Jump to content

Recommended Posts

Posted (edited)

Hey skinners, Looking to see if anyone's figured out the rest of the Lua Callouts on the recently updated B-52/B-1 stuff.

What I figured out myself was entirely for the B-1 with the following:

 

    {"B_1_B_pilot_01", 0,"low_B_1_B_pilot_00_B",true}; --Pilot flying
    {"B_1_B_pilot_02", 0,"low_B_1_B_pilot_01_B",true}; -- Pilot not-flying

    {"pilot_F15_patch", 0 ,"pilot_f15_patch",false};

looking to see if anyone else had luck, Expecially with the BUFF. it looks to me that theres a lot of Arg callouts and since these models dont play nice with the Modelviewer, any cheat-sheet would be welcome

Edited by Awacs_bandog
  • Like 1

Livery Artist, Pilot, Not exclusively in that order.

 

Posted (edited)

Good news is that ED have made the HD models available to allScreenshot 2024-12-25 082308.png

Bad news is that it may have porked some of the user made liveries for these models?

Seems ED have dropped the "low_" prefix in the Description LUA file & from the skin (DDS files) descriptions.

I managed to get the liveries I made for the HD M1A1 & 2 Abrams working again by doing the following:

US M1A1 Abrams HD livery Pack 2 for "Operation Desert Storm"

US M1A2 Abrams HD livery pack 1 for "Operation Iraqi Freedom"

UPDATE: after DCS 2.9.11.4686 patch dated 24.12.2024
Good News: ED has made HD available to all.
Bad News: Its messed up LUA file link & description, so these liveries no longer show.

Back to the Good News: Easy fix
  1.Open specific livery folder e.g. "US Desert 2003 3rd Inf Div All Bout Da Bones, Mud"
  2.Remove "low_" from in front of 2 texture (DDS) files e.g. "low_Abrams_M1A2_Bashnya_D" should now read "Abrams_M1A2_Bashnya_D" etc
  3.Open description.lua file with text editor (e.g. Notepad)
  4.Remove "low_" from the front of each instance in description
  5.Can do this in bulk with Replace function under Edit. Type in "low_" in Find bar & leave Replace bar open & press Replace All. Should remove all "low_" with one click.
  6.Save & close
If you've already downloaded, use above fix. Will have full updated version to replaced this in a few days (Admin usually take a few days to check & verify)

(Apologies for idiots guide - but I am one & I act accordingly)

Might not be that easy for the rest of the HD models - but will continue investigating.

 

Good news again, is that they have added two new liveries to the B-1B 🙏

Desert Camo

Screen_241225_103751.jpg

Grey Green Camo

Screen_241225_103739.jpg

Understand ED have the right to protect their intellectual property, by encrypting files, but makes it a mission for skinners to check livery creation in the model viewer & add custom arguments etc. Never mind the poor Modders creating  free content to promote the game.

Unless there is another way to access the new Shapes & Data files, that I don't know?

New LUA Description files for B-1B STD

Spoiler

livery = {

-- B-1_B_ext_01
    {"B-1_B_ext_01", 0,                  "B_1_B_ext_01_D",    false};
    {"B-1_B_ext_01", 1,                  "B_1_B_ext_01_N",    true};
    {"B-1_B_ext_01", ROUGHNESS_METALLIC, "B_1_B_ext_01_D_RoughMet", true};     

-- B-1_B_ext_02
    {"B-1_B_ext_02", 0,                    "B_1_B_ext_02_D", false};
    {"B-1_B_ext_02", 1,                    "B_1_B_ext_02_N",    true};
    {"B-1_B_ext_02", ROUGHNESS_METALLIC, "B_1_B_ext_02_D_RoughMet", true};
    
-- B-1_B_ext_03
    {"B-1_B_ext_03", 0,                  "B_1_B_ext_03_D", false};
    {"B-1_B_ext_03", 1,                  "B_1_B_ext_03_N",    true};    
    {"B-1_B_ext_03", ROUGHNESS_METALLIC, "B_1_B_ext_03_D_RoughMet", true};
    
-- B-1_B_ext_04
    {"B-1_B_ext_04", 0,                  "B_1_B_ext_04_D", false};
    {"B-1_B_ext_04", 1,                  "B_1_B_ext_04_N",    true};    
    {"B-1_B_ext_04", ROUGHNESS_METALLIC, "B_1_B_ext_04_D_RoughMet", true};    
    
