Aphrodite51503 Posted March 16 Posted March 16 My red air forces which were previously in the mission they disappear After I assign player mode to the f-18 I've done some testing and that is the situation that comes up in probably causes many of the other problems that people are reporting Because I've noticed for instance if I add red forces after I assign the f-18 to player A lot of illogical things start to occur
razo+r Posted March 16 Posted March 16 I've never heard of this problem at all. Can you add some more information and upload your mission?
Aphrodite51503 Posted March 18 Author Posted March 18 Actually disappearing isn't the right word It's more about when I set up the mission and the f-18 is in player mode The red forces do not start in the mission they don't come up unless they're already airborne So they won't take off from the runway it won't take off from the ramp they don't show up I'll have to see if I can upload that file My missions are typically very big and they do and I do not use static forces And also since I have your attention I can't set a time and late activation It always reverts back to mission start
Aphrodite51503 Posted March 18 Author Posted March 18 This has happened since the last update I've never had this problem before until now And also another nagging problem that I've been having when I do an update I'm finding that the AI aircraft will not land on the carrier after the update So I wind up having to redo the entire mission Which is very annoying
ED Team BIGNEWY Posted March 18 ED Team Posted March 18 please attach the mission or track replay example thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Aphrodite51503 Posted March 19 Author Posted March 19 This isn't the actual mission But this is a simple example of what is going on bb.miz This isn't the actual mission but this is a simple example of what is happening bb.miz
Virpx21 Posted March 20 Posted March 20 (edited) After today's update, I'm noticing as well that a massive chunk of my ~2000 units (of all types) are being culled after choosing a side during mission start. After painfully removing all of my scripts and every modded asset, I've finally got vanilla assets to begin loading in again. Now I have the painstaking task of finding out exactly which of my many modded assets are causing the conflict. I'll update once I've identified it in case anyone else is running into this. EDIT- Looks like it is the usual list of modded aircraft that are the culprits. I've added/removed each one and they all will break the mission if present. I've removed everything in the mission file except for vanilla assets, and adding any of these mods you'll notice that the major cluster of ground units at FH08/FH09 are culled. null TESTING_Mission Breaking Aircraft.miz Edited March 20 by Virpx21 2 1
Aphrodite51503 Posted Tuesday at 03:18 AM Author Posted Tuesday at 03:18 AM So I'm revisiting this topic I found an answer for my problem I I know it's been a while but sometimes I have to neglect my gaming Anyway What is going on here that I have some sort of realism thing ticked off somewhere in my setup And it doesn't allow me to see red forces on the f10 map But they are there and they will shoot at me As I learned yesterday when I was practicing wild weasel So to answer this problem yes they are there and no it has nothing to do with the mod If you look really really close on the f11 you can see them This particular mode requires me to have to use the sensors on the aircraft to locate the enemies I LOVE IT! I'm retired Navy operation specialist I can handle that!
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