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Posted (edited)

I haven't flown a MiG-19 in a long time, but... is there a major problem with the radar? No matter what I do, I get the same static image everywhere (clutter). Any map, any area, only when you point the nose up it disappears.

etAVarY.jpg

After all, there was a time when the radar dynamically showed ground disturbances.

 

Edited by YoYo

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Posted

Tested: no mods, uninstalled MiG-19P, DCS repair, always the same static picture:

 

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Posted

It works that way even in low altitude mode/mode 1. Remember that the MiG-19's radar was never fully modeled by RB.

Clutter can only be eliminated by flying at higher altitudes. Close to the ground, it's blind. If you fly low and place an aircraft 2 or 3 miles in front of you, you'll see how the radar detects it despite the clutter. In terms of simplicity, it works "similarly" to how a primitive radar should.

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Posted (edited)
21 hours ago, Joe1978 said:

It works that way even in low altitude mode/mode 1. Remember that the MiG-19's radar was never fully modeled by RB.

Clutter can only be eliminated by flying at higher altitudes. Close to the ground, it's blind. If you fly low and place an aircraft 2 or 3 miles in front of you, you'll see how the radar detects it despite the clutter. In terms of simplicity, it works "similarly" to how a primitive radar should.

The problem is not its functionality but the incorrect operation of the radar return as in the video.

Edit:

Solved. Uninstalled MiG-19, removing manually all old files by search option with the text "MiG-19" + removed MiG-19P folder from Saved games (they are still present so here was a problem! Something must have been loading from old files from DCS path or Saved games), DCS repair, installed MiG-19 again, now its ok, radar starts to work again as it was.

Edited by YoYo
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Posted (edited)

And yet... its a bug like nothing else. I tested in 2D (and it was ok), now I've launched it in VR, i.e. as I fly, and again I don't have a dynamic "radar return" but some static image of some fragment of the map, the issue is here. The same as I gave earlier.

So it's clearly a bug that only manifests itself in flying in VR. Of course Razbam won't fix it... :/.

FnVGArC.jpg

Edited by YoYo

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  • YoYo changed the title to Radar screen clutter bug (only for VR users)
Posted (edited)

This is what I was trying to explain before (I only use VR). Below 2,500 meters, you'll have that effect that "simulates" the clutter/noise The noise/return is simulated with that "static" image that you show. Above that altitude, the radar will return to normal operation.

This has been around for many moons.

Edit: Forget about the messy/returning like in more modern modules where the image is dynamic. The MiG-19's radar was simulated very simply.

Edited by Joe1978
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Posted
13 minutes ago, Joe1978 said:

This is what I was trying to explain before (I only use VR). Below 2,500 meters, you'll have that effect that "simulates" the clutter/noise The noise/return is simulated with that "static" image that you show. Above that altitude, the radar will return to normal operation.

This has been around for many moons.

Edit: Forget about the messy/returning like in more modern modules where the image is dynamic. The MiG-19's radar was simulated very simply.

This is unfortunately a bug. This is the first time I've seen something different in 2D than in VR. What nonsense.

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Posted (edited)

For me, it makes sense that below 2500 meters the radar is blind... At least it brings a bit of "realism" to a module that RB never pampered.

Edited by Joe1978

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Posted
1 hour ago, Joe1978 said:

For me, it makes sense that below 2500 meters the radar is blind... At least it brings a bit of "realism" to a module that RB never pampered.

This is its feature, but I don't understand why it doesn't work in VR since it works in 2D. This is the first time I have encountered something like this in DCS, no module has such an issue.

They just gave some placeholder, totally pointless.

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Posted (edited)

Ummm I just test it on 2D (I haven't used it for years) 

I have found two types of returns...

The first screenshot is what I'm used to seeing in VR (circular blobs). The second is what I found in 2D (white block) 

For both tests, I used the dynamic ground return option. I agree with you, there's definitely something there.

Unfortunately, even if RB were there, I highly doubt they'd support us.

Edit: Low altitude mode doesn't seem to work in 2d... I need to do some tests agaim 

Screen_250427_115722.jpg

Screen_250427_115534.jpg

Screen_250427_115625.jpg

Edited by Joe1978
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Posted

The dynamic option does not work in VR, there is only a static placeholder as the same texture, always. Such a fake picture. 😡

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Posted (edited)
8 hours ago, Joe1978 said:

In VR low altitude mode works

What works 🤦‍♂️? I think you don't understand the problem, on this screen I have the impression that you have the radar image turned off at all, first of all, besides, you have the switch for 2000 (meters) up, so it is not compatible with such a low flight. In VR, interference is rendered as static, fake placeholder, they do not work dynamically like in 2D what you noticed as well. At such a low altitude you should have a full image of noise on the screen, you have nothing, so why is it supposed to work for you? If you want to show something more specific, record a video or at least a track. 
 

What Im talking about and showing from the beginning is the fact that in VR the radar screen shows different values for VR and 2D, they are not the same, so it does not work as it should, so simply (the radar itself works, in 2D and VR and that was never an issue here).

Edited by YoYo

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Posted
hace 57 minutos, YoYo dijo:

on this screen I have the impression that you have the radar image turned off at all

No, in low altitude mode the search antenna is disconnected and will not display an image on the screen but the distance markers will be on (red).  Second, the radar mode switch has always been backwards. It's a bug that has never been fixed (switch in position 2 is low altitude mode instead of 1).

 

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Posted (edited)

For me, the problem with radar in VR is that the clutter is always displayed in this way and in a static way and with this same image... if you rotate, for example, the image will remain the same.

Screen_250427_115722.jpg

Edited by Joe1978
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Posted (edited)
4 hours ago, Joe1978 said:

For me, the problem with radar in VR is that the clutter is always displayed in this way and in a static way and with this same image... if you rotate, for example, the image will remain the same.

Screen_250427_115722.jpg

That's exactly it. I'm not talking about the DCS radar of MiG-19P vs real, because that's a different issue and topic and there's a bug even with refreshing, which noticed by @some1 in the other topic.

@Flappie I know its Razbam's issue, but can you add it the bug's list of MiG-19? 

- the image on the radar in the MIG-19P differs significantly between the 2D and VR image (noise and ground interference/return). It does not work in VR in the dynamic option (Special TAB = default), there is only (somehow) a static placeholder (as on screenies here and on my video). Thank you!

 

Edited by YoYo
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Posted (edited