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AI scud launchers don't move after launching


Go to solution Solved by NineLine,

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Posted

As title states.

No movement after launch with either of the following options:

- as triggered action fire at point with a positive shoot and scoot value;

- added waypoint after triggered action fire at point;

- as waypoint advanced task, with another waypoint afterwards.

Thanks.

  • ED Team
  • Solution
Posted

Ok, what I found out.

The Scud Launcher will not move in 'RED' state, it must be green to move, setting it to green will command the unit to stow the launcher and prepare to move. 

What you can do is after your fire at point, add in a set state to 'GREEN' then it will perform a shoot and scoot...

BUT

Shoot and scoot is not ideal for a Scud launcher as it takes some time to get ready to move again. And if you have transports for it to rearm, it will prepare to move, and rearm, then scoot which will take a while. 

But it will work if you add in a change of state:
image.png

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  • 1 month later...
Posted

@NineLine I was to open a new one, but I ´ve found this.

In the 2.9.15.9408 I´m unable to make the SS-1 launcher to resume their route. Same with others MLRS. But If I set the number of rounds less than the maximum (11 instead of 12 for example in a BM-30), the launcher resumes their route.

Attached 2 tracks:

1st.- BM-27 launches 12 of 14 rockets. Route resumed.

2nd. BM-27 launches all 16 rockets, Vehicle remains idle.MLRS test 16.trkMLRS test 14.trk

SS-1 always remains idle: 1 rocket only so no route resumed.

mlrs test 16.miz

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