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Posted

Hi everyone, this new fog system is very nice to use in manual mode but every time I try to use in AUTO mode nothing seems to change, despite setting different dates or weather presets. How auto fog actually works?

Posted (edited)

I've tried asking about documentation of how exactly the auto fog works but it seems not even ED knows exactly.

All I get is "it will happen automaticly depending on time"...

But yes, auto fog does generate fog, it's just not quite clear how or how you can influence it.

Edited by razo+r
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  • ED Team
Posted

Hi,

At the moment we have 

https://www.digitalcombatsimulator.com/en/support/faq/1257/#3342022

and 

https://www.digitalcombatsimulator.com/upload/medialibrary/4be/i4yclzs5ict5bkd1pe4bxrz0zqz1dffz/Volumetric_Weather_White_Paper.pdf

as mentioned the manual will be updated in a future update. 

I will ask for specifics from the team and let you all know

Thank you 

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  • ED Team
Posted

The automatic mode contains numerous random variables and is subject to future changes. One should approach this mode with the understanding that the fog may not appear at the desired place and time at all from one mission launch to another. 

For specific fog you should use the scripted option 

 

world.weather

 

Fog

world.weather.getFogThickness()

 

Get the current fog thickness in meters. Returns zero if fog is not present.

world.weather.setFogThickness(thickness)

Instantly sets fog thickness in meters. The current fog animation is always discarded. Set zero to disable the fog.
Actual limits: [100; 5000]

Fog thickness cannot be greater than the clouds lower bound, it will be clamped.

 

world.weather.getFogVisibilityDistance()

Get the current maximum visibility distance in meters. Returns zero if fog is not present.

world.weather.setFogVisibilityDistance(visibility)

Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. In meters. The current fog animation is always discarded. Set zero to disable the fog.
Actual limits: [100, 100;000]

world.weather.setFogAnimation(...)

Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment. Time must be increasing. Previous animation is always discarded despite the data being correct.

world.weather.setFogAnimation(
{
     -- relative time (seconds), visibility (meters), thickness (meters)
     {5, 1000, 500},
     ...,
     {50, 2000, 400},
})

If the first key time is greater than zero, the animation begins from the current fog state. Set time=0 in the first key to immediately apply fog changes. Set thickness=0 or visibility=0 to remove the fog in a particular key.

 

world.weather.setFogAnimation()

and

 

world.weather.setFogAnimation({})

are valid calls to discard the current animation.

 

Fog thickness cannot be greater than the clouds lower bound, it will be clamped.

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Posted
1 hour ago, Red_Camarada said:

Hi everyone, this new fog system is very nice to use in manual mode but every time I try to use in AUTO mode nothing seems to change, despite setting different dates or weather presets. How auto fog actually works?

Yes auto fog works very well: I have been using it quite a lot.
Obviously the conditions have to be correct: think of when you see fog in real life. Obviously there can't be any wind (fog would just blow away), so I have been setting my missions just after sunrise with 0 wind at ground level - just a bit of turbulence (at value "12" which I think translates to something around 0.1m/s).

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