-- B-1_B_ext_05
    {"B-1_B_ext_05", 0,                  "B_1_B_ext_05_D", false};
    {"B-1_B_ext_05", 1,                  "B_1_B_ext_05_N",    true};    
    {"B-1_B_ext_05", ROUGHNESS_METALLIC, "B_1_B_ext_05_D_RoughMet", true};
    
-- B-1_B_ext_06
    {"B-1_B_ext_06", 0,                  "B_1_B_ext_06_D", false};
    {"B-1_B_ext_06", 1,                  "B_1_B_ext_06_N",    true};    
    {"B-1_B_ext_06", ROUGHNESS_METALLIC, "B_1_B_ext_06_D_RoughMet", true};        
    
-- B-1_B_ext_07
    {"B-1_B_ext_07", 0,                  "B_1_B_ext_07_D", false};
    {"B-1_B_ext_07", 1,                  "B_1_B_ext_07_N",    true};    
    {"B-1_B_ext_07", ROUGHNESS_METALLIC, "B_1_B_ext_07_D_RoughMet", true};
}

--name = "USAF Standard "
--countries = {"USA"}

order    = 1

 

New LUA Description files for B-52H STD

Spoiler

livery = {
    {"B-52H_Main_1",    DIFFUSE                               ,    "b-52h_main_1_diff", false};
    {"B-52H_Main_1",    NORMAL_MAP                     ,    "b-52h_main_1_nm", true};
    {"B-52H_Main_1",    ROUGHNESS_METALLIC    ,    "b-52h_main_1_diff_roughmet", true};
    
    {"B-52H_Main_1_blending",    DIFFUSE                          ,    "b-52h_main_1_diff", false};
    {"B-52H_Main_1_blending",    ROUGHNESS_METALLIC,    "b-52h_main_1_diff_roughmet", true};
    
    {"B-52H_Main_2",    DIFFUSE                              ,    "b-52h_main_2_diff", false};
    {"B-52H_Main_2",    NORMAL_MAP                    ,    "b-52h_main_2_nm", true};
    {"B-52H_Main_2",    ROUGHNESS_METALLIC    ,    "b-52h_main_2_diff_roughmet", true};
    
    {"B-52H_Main_3",    DIFFUSE                               ,    "b-52h_main_3_diff", false};
    {"B-52H_Main_3",    NORMAL_MAP                     ,    "b-52h_main_3_nm", true};
    {"B-52H_Main_3",    ROUGHNESS_METALLIC    ,    "b-52h_main_3_diff_roughmet", true};
    
    {"B-52H_Wing_R_1",    DIFFUSE                               ,    "b-52h_wing_r_1_diff", false};
    {"B-52H_Wing_R_1",    NORMAL_MAP                     ,    "b-52h_wing_r_1_nm", true};
    {"B-52H_Wing_R_1",    ROUGHNESS_METALLIC    ,    "b-52h_wing_r_1_diff_roughmet", true};
    
    {"B-52H_Wing_R_2",    DIFFUSE                               ,    "b-52h_wing_r_2_diff", false};
    {"B-52H_Wing_R_2",    NORMAL_MAP                     ,    "b-52h_wing_r_2_nm", true};
    {"B-52H_Wing_R_2",    ROUGHNESS_METALLIC    ,    "b-52h_wing_r_2_diff_roughmet", true};
    
    {"B-52H_Wing_L_2",    DIFFUSE            ,    "b-52h_wing_l_2_diff", false};
    {"B-52H_Wing_L_2",    NORMAL_MAP        ,    "b-52h_wing_l_2_nm", true};
    {"B-52H_Wing_L_2",    ROUGHNESS_METALLIC    ,    "b-52h_wing_l_2_diff_roughmet", true};
    
    {"B-52H_Wing_L_1",    DIFFUSE                              ,    "b-52h_wing_l_1_diff", false};
    {"B-52H_Wing_L_1",    NORMAL_MAP                    ,    "b-52h_wing_l_1_nm", true};
    {"B-52H_Wing_L_1",    ROUGHNESS_METALLIC    ,    "b-52h_wing_l_1_diff_roughmet", true};
    
