Silver_Dragon Posted March 21 Posted March 21 (edited) On the DCS World directories has some interesting EDM ammunition: PG-9V: ammo to the SPG-9M Recoiless Rifle. PG-16V: ammo to the RPG-16 launcher. Mk-46: ASW Torpedoe used on S-3/SH-60, some UsN/NATO ships Has plans to implement that ammunitions on DCS World? Edited 7 hours ago by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted 11 hours ago Author Posted 11 hours ago Other missing ammo into the DCS Directories: Mk-40: Air delibery Destructor (DST) mines (will fitted with Mk 75 DST ACOUSTIC (ACC) & MAG influence fuzing). Mk-77: Fireye, sucessor from Napalm, incendiary bomb. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Northstar98 Posted 11 hours ago Posted 11 hours ago On 3/21/2025 at 1:23 PM, Silver_Dragon said: On the DCS World directories has some interesting EDM ammunition: PG-9V: ammo to the SPG-9M Recoiless Rifle. PG-16V: ammo to the RPG-16 launcher. Mk-46: ASW Torpedoe used on S-3/SH-60, some UsN/NATO ships Has plans to implement that ammunitions on DCS World? The PG-16V is already implemented and can be seen being fired by "Paratrooper RPG-16". The Mk 46 appears to be from the South Atlantic assets (the exact same model is present in that directory too, with its inaccuracies - like the nose that's the wrong shape and the rear-most propeller that's a lot smaller than it should be). Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Gunfreak Posted 7 hours ago Posted 7 hours ago 3 hours ago, Northstar98 said: The PG-16V is already implemented and can be seen being fired by "Paratrooper RPG-16". The Mk 46 appears to be from the South Atlantic assets (the exact same model is present in that directory too, with its inaccuracies - like the nose that's the wrong shape and the rear-most propeller that's a lot smaller than it should be). The RPG fire artillery rounds. Not actual rocket propelled granade. Not sure about damge and damaged radius. But the graphical explosion is too big. It seems to be the exact same explosion effect as the 80mm mortar(which also seem a bit too big) The ammo type i miss the most besides incendiarys, is the flachetes used by all helicopters that use the Hydra. Common in Vietnam and common in Afghanistan. I know it's on the todo list for the Apache. And probably is waiting for some fragmentation simulation modeling that is missing from bombs and rockets. As they are basically single direction frags(at least how I assume they'll be modeled in DCS) But flachetes was also commonly used on fast jets with rocket pods. F4s used them a lot in Vietnam. Giving they were safe to use close to friendlies as long as they were fired in a safe direction. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Northstar98 Posted 7 hours ago Posted 7 hours ago (edited) 9 minutes ago, Gunfreak said: The RPG fire artillery rounds. Not actual rocket propelled granade. It certainly used to fire a generic shell, but it doesn't any more: PG-16V_model.trk Edited 7 hours ago by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Silver_Dragon Posted 7 hours ago Author Posted 7 hours ago (edited) 3 hours ago, Northstar98 said: The PG-16V is already implemented and can be seen being fired by "Paratrooper RPG-16". The Mk 46 appears to be from the South Atlantic assets (the exact same model is present in that directory too, with its inaccuracies - like the nose that's the wrong shape and the rear-most propeller that's a lot smaller than it should be). Has two Mk-46 into DCS directories, one on the SA assets pack SouthAtlanticAssets directry and another on ED CoreMods > Tech > TechWeaponPack directory. RAZBAM was unable to implement a ASW Weapon (has no a funtionality on the core to make a active/passive guided torpedoe). I talked about the ED TeckWeaponPack, none about 3rd party weapons. Edited 7 hours ago by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Northstar98 Posted 7 hours ago Posted 7 hours ago (edited) 1 minute ago, Silver_Dragon said: Negative, All RPG fire artillery shells. I just posted a set of screenshots and a track that clearly show it doesn't. 1 minute ago, Silver_Dragon said: Has two Mk-46 into DCS directories, one on the SA assets pack SouthAtlanticAssets directry and another on ED CoreMods > Tech > TechWeaponPack directory. RAZBAM was unable to implement a ASW Weapon (has no a funtionality on the core to make a active/passive guided torpedoe). I talked about the ED TeckWeaponPack, none about 3rd party weapons. Yes, they are the exact same model, The one in the ED directory was taken from the SA assets, as that's where this torpedo model originally was. Edited 7 hours ago by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Silver_Dragon Posted 7 hours ago Author Posted 7 hours ago (edited) 2 minutes ago, Northstar98 said: I just posted a set of screenshots and a track that clearly show it doesn't. Nevermind, I dont check them when I refloat the post. 2 minutes ago, Northstar98 said: Yes, they are the exact same model. The one in the ED directory was taken from the SA assets. Meanwhile has the exact model, ED has the total control about add and implement new weapons and funtionality (by 3rd parties). Edited 7 hours ago by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Gunfreak Posted 6 hours ago Posted 6 hours ago 1 hour ago, Northstar98 said: It certainly used to fire a generic shell, but it doesn't any more: PG-16V_model.trk 153.9 kB · 1 download Just a few days ago I saw the insurgent rpg fire the artillery shell. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Northstar98 Posted 2 hours ago Posted 2 hours ago 3 hours ago, Gunfreak said: Just a few days ago I saw the insurgent rpg fire the artillery shell. The insurgent one also fires the PG-15V model: If you change .trk to .miz you'll get the mission file, confirming I used the insurgent one. PG-16V_Insurgent_model.trk Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Gunfreak Posted 2 hours ago Posted 2 hours ago 3 minutes ago, Northstar98 said: The insurgent one also fires the PG-15V model: If you change .trk to .miz you'll get the mission file, confirming I used the insurgent one. PG-16V_Insurgent_model.trk 103.87 kB · 0 downloads Strange. I had my track go in super slow motion. And what came out of the RPG was the same artillery shell as always. And this was like a week ago. I'll have to try again. Explosion is still to large, an RPG though. But the graphical effects doesn't necessarily correlate to the damage simulation. But it looks odd that both RPG and 80mm mortar has more or less the same explosion size of a mk82. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
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