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Posted

Over the last few months I have been completely unable to track certain SAM sites such as the SA6 with the AGM-45 on some multiplayer servers. While the shrike gives tone and fires completely normally, the control surfaces do not move and the shrike doesn't even try to track the target. I have tested all seeker heads, In direct and loft modes and with all SAM sites in DCS. Even after removing all scripts and mods from the server the same thing still occurred. I have attached 4 track files of each test and the MIZ file which was used. For the SA11 the mk49 mod 1 seeker head was used and no track was obtained. For the SA6 the mk36 seeker head was used and no track had been obtained (the mk49 has also been tested previously and no track was obtained). And finally for the SA2 the mk 50,22,25 and 37 were used and all missiles tracked fine. However these results seem to be inconsistent across servers as I also tested the SA6 with the mk36 on another server and it tracked fine. 

SA11server-20250215-122049.trk SamcheckNEWFILE.miz SA6server-20250215-121041.trk SA2server-20250215-121519.trk

  • Like 1
Posted

Reproduced in single player - Mk 36, Mk 49 Mod 0 and Mk 49 Mod 1 produce tone + steering but the Shrike doesn't track.

This leaves the Mk 37, which can only be used against the acquisition radar (1S11 - the 1S31 is the fire-control radar), it doesn't provide a tone or steering, but it does track.

 

AGM-45A_1S11_Mk37_WRCS_loft.trk AGM-45A_1S31_Mk36_WRCS_loft.trk AGM-45A_1S31_Mk49-0_WRCS_loft.trk AGM-45A_1S31_Mk49-1_WRCS_loft.trk

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • 2 weeks later...
Posted (edited)

It's a bug. I've raised it with HB and ED support. It's 'with the developers' whatever that means.

In the meantime, AFIK the Shrike correctly tracks the 2,3,and 6(maybe). The 15 needs the Mk50 head as does the 19 however a the accuracy is bad, even for the 45. The 11 is kaput no matter which head and the 8 fails to track completely.

Edited by DelRoy
Posted

Yesterday I noticed something strange, I tried to perform a LOFT attack with the Shrikes-MK25, I tried this attack several times in SP with the result of 4 out of 4 missiles hitting each time. Trying the same thing in multiplayer the attack was not successful, or rather, we compared the tacviews, from my tacview the missiles tracked the SA2's TR but not hitting the target , from my friend's tacview the missiles only made a perfect parabola without being influenced by the seeker. There is probably some bug that doesn't synchronize the missile well with the server and for this reason it can't track properly. I don't know if any of you have had any similar experience

Posted
On 2/27/2025 at 5:48 PM, felixx75 said:

look this Thread

 

Trust me, I've done hours of testing as a result of this bug. I have tried every delivery method, seekerhead combination, target and situation. This is definetily NOT a result of bad procedure or launch parameters. On top of this I've had numerous people concur with these findings. Unfortunately we just have to wait for ED to fix this missile and until then it's capability will be highly limited and unpredictable.

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