaissance in one direction (via the comms menu), I could go 110 degrees from his course and would receive any aerial contacts he encounters (as long as I have set sufficient range on my radar)?  That currently doesn't happen for me, which is why I don't think the system is yet working as intended.  I suspect HB have it in process though.

Edited by JupiterJoe

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Posted (edited)
7 hours ago, draconus said:

Are you sure it's not data from Overlord? Your wingman would not detect the friendly at 8 if he's in formation with you.

well my screenshot literally shows what datalink option I had in the middle of the Jester wheel. And I could only see wingman, not any other targets and I know they were there, its my wingman nr 2 as I made them hold position so its easier to see its him and not me

So yes I am sure its Fighter 2 Fighter datalink with my AI wingman

Maybe tell me in which campaign it doesnt work? Again it only works when wingman is in the same flight, set in Mission Editor. In campaign Mission designer might use some tricks making wingman follow you but actually he is part of different flight. Then i think F2F would not work as Group address is different

  

5 hours ago, JupiterJoe said:

As an example, if I tune Datalink to 300MHz (AI), set F2F and send my AI wingman on reconnaissance in one direction (via the comms menu), I could go 110 degrees from his course and would receive any aerial contacts he encounters (as long as I have set sufficient range on my radar)?  That currently doesn't happen for me, which is why I don't think the system is yet working as intended.  I suspect HB have it in process though.

Do you see wingmen on datalink? Like in my screenshot You should be able to see them. If not, then its not working

And you can only share 4 tracks in TWS. Radar in any other mode will not transmit tracks over the LINK 4C

Maybe AI just doesnt use TWS. And i dont think you can make them use it. But at least you get info where are your wingmen. Which is something, better than nothing, considered you get it "for free"

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Edited by The_Tau
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Posted (edited)
On 12/7/2024 at 8:04 AM, Ivandrov said:

Tested with my crew today, seems to work great.

But, reading the manual, I was expecting that the RIO would have control over which Radar contacts are sent over the Datalink, however it seems that in actuality there is some automated logic as to which targets are sent once you switch the radar to TWS.

Does it follow the Phoenix firing order? Or is there some other logic in how the game determines which ones get sent over?

 

In addition, how does it choose which targets from which jet to display for Datalink since there is a maximum of 4 over 4C datalink? I understand there is a Master with up to 3 slaves for connection purposes but it seems that the Slaves are capable of sending Datalink targets up to Master regardless.

It should follow the TWS prio yes. And it's 4 tracks from each aircraft (own position +3, iirc), not 4 track total over the link.

_____________________________________________________________________________

Regarding AI F2F, this didn't really change with this update and I think it always was just their own position getting reported, no actual radar tracks sent as that means we'd have to simulate the radar for those AI participants which we currently don't.

But to get it to work you need to leave the ground crew set address to "Auto", otherwise it won't work. When you do that you basically use the old F2F system that was in previously.

Edited by Naquaii
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Posted (edited)

I'm just trying the Operation Reforger II  - Chem Strike mission.  It's a rare mission where you have four AI Wingmen.  I left the Ground Crew set address to Auto/AI.  Once airborne I selected the 300.00MHz (AI) frequency and F2F, but I'm not even getting my wingmen's position.  You can see them off my nose and my radar is set to full left.  No contacts. 

 

Datalink3.jpg

I shall try the Instant Action: BVR vs Jeff mission...

 

...and that works.  Okay, fair enough.  I guess it's all about how the mission was set-up.  Thanks everyone.

 

Edited by JupiterJoe
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Posted (edited)
12 hours ago, JupiterJoe said:

I'm just trying the Operation Reforger II  - Chem Strike mission.  It's a rare mission where you have four AI Wingmen.  I left the Ground Crew set address to Auto/AI.  Once airborne I selected the 300.00MHz (AI) frequency and F2F, but I'm not even getting my wingmen's position.  You can see them off my nose and my radar is set to full left.  No contacts. 

 

 

Yep, each Uzi are a different flight if its mission called ReforgerII_m5_chlorine, so Fighter to fighter will not work between them

image.png

image.png

 

One way to spot in game then is to watch unit callsigns

If callsigns are Uzi 2-1, Uzi 4-1, Uzi 5-1, where all of them end on "1" then it means that every plane is seperate flight

Same flight airframes have callsign with last number going from 1 to 4

Uzi 5 -1, Uzi 5-2, Uzi 5-3, Uzi 5-4

Edited by The_Tau
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