    {"B-52H_Engines_L",    DIFFUSE                               ,    "b-52h_engines_l_diff", false};
    {"B-52H_Engines_L",    NORMAL_MAP                     ,    "b-52h_engines_l_nm", true};
    {"B-52H_Engines_L",    ROUGHNESS_METALLIC    ,    "b-52h_engines_l_diff_roughmet", true};
    
    {"B-52H_Engines_R",    DIFFUSE                              ,    "b-52h_engines_r_diff", false};
    {"B-52H_Engines_R",    NORMAL_MAP                    ,    "b-52h_engines_r_nm", true};
    {"B-52H_Engines_R",    ROUGHNESS_METALLIC    ,    "b-52h_engines_r_diff_roughmet", true};
    
    
    {"B-52H_Stabilizer",    DIFFUSE                                ,    "b-52h_stabilizer_diff", false};
    {"B-52H_Stabilizer",    NORMAL_MAP                     ,    "b-52h_stabilizer_nm", true};
    {"B-52H_Stabilizer",    ROUGHNESS_METALLIC    ,    "b-52h_stabilizer_diff_roughmet", true};
    }
--name = "usaf standard"
--countries = {"USA",}

 

Have a great Christmas 

Edited by ggrewe
added text
Posted
6 hours ago, ggrewe said:

Good news is that ED have made the HD models available to allScreenshot 2024-12-25 082308.png

Bad news is that it may have porked some of the user made liveries for these models?

Seems ED have dropped the "low_" prefix in the Description LUA file & from the skin (DDS files) descriptions.

I managed to get the liveries I made for the HD M1A1 & 2 Abrams working again by doing the following:

US M1A1 Abrams HD livery Pack 2 for "Operation Desert Storm"

US M1A2 Abrams HD livery pack 1 for "Operation Iraqi Freedom"

UPDATE: after DCS 2.9.11.4686 patch dated 24.12.2024
Good News: ED has made HD available to all.
Bad News: Its messed up LUA file link & description, so these liveries no longer show.

Back to the Good News: Easy fix
  1.Open specific livery folder e.g. "US Desert 2003 3rd Inf Div All Bout Da Bones, Mud"
  2.Remove "low_" from in front of 2 texture (DDS) files e.g. "low_Abrams_M1A2_Bashnya_D" should now read "Abrams_M1A2_Bashnya_D" etc
  3.Open description.lua file with text editor (e.g. Notepad)
  4.Remove "low_" from the front of each instance in description
  5.Can do this in bulk with Replace function under Edit. Type in "low_" in Find bar & leave Replace bar open & press Replace All. Should remove all "low_" with one click.
  6.Save & close
If you've already downloaded, use above fix. Will have full updated version to replaced this in a few days (Admin usually take a few days to check & verify)

(Apologies for idiots guide - but I am one & I act accordingly)

Might not be that easy for the rest of the HD models - but will continue investigating.

 

Good news again, is that they have added two new liveries to the B-1B 🙏

Desert Camo

Screen_241225_103751.jpg

Grey Green Camo

Screen_241225_103739.jpg

Understand ED have the right to protect their intellectual property, by encrypting files, but makes it a mission for skinners to check livery creation in the model viewer & add custom arguments etc. Never mind the poor Modders creating  free content to promote the game.

Unless there is another way to access the new Shapes & Data files, that I don't know?

New LUA Description files for B-1B STD

  Hide contents

livery = {

-- B-1_B_ext_01
    {"B-1_B_ext_01", 0,                  "B_1_B_ext_01_D",    false};
    {"B-1_B_ext_01", 1,                  "B_1_B_ext_01_N",    true};
    {"B-1_B_ext_01", ROUGHNESS_METALLIC, "B_1_B_ext_01_D_RoughMet", true};     

-- B-1_B_ext_02
    {"B-1_B_ext_02", 0,                    "B_1_B_ext_02_D", false};
    {"B-1_B_ext_02", 1,                    "B_1_B_ext_02_N",    true};
    {"B-1_B_ext_02", ROUGHNESS_METALLIC, "B_1_B_ext_02_D_RoughMet", true};
    
