Betting Posted July 7, 2009 Posted July 7, 2009 Did a search for the answer but couldn't find anything. Minimum cannon range seems to be 800m, isn't this a little far? Isn't this a little far? And any reason why 800m is the limit?
joey45 Posted July 7, 2009 Posted July 7, 2009 if you shoot a tanker full of feul or an Ammo truck full of ammo what happens??? KAAAABBOOOOOMM!!!!! a shock wave and flying bits of hot metal that might hit your heli. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
PhoenixBvo Posted July 7, 2009 Posted July 7, 2009 Shouldn't that be up to the pilot to decide? Your target might be just a couple of infantry or a harmless truck, i.e. something not so extremely explosive. The pilot is still the best at assessing a combat situation, and I can't imagine the engineers at Kamov deciding to "protect" the pilot from shrapnel hits by limiting the valid range of the cannon. They would be putting pilots in danger by doing that. Imagine you'd have to kill something up close, because its getting ready to launch, I'd be really pissed off (not to mention dead :P) if the helo tells me I can't fire, because I might get some blast fragments my way...;) [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
CAT_101st Posted July 7, 2009 Posted July 7, 2009 Have you seen a UAZ explod? I have had HUMVs that explod hit me with blast fragments wile I was hovering at 300M high and 500M away. So I would recomend that you fallow the recomended 800m min range Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
GGTharos Posted July 7, 2009 Posted July 7, 2009 This is the real life limit (not a computer mandated limit in the WCS, but the safety advisory). I forget why it is that long though. Did a search for the answer but couldn't find anything. Minimum cannon range seems to be 800m, isn't this a little far? Isn't this a little far? And any reason why 800m is the limit? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
fox_111 Posted July 7, 2009 Posted July 7, 2009 You can shoot things from upclose if you want. You will only scratch your helicopter paint and possibly your scalp. I never experienced a safety systeme preventing me to fire inside 800m with the targeting devise. Maybe because when I'm that close, I'm busy getting away.
asa1997 Posted July 7, 2009 Posted July 7, 2009 Shouldn't that be up to the pilot to decide? Your target might be just a couple of infantry or a harmless truck, i.e. something not so extremely explosive. The pilot is still the best at assessing a combat situation, and I can't imagine the engineers at Kamov deciding to "protect" the pilot from shrapnel hits by limiting the valid range of the cannon. They would be putting pilots in danger by doing that. Imagine you'd have to kill something up close, because its getting ready to launch, I'd be really pissed off (not to mention dead :P) if the helo tells me I can't fire, because I might get some blast fragments my way...;) you can still fire, regardless of minimum range. however, my pilot (not invulrnerable) who had over 50 kills with 0 deaths was killed by an exploding tank when i was doing an emergency flyby. it was pretty funny, though
joey45 Posted July 7, 2009 Posted July 7, 2009 You can shoot things from upclose if you want. You will only scratch your helicopter paint and possibly your scalp. I never experienced a safety systeme preventing me to fire inside 800m with the targeting devise. Maybe because when I'm that close, I'm busy getting away. but that wing mirror in the rotors will make you walk a long way home.... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Martillo1 Posted July 8, 2009 Posted July 8, 2009 (edited) Today I fired up a mission against a moving column of 4xM1A2, 2xM2A2, 1xVulcan and 1xAvenger in an open flat without forests, the difficulty of the mission was finding them in rainy weather. Anyway, I spotted them an began to fire Vikhr (AAA & SAM first priority, of course) wiping out the inmediate threats, followed by three M1A2 until I ran out of guided weaponry. As my wingman's "random" skills were really random, I could not use him to finish the job, and had to engage the last Abrahams with S13 (a really good choice for blasting MBT at close range, usually a single pair of rockets does the job) and unloaded several pairs until it blew out (yeah, I know it was overkill, he he). But I was closing really fast and I had no choice except flying over it... past it... and then the M1A2 exploded... I was flying between 50 m and 100 m but was of no avail. Something failed and I went to the ground (thanksfully I could eject). So when a full of ammunition military vehicle goes boom, you better watch it through zoom. Edited July 8, 2009 by Martillo1 Vista, Suerte y al Toro! [sIGPIC][/sIGPIC]
Betting Posted July 8, 2009 Author Posted July 8, 2009 I set up an earlier mission today against two unarmed trucks. One I used bore sight (hope I got the right terminology) and destroyed the truck from 100 metres. The other I locked on with the shkval and destroyed from 500 metres. So it would seem, that whatever is written in the manual doesn't apply to the game in any case.
BOSS330 Posted July 9, 2009 Posted July 9, 2009 Did a search for the answer but couldn't find anything. Minimum cannon range seems to be 800m, isn't this a little far? Isn't this a little far? And any reason why 800m is the limit? It's just a suggestion. There are only a handful of targets that you can engage inside 800 meters safely anyway. Personally, I think it should be set to about 300m which is still the maximum range for infantry. On a slightly different note, I was engaging some targets the other day and happen to notice that the gun changes elevation (only slightly) when you switch between HE and AP! Awesome stuff!
PhoenixBvo Posted July 9, 2009 Posted July 9, 2009 On a slightly different note, I was engaging some targets the other day and happen to notice that the gun changes elevation (only slightly) when you switch between HE and AP! Awesome stuff! Yep, accurate ballistics modelling. THAT's the kind of detail we love about DCS. :thumbup: [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
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