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Posted

Whenever I need to use the mouse in VR, why does it take a few seconds of moving the mouse around before the green cross finally appears somewhere on the screen? And is there anyway to get around this?

Makes it very tricky doing stuff using the mouse in VR if you are flying in formation……which happens a LOT in multiplayer

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Posted

I have the mouse left & right clicks and mouse wheel up/down mapped to a hotas 4 way. To get the mouse to immediately appear I just click one of the mouse commands, I normally use a wheel up or down to avoid inadvertently clicking on a switch.

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Posted

My mouse cursor is automatically centered to the middle of my view, after it disappeared when not used for a few seconds. And I am using it at the very lowest sensitivity. Once I touch it, the cursor is immediately there, in the middle of my screen.

And as I am using G2 with tiny sweetspot, my cursor is used only in the middle of my view anyway.

Posted
10 hours ago, Baldrick33 said:

I have the mouse left & right clicks and mouse wheel up/down mapped to a hotas 4 way. To get the mouse to immediately appear I just click one of the mouse commands, I normally use a wheel up or down to avoid inadvertently clicking on a switch.

Having a senior moment here, where are these commands located? Which drop down? Can see mouse axis bound in axis commands but cant find the buttons

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

I have mouse recentre mapped via JoyToKey and an offset left/right so I can use headpoint. I also have a finger mouse attached to my joystick for easy mouse click and scroll. 

Haptufer Mini 2.4G Wireless Finger Ring Mouse Ergonomic Handheld Optical Travel Mice(Black) https://amzn.eu/d/7o5gl5i

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Posted

Found it, its in UI layer "As mouse button"

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System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

OK, so I have tried the suggestions made above. The problem still remains that often ( not always) no matter which button I press etc, it will take a few seconds at least for teh mouse cursor to appear. 

I would like to understand why this is and why the cursor dissappears in the first place. Is the time out editable anywhere? I would be very happy for it to never dissappear.....

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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  • 4 months later...
Posted

imo in vr the cursor will move both with your head move and the mouse move itself, and yet vr fov it bigger now and its hard to find the cursor

Posted (edited)
On 1/15/2025 at 6:12 PM, markturner1960 said:

OK, so I have tried the suggestions made above. The problem still remains that often ( not always) no matter which button I press etc, it will take a few seconds at least for teh mouse cursor to appear. 

I would like to understand why this is and why the cursor dissappears in the first place. Is the time out editable anywhere? I would be very happy for it to never dissappear.....

Is your mouse wireless ? Some wireless mouse takes more time to appear when you move them after a pause. I used to use a wireless naga razer mouse in VR and I had always the problem you have. Now I use a trackball kesington, still wireless but no problem anymore, the appearance of my mouse cursor is instantaneous.

Edited by Guldendrak
Posted
On 1/15/2025 at 5:12 PM, markturner1960 said:

OK, so I have tried the suggestions made above. The problem still remains that often ( not always) no matter which button I press etc, it will take a few seconds at least for teh mouse cursor to appear. 

I would like to understand why this is and why the cursor dissappears in the first place. Is the time out editable anywhere? I would be very happy for it to never dissappear.....

Personally I don’t wish to have a mouse pointer visible all the time as it reduces immersion of VR. Then again I find it pops up instantly when I press a mouse button mapped to my HOTAS, or the mouse centre function again mapped to my HOTAS using Joy2Key.

I don’t actually use a mouse at all when flying in VR, it doesn’t feel quite right to me, so I have mapped buttons and move my head to the switch etc. I want to click on. Again using Joy2Key mouse movement can be added to buttons or axis to move the mouse for those difficult to get to items where head movement alone is a bit restricted.

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Posted (edited)

It is a long wish to have the option to get the mouse pointer centred whenever it re-appears. Be it after switching it on by keypress or moving the mouse after it went to standby. Of course as an option for those who are affected by the issue of always searching the mouse pointer after it appears.

I don't know why ED refuses such a solution. Maybe I'm missing something... idk.

 

Edited by Tom Kazansky
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Posted (edited)

I thought the mouse is supposed to start wherever you are Looking ?  Or basically, centered on wherever you are looking at that moment ?
In other words, look where you want to look and then move your mouse. You should see it directly ahead or centered on your viewpoint.

If you haven't done it already, you might want to set the mouse to stick within the Game Window (see General Graphics Settings / Bottom Right Corner of options.

Edited by SnowTiger

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Posted (edited)
11 minutes ago, SnowTiger said:

I thought the mouse is supposed to start wherever you are Looking ?  Or basically, centered on wherever you are looking at that moment ?
In other words, look where you want to look and then move your mouse. You should see it directly ahead or centered on your viewpoint.

Unfortunately this is not the case (after  the first time you switch it on).

The mouse cursor stays where you last switched it off or let it go off after timeout. A pity that I often don't remember where it was when that happens. Even worse, I often don't remember whether I turned it off or let it go to standby. So sometimes I try to switch it on, cause I don't see it appearing on mouse-movement which switches it off, and so on...

What you expected is exactly what I would want to have though.

Edited by Tom Kazansky
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Posted (edited)

10-4
The more I explore in DCS, the more I realize ED's policy is somewhat like that of most governments.
"If it makes sense ... Don't Do It"  !   hehe

PS> ED/DCS ... that's meant to be "humour" .. not an attack. 🙂

 

Edited by SnowTiger

SnowTiger
AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor
ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard
Geforce RTX 4090 Gaming Trio X -  24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro
G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM

  • 3 weeks later...
Posted (edited)

Finally found a workaround that helps me to get by till ED offers a convenient solution for this topic:

Right at the start I switch on the pilot's flash light. And never switch the mouse cursor off the whole flight. (Even if I did this workaround still works.)

When I don't use the cursor I drag it to the lower right corner i.e. outside of my view.

The clue of this workaround lies here: you always know whether the mouse cursor is turned on or off (by keypress) because when it is turned off (by keypress) the flashlight always highlights the center of your view, no matter where the mouse cursor has been turned off.

When the cursor times out and gets switched off after that automatically, the flashlight is not highlighting the center.

So, you're always aware of the state of the cursor, and you can find it more easily with the spotlight around it.

This sounds more complicated than it is and still may not be satisfying for everyone, but I got used to it and I like it.

As said before, I'd prefer a solution that centers the cursor on every reappearance as an option, made by ED, though.

 

Edited by Tom Kazansky
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