Miki011 Posted January 20 Posted January 20 Hi, i will keep this short as it isn’t a big problem and it’s solved easily. Most maps either don’t have sam sites at all or have them done terribly. Kola map has many of them but they look nothing like in real life and worst of all the models for real ones are easier to make than the ones we currently have. Only map that managed to do this well is Sinai. Iraq map as well, looks amazong but there are no sam sites at all, just a small glance at google earth you can see many and they look all the same so it would be super easy to make. Syria has them ok kinda but still they look unrealistic and ugly. Sorry for the rant. 4
Lace Posted January 20 Posted January 20 The problem with embedded sites is that it limits mission creation options. How do you deal with different dates, different operations, different (upgraded) versions of the installations, destruction of sites during earlier stages of a conflict? etc? Maybe a better solution would be to ship the maps with better templates for different time periods, but the community is usually pretty quick to create these even if the map makers don't. 4 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Miki011 Posted January 20 Author Posted January 20 59 minutes ago, Lace said: The problem with embedded sites is that it limits mission creation options. How do you deal with different dates, different operations, different (upgraded) versions of the installations, destruction of sites during earlier stages of a conflict? etc? Maybe a better solution would be to ship the maps with better templates for different time periods, but the community is usually pretty quick to create these even if the map makers don't. How would it limit missions tho? It would be the same as it is now it would just look more realistic. They don’t really change over time. I’m kinda autistic and i spent a lot of time looking at these on google earth and they really never change. Destruction models are also super easy, revetments don’t get blown up just the buildings if there are any and if there are they are usually a small bunker type building or a small warehouse type building. i don’t know if you have the Kola map but here is a good example. The site in the picture is a S-300 site 8km north west of Olenya airbase. Compare it to the one we have in the game and you can see how simpler the real revetments are and next to all that is a couple of warehouse buildings and a few small bunkers. 1
Lace Posted January 20 Posted January 20 Therein lies the problem of maps based on satellite imagery. It is only a snapshot in time. The installations in the 60s, 70s, 80s and 90s would have looked very different. I know it is not the case for every map, but contrast the IADS of Iraq during ODS, then later OIF, or Sinai 1960s vs Sinai 2000s. 1 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Miki011 Posted January 20 Author Posted January 20 That is not an issue as all maps are all set in one period. Kola for example is set in current year so why not just look at how they really look and make them like that instead of pumping out plain circular concrete revetments that don't exist. Sinai is amazing and even tho they look copy pasty that is because they really look like that irl. Not sure how fucked the Iraqi air defense was but sam sites weren't really destroyed. I think they were demolished mostly after Americans came in the last time. 1
Kvek Posted February 12 Posted February 12 Totally agree with this. We get full details of statues, old ruins, hotels but no military structures, sam sites, strategic sites (factories, refinary, etc). 2
upyr1 Posted April 27 Posted April 27 (edited) On 1/20/2025 at 5:09 AM, Lace said: The problem with embedded sites is that it limits mission creation options. How do you deal with different dates, different operations, different (upgraded) versions of the installations, destruction of sites during earlier stages of a conflict? etc? Maybe a better solution would be to ship the maps with better templates for different time periods, but the community is usually pretty quick to create these even if the map makers don't. Agree sams could at least change by type I'd love to have map templates which have airbases assigned to different nations and coalitions as well as pre placed SAM sites as for placing your own on a SAM sites on the map, I'd love the option to have AI assist with the placement Edited April 27 by upyr1
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