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Posted (edited)
11 hours ago, MoleUK said:

DCS is sometimes put into 'efficiency mode'

For me DCS, IL2, Google Chrome and other apps are always assigned "efficiency mode" by Windows 11. I've searched the webs as to how to disable this without success. Maybe someone here knows how to force Wondoze to do so.

NVM - I found out how to disable it in the Registry. At least for the games. It still insists on efficiency mode for Chrome.

Edited by II.JG1_Vonrd
Posted (edited)

So, while I was experiencing a lot more than just long load times (CTD's and freezes as well), I just rolled back from Win 11 24H2 to Win 11 23H2.

All problems are now gone. CTD's, freezes on main menu and server select, freezes on coalition select, and more importantly to this thread the long load times are gone too.

Since my problems were more severe, it may not be related. But it could be that a recent 24H2 update is causing more problems generally.

I had only installed that version of 24H2 at the start of April, all other games worked fine. Only DCS had problems. I installed it via usb using the media creation tool, which has caused issues specifically with 24H2 installs in the past.

Edited by MoleUK
Posted

I put in more info on the latest post here.

I absolutely cannot guarantee that rolling back to Win 11 23H2 will solve the long loading times for you, and it requires a total deletion of the boot drive so it's not a small step to take.

If you do want to give it a crack, you can follow the steps outlined here to grab a 23H2 ISO to see if it works for you. Let me know if it does, but again please only take this step if you are fine with doing a full windows reinstall and losing the data on that drive.

 

Posted

Not sure the following thread has something to do with 24H2:

or more or less.... Need to test when the patch is released. 

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Spoiler

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  • 2 weeks later...
Posted

@BIGNEWY

Good evening,

I wish I could say everything was all better with 2.9.16.10523.

It might be *slightly* better.  I'm still seeing all of the same symptoms from 2.9.15 and the hot fixes.  It has launched once with "normal" 2.9.14 behavior.  The other nine times, it looks like the screenshot below.  Audio hitches, rendering hitches, its every much like the disk I/O is way too high.  It's not a RAM issue, I have 64GB and it was using ~half.

The hitching stops about a min or so after you load up, just like before.  Mission saves can sit for over a minute just like before.  It can stall out loading up or going into the mission, just like before.

Again, without changing anything else, swapping to my 2.9.14 install folder and everything goes back to running beautifully.  Might I suggest that whatever loading mechanism was introduced in 2.9.15 should be reverted?  If that's an option?  I'd hate to think that this is going to be the new "normal".

I suspect others will chime in here too.

 

performance.jpg

  • Like 1
Posted

I've hardlocked the FPS slightly below the minimum shown without lock (about 10 percent) and my graphs are now flat as... Earth. 🙂

Natural Born Kamikaze

-------------------------

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  • ED Team
Posted
13 hours ago, Nightstorm said:

@BIGNEWY

Good evening,

I wish I could say everything was all better with 2.9.16.10523.

It might be *slightly* better.  I'm still seeing all of the same symptoms from 2.9.15 and the hot fixes.  It has launched once with "normal" 2.9.14 behavior.  The other nine times, it looks like the screenshot below.  Audio hitches, rendering hitches, its every much like the disk I/O is way too high.  It's not a RAM issue, I have 64GB and it was using ~half.

The hitching stops about a min or so after you load up, just like before.  Mission saves can sit for over a minute just like before.  It can stall out loading up or going into the mission, just like before.

Again, without changing anything else, swapping to my 2.9.14 install folder and everything goes back to running beautifully.  Might I suggest that whatever loading mechanism was introduced in 2.9.15 should be reverted?  If that's an option?  I'd hate to think that this is going to be the new "normal".

I suspect others will chime in here too.

 

performance.jpg

Thank you for the feedback.

We have some more tweaks coming. A potential fix is in review internally as soon as QA are happy it will be included in a future patch.

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Posted
1 hour ago, BIGNEWY said:

Thank you for the feedback.

We have some more tweaks coming. A potential fix is in review internally as soon as QA are happy it will be included in a future patch.

That is GREAT news!  Thank you.  I was afraid that the terrain loading optimizations mentioned in the release notes were the attempted fix for all of this.

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