-- B-1_B_ext_03
    {"B-1_B_ext_03", 0,                  "B_1_B_ext_03_D", false};
    {"B-1_B_ext_03", 1,                  "B_1_B_ext_03_N",    true};    
    {"B-1_B_ext_03", ROUGHNESS_METALLIC, "B_1_B_ext_03_D_RoughMet", true};
    
-- B-1_B_ext_04
    {"B-1_B_ext_04", 0,                  "B_1_B_ext_04_D", false};
    {"B-1_B_ext_04", 1,                  "B_1_B_ext_04_N",    true};    
    {"B-1_B_ext_04", ROUGHNESS_METALLIC, "B_1_B_ext_04_D_RoughMet", true};    
    
-- B-1_B_ext_05
    {"B-1_B_ext_05", 0,                  "B_1_B_ext_05_D", false};
    {"B-1_B_ext_05", 1,                  "B_1_B_ext_05_N",    true};    
    {"B-1_B_ext_05", ROUGHNESS_METALLIC, "B_1_B_ext_05_D_RoughMet", true};
    
-- B-1_B_ext_06
    {"B-1_B_ext_06", 0,                  "B_1_B_ext_06_D", false};
    {"B-1_B_ext_06", 1,                  "B_1_B_ext_06_N",    true};    
    {"B-1_B_ext_06", ROUGHNESS_METALLIC, "B_1_B_ext_06_D_RoughMet", true};        
    
-- B-1_B_ext_07
    {"B-1_B_ext_07", 0,                  "B_1_B_ext_07_D", false};
    {"B-1_B_ext_07", 1,                  "B_1_B_ext_07_N",    true};    
    {"B-1_B_ext_07", ROUGHNESS_METALLIC, "B_1_B_ext_07_D_RoughMet", true};
}

--name = "USAF Standard "
--countries = {"USA"}

order    = 1

 

New LUA Description files for B-52H STD

  Hide contents

livery = {
    {"B-52H_Main_1",    DIFFUSE                               ,    "b-52h_main_1_diff", false};
    {"B-52H_Main_1",    NORMAL_MAP                     ,    "b-52h_main_1_nm", true};
    {"B-52H_Main_1",    ROUGHNESS_METALLIC    ,    "b-52h_main_1_diff_roughmet", true};
    
    {"B-52H_Main_1_blending",    DIFFUSE                          ,    "b-52h_main_1_diff", false};
    {"B-52H_Main_1_blending",    ROUGHNESS_METALLIC,    "b-52h_main_1_diff_roughmet", true};
    
    {"B-52H_Main_2",    DIFFUSE                              ,    "b-52h_main_2_diff", false};
    {"B-52H_Main_2",    NORMAL_MAP                    ,    "b-52h_main_2_nm", true};
    {"B-52H_Main_2",    ROUGHNESS_METALLIC    ,    "b-52h_main_2_diff_roughmet", true};
    
    {"B-52H_Main_3",    DIFFUSE                               ,    "b-52h_main_3_diff", false};
    {"B-52H_Main_3",    NORMAL_MAP                     ,    "b-52h_main_3_nm", true};
    {"B-52H_Main_3",    ROUGHNESS_METALLIC    ,    "b-52h_main_3_diff_roughmet", true};
    
    {"B-52H_Wing_R_1",    DIFFUSE                               ,    "b-52h_wing_r_1_diff", false};
    {"B-52H_Wing_R_1",    NORMAL_MAP                     ,    "b-52h_wing_r_1_nm", true};
    {"B-52H_Wing_R_1",    ROUGHNESS_METALLIC    ,    "b-52h_wing_r_1_diff_roughmet", true};
    
    {"B-52H_Wing_R_2",    DIFFUSE                               ,    "b-52h_wing_r_2_diff", false};
    {"B-52H_Wing_R_2",    NORMAL_MAP                     ,    "b-52h_wing_r_2_nm", true};
    {"B-52H_Wing_R_2",    ROUGHNESS_METALLIC    ,    "b-52h_wing_r_2_diff_roughmet", true};
    
    {"B-52H_Wing_L_2",    DIFFUSE            ,    "b-52h_wing_l_2_diff", false};
    {"B-52H_Wing_L_2",    NORMAL_MAP        ,    "b-52h_wing_l_2_nm", true};
    {"B-52H_Wing_L_2",    ROUGHNESS_METALLIC    ,    "b-52h_wing_l_2_diff_roughmet", true};
    
