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In a multiplayer session, when a player controlled aircrat rolls and pulls fast (barrel roll), it starts teleporting, making the player invulnerable to missiles. Sometimes the teleporting is so severe that it can make you lose tally on the teleporting player during a dogfight or in a close range combat. This issue has been present in DCS for a long time and its a game breaking issue for the multiplayer community.

On larger multiplayer servers, like Contention, GrowlingSidewinder or Buddyspike blue flag, the issue gets worse, sometimes even small amounts of roll can cause teleporting.

I hope that ED takes a close look at this issue, because we reached into a point that MP servers are banning people from doing barrel rolls to avoid this problem. Even in serious competitions like SATAC this maneuver is banned. It's hard to grasp that in a flight sim game you can't maneuver your aircraft freely, in order to not risk making an unfair game to your opponents and avoid a potential ban on some of the most renowned MP servers.

net_code_problem_2.trknet_code_problem_3.trk

Here are some trackfiles of the issue. 

 

 

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