BammBamm Posted Friday at 02:11 PM Posted Friday at 02:11 PM Well, it’s moot now since this last update broke landing on the carrier and won’t be fixed for quite some time. ”fixed internally for next update” I have to seriously wonder if any testing is performed at all before updates are released. It’s been a running joke for quite some time that they add a feature and break 10 others. sorry for the sarcasm, but come on, it takes 5 minutes to test something like this. 2
Micr0 Posted Friday at 08:51 PM Posted Friday at 08:51 PM It broke landing??? Wtf? I haven't updated in about 6 months.
rob10 Posted Friday at 09:13 PM Posted Friday at 09:13 PM (edited) 22 minutes ago, Micr0 said: It broke landing??? Wtf? I haven't updated in about 6 months. As long as you call inbound to the carrier it's not broken. If you don't, then yes you can get a CTD on landing with current build. And that's why the "5 minutes" of testing probably didn't catch this. I automatically called in when I was testing after seeing reports of this and I had no problem landing. Until someone figured out this was cause I couldn't recreate it. Once I stopped calling in then I could reproduce it. Edited Friday at 09:15 PM by rob10 1
BammBamm Posted Friday at 09:31 PM Posted Friday at 09:31 PM 16 minutes ago, rob10 said: As long as you call inbound to the carrier it's not broken. If you don't, then yes you can get a CTD on landing with current build. And that's why the "5 minutes" of testing probably didn't catch this. I automatically called in when I was testing after seeing reports of this and I had no problem landing. Until someone figured out this was cause I couldn't recreate it. Once I stopped calling in then I could reproduce it. Call in for every flight or just the first flight? In other words, if you have a multiplayer wing and 12 players coming in to land, if the first one calls in, can everyone land without a crash or does every flight have to call in independently?
rob10 Posted Friday at 11:30 PM Posted Friday at 11:30 PM 1 hour ago, BammBamm said: Call in for every flight or just the first flight? In other words, if you have a multiplayer wing and 12 players coming in to land, if the first one calls in, can everyone land without a crash or does every flight have to call in independently? No idea. When I was testing it was just me. My guess would be at least the lead for each flight, but possibly each aircraft.
BammBamm Posted 22 hours ago Posted 22 hours ago We just tested it. Every person has to call inbound. It can’t just be a flight lead, everyone in his group must call in individually to prevent CTD
draconus Posted 9 hours ago Posted 9 hours ago Call inbound then and please leave this thread alone, cause it's about IFLOLS visibility, mind you. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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