    {"B-52H_Wing_L_1",    DIFFUSE                              ,    "b-52h_wing_l_1_diff", false};
    {"B-52H_Wing_L_1",    NORMAL_MAP                    ,    "b-52h_wing_l_1_nm", true};
    {"B-52H_Wing_L_1",    ROUGHNESS_METALLIC    ,    "b-52h_wing_l_1_diff_roughmet", true};
    
    {"B-52H_Engines_L",    DIFFUSE                               ,    "b-52h_engines_l_diff", false};
    {"B-52H_Engines_L",    NORMAL_MAP                     ,    "b-52h_engines_l_nm", true};
    {"B-52H_Engines_L",    ROUGHNESS_METALLIC    ,    "b-52h_engines_l_diff_roughmet", true};
    
    {"B-52H_Engines_R",    DIFFUSE                              ,    "b-52h_engines_r_diff", false};
    {"B-52H_Engines_R",    NORMAL_MAP                    ,    "b-52h_engines_r_nm", true};
    {"B-52H_Engines_R",    ROUGHNESS_METALLIC    ,    "b-52h_engines_r_diff_roughmet", true};
    
    
    {"B-52H_Stabilizer",    DIFFUSE                                ,    "b-52h_stabilizer_diff", false};
    {"B-52H_Stabilizer",    NORMAL_MAP                     ,    "b-52h_stabilizer_nm", true};
    {"B-52H_Stabilizer",    ROUGHNESS_METALLIC    ,    "b-52h_stabilizer_diff_roughmet", true};
    }
--name = "usaf standard"
--countries = {"USA",}

 

Have a great Christmas 

yeah I was more looking for the Args on how to adjust the borts for the B-52 for example, as well as the Pilot stuff. 

At least the baseline is good to use

Livery Artist, Pilot, Not exclusively in that order.

 

Posted

Has anyone had any luck correcting the B-52H Liveries that @scorch71 and @bns130 posted to the Users Files back in 2023?

I've been able to resurrect the B-1B, S-3B, and Abrams liveries that I have, but can't get the B-52s to work.

Posted
3 hours ago, RichCotte said:

Has anyone had any luck correcting the B-52H Liveries that @scorch71 and @bns130 posted to the Users Files back in 2023?

I've been able to resurrect the B-1B, S-3B, and Abrams liveries that I have, but can't get the B-52s to work.

Do you have a link for the B-1B liveries?

Posted

I'm not very technical, but looks like some DDS files have now been increase from 1024x1024 to 4096x4096 dimensions

Specifically the "B-52H_Main_3_DIFF.DDS"

Looks like Scorch's file is 1024x1024 so won't load?

Needs to stretch or convert to the 4096

I did a quick stretch of the texture for "B-52H_Main_3_DIFF.DDS" & it seemed to now work

But looks like they have added Bort number to the tail, that now obscure some of the decal, a generic "MT" lettering

Not sure which custom arguments to apply to remove, as files are now encrypted & can't check with Model Viewer

But hope that helps in the meanwhile?

Posted

Thanks...Thought that might be the case based on the file sizes.   

I've been wanting to learn livery making anyway, so no time like the present....

  • Like 1
Posted

I can PM you the files I did, if you want?

Nose decals are fine, but tail has the issue with the new bort numbers obscuring some of the decals

(Sorry for low quality pics - ED has a cap on attachments & I'm running out)

B-52H Skin Borts Scorch_RichCotte Reduced.jpg

  • Like 2
Posted (edited)

You can remove tail-code, tailtop-stripe, noseart/patch in description.lua using the custom_args lines.
Arg is 52, currently value above 0.7 or less than 0 ( I tried value: -0.5) removes textures, so you will able to use/see your individual (painted) tailcode/noseart.
Arg52 value 0.1, 0.2, 0.3, 0.4, ( .etc, +so on) changes "builtin" decals: tailcode/tailstripe/noseart.
Cheers 😉

Edited by NRG-Vampire
  • Like 2
  • Thanks 3

sign-pic4.jpg

Posted
14 hours ago, ggrewe said:

I can PM you the files I did, if you want?

