franx Posted January 24 Posted January 24 Is there are way to compact or streamline a mission-editor mission beyond just saving it? The missions I make are quite simple, but it takes a LOT of time for them to open -- five minutes is not uncommon. aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
Rudel_chw Posted January 24 Posted January 24 40 minutes ago, franx said: Is there are way to compact or streamline a mission-editor mission beyond just saving it? The missions I make are quite simple, but it takes a LOT of time for them to open -- five minutes is not uncommon. You don't provide much data, but I'd guess that your PC has either 16 GB or less of RAM, or you have DCS on a traditional hard drive. On my DCS the missions loads in under 20 sec, as seen here: 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
franx Posted January 25 Author Posted January 25 Thanks and great clip, but I've got 32 gig RAM, 16 gig AMD GPU, and an SSD. Also a good AMD CPU. I've been mission-making on and off for years. Problem appears mainly in VR, and it seems to be new with 2.9. aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
Rudel_chw Posted January 25 Posted January 25 2 hours ago, franx said: Thanks and great clip, but I've got 32 gig RAM, 16 gig AMD GPU, and an SSD. Also a good AMD CPU. I have an middle of the road pc with a ryzen 3600 cpu, an rtx 2080 gpu, 32 gb of ram and a 2 tb ssd, so your problem doesnt seem hardware related. 2 hours ago, franx said: Problem appears mainly in VR, and it seems to be new with 2.9. you edit missions in vr? Back when my vr gear was new, I still edited in 2D and only the mission testing was done in vr. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
franx Posted January 25 Author Posted January 25 No, I edit in 2D. The problem comes when I call the mission up in VR. aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
Flappie Posted January 25 Posted January 25 Hi @franx. Please check this thread and tell me if it helps: ---
franx Posted January 26 Author Posted January 26 Thanks Flappie! Will review and test tomorrow and report back. Info looks promising. aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
franx Posted January 26 Author Posted January 26 OK, I followed and applied what I could in Flappie's items above (many thanks Flappie). Note that I'm flying the Black Shark KA-50iii. The results: Opening DCS MT in 2D mode, the sim started noticeably more quickly with no "15 years of DCS" splash screen. That's an improvement. From the sim's main menu, I was able open my (simple) mission editor mission in two minutes, 52 seconds. For comparison, I was able to open the sim's pre-made Black Shark "shooting range" mission in one minute, 40 seconds. In VR mode (I use the HP Reverb G2 with Windows Media Reality), DCS MT launched much more slowly, the "15 years of DCS" splash screen was present; and from the sim's main menu, it took four minutes, 52 seconds to launch my mission-editor mission. The sim's pre-made "shooting range" mission launched in something more than two minutes. So a couple of questions: Should I be using DCS instead of DCS MT? Should I be restricting the number of cores my CPU uses? Are the extended times incurred just a function of VR? Or the WMR program? I don't remember things being so slow before 2.9. Any further counsel welcome and appreciated. aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
Flappie Posted January 26 Posted January 26 Actually, "bin-mt" and "bin" folders now contain the exact same thing. ED hasn't removed the "bin-mt" folder yet, but it will be removed at some point. 1 ---
Solution franx Posted January 27 Author Solution Posted January 27 The very last thing I tried from the messages above was to do the "rename the DCS folder to DCS.OLD and transfer the Input folder therein to a new DCS folder" approach. That was it. Yikes. Dramatic improvement in load times -- in both 2D and VR. Many thanks Flappie and all. The sim is enjoyable again. 2 aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
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