Red_Camarada Posted December 27, 2024 Posted December 27, 2024 Hi everyone, this new fog system is very nice to use in manual mode but every time I try to use in AUTO mode nothing seems to change, despite setting different dates or weather presets. How auto fog actually works?
razo+r Posted December 27, 2024 Posted December 27, 2024 (edited) I've tried asking about documentation of how exactly the auto fog works but it seems not even ED knows exactly. All I get is "it will happen automaticly depending on time"... But yes, auto fog does generate fog, it's just not quite clear how or how you can influence it. Edited December 27, 2024 by razo+r 1
ED Team BIGNEWY Posted December 27, 2024 ED Team Posted December 27, 2024 Hi, At the moment we have https://www.digitalcombatsimulator.com/en/support/faq/1257/#3342022 and https://www.digitalcombatsimulator.com/upload/medialibrary/4be/i4yclzs5ict5bkd1pe4bxrz0zqz1dffz/Volumetric_Weather_White_Paper.pdf as mentioned the manual will be updated in a future update. I will ask for specifics from the team and let you all know Thank you 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted December 27, 2024 ED Team Posted December 27, 2024 The automatic mode contains numerous random variables and is subject to future changes. One should approach this mode with the understanding that the fog may not appear at the desired place and time at all from one mission launch to another. For specific fog you should use the scripted option world.weather Fog world.weather.getFogThickness() Get the current fog thickness in meters. Returns zero if fog is not present. world.weather.setFogThickness(thickness) Instantly sets fog thickness in meters. The current fog animation is always discarded. Set zero to disable the fog. Actual limits: [100; 5000] Fog thickness cannot be greater than the clouds lower bound, it will be clamped. world.weather.getFogVisibilityDistance() Get the current maximum visibility distance in meters. Returns zero if fog is not present. world.weather.setFogVisibilityDistance(visibility) Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. In meters. The current fog animation is always discarded. Set zero to disable the fog. Actual limits: [100, 100;000] world.weather.setFogAnimation(...) Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment. Time must be increasing. Previous animation is always discarded despite the data being correct. world.weather.setFogAnimation( { -- relative time (seconds), visibility (meters), thickness (meters) {5, 1000, 500}, ..., {50, 2000, 400}, }) If the first key time is greater than zero, the animation begins from the current fog state. Set time=0 in the first key to immediately apply fog changes. Set thickness=0 or visibility=0 to remove the fog in a particular key. world.weather.setFogAnimation() and world.weather.setFogAnimation({}) are valid calls to discard the current animation. Fog thickness cannot be greater than the clouds lower bound, it will be clamped. 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Raven (Elysian Angel) Posted December 27, 2024 Posted December 27, 2024 1 hour ago, Red_Camarada said: Hi everyone, this new fog system is very nice to use in manual mode but every time I try to use in AUTO mode nothing seems to change, despite setting different dates or weather presets. How auto fog actually works? Yes auto fog works very well: I have been using it quite a lot. Obviously the conditions have to be correct: think of when you see fog in real life. Obviously there can't be any wind (fog would just blow away), so I have been setting my missions just after sunrise with 0 wind at ground level - just a bit of turbulence (at value "12" which I think translates to something around 0.1m/s). 2 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
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