Nose decals are fine, but tail has the issue with the new bort numbers obscuring some of the decals

(Sorry for low quality pics - ED has a cap on attachments & I'm running out)

B-52H Skin Borts Scorch_RichCotte Reduced.jpg

That would be much appreciated.

  • Like 1
Posted
6 hours ago, NRG-Vampire said:

You can remove tail-code, tailtop-stripe, noseart/patch in description.lua using the custom_args lines.
Arg is 52, currently value above 0.7 or less than 0 ( I tried value: -0.5) removes textures, so you will able to use/see your individual (painted) tailcode/noseart.
Arg52 value 0.1, 0.2, 0.3, 0.4, ( .etc, +so on) changes "builtin" decals: tailcode/tailstripe/noseart.
Cheers 😉

Awesome.  Any ideas how to remove/edit the default bort numbers?  They are quite annoying on non-gray skins. 

Also, does anyone know where the random gray square on the left side of the cockpit suddenly came from?  It wasn't there on the low res model.

 

Digital Combat Simulator 1_1_2025 7_39_54 PM.png

  • Like 2

Modules: F-14A/B, F/A-18C, F-16C, F-4E, F-5E, FC3, AV-8B, Mirage 2000C, L-39, Huey, F-86, P-51, P-47, Spitfire, Mosquito, Supercarrier

Maps: Persian Gulf, Syria, NTTR, Marianas, Normandy 2, Channel, Kola

Upcoming Modules Wishlist: A-1H, A-7E, A-6E, Naval F-4, F-8J, F-100D, MiG-17F

Posted
12 minutes ago, Stackup said:

Awesome.  Any ideas how to remove/edit the default bort numbers?  They are quite annoying on non-gray skins. 

Also, does anyone know where the random gray square on the left side of the cockpit suddenly came from?  It wasn't there on the low res model.

 

Digital Combat Simulator 1_1_2025 7_39_54 PM.png

Oh, that’s looking nice!

  • Like 1
Posted
9 hours ago, NRG-Vampire said:

You can remove tail-code, tailtop-stripe, noseart/patch in description.lua using the custom_args lines.
Arg is 52, currently value above 0.7 or less than 0 ( I tried value: -0.5) removes textures, so you will able to use/see your individual (painted) tailcode/noseart.
Arg52 value 0.1, 0.2, 0.3, 0.4, ( .etc, +so on) changes "builtin" decals: tailcode/tailstripe/noseart.
Cheers 😉

Is there a list somewhere of what the various custom arg lines are and what the values do?

Posted

arg 31 and 32 at -0.1 get rid of some numbers but still working on it.

  • Thanks 1

Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2,

Latest DCS MT and VR only

A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan 

Posted

arg 442  at -0.1 removes the next number (or 3rd zero) one to go.....

  • Like 1
  • Thanks 1

Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2,

Latest DCS MT and VR only

A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan 

Posted

That's GREAT @Scoop

Next, I'm hoping we can find the right one to get rid of the "AF60" on the tail. Would love to get rid of the black box and the final "0" on the fuselage as well.

I just gotta say...I love how everyone is collaborating to solve these issues.

  • Like 2
Posted
On 12/31/2024 at 2:43 PM, RichCotte said:

Spoke to Schorch and he's struggling to figure out the B-52 liveries.  Anybody got any ideas?

Thanks for looking at fixing this problem. To be honest I haven't spent much time looking in to this. I work for a 3rd party, so I only have so much time. Thanks again everyone

  • Like 5
Posted
On 1/4/2025 at 7:36 AM, Scoop said:

arg 442  at -0.1 removes the next number (or 3rd zero) one to go.....

scoop the real MVP today

 

  • Like 2

Livery Artist, Pilot, Not exclusively in that order.

 

Posted

ED b-52h Liveries.png

ED b-52h_1.png

ED,s  B-52H Liveries still work in progress I guess, but managed to track down the original aircraft give or take. These are all done with arg 52 which is not in their current description lua (which just gives a blank livery) but adding arg 52 0.0 t0 0.6 give us a good idea of what is to come in a future update (sorry to spoil 😉) Some aircraft are 61 codes so will be interesting to see if the missing arg number is included in the next description lua. Anyway will keep searching for it

  • Like 1
  • Thanks 1

Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2,

Latest DCS MT and VR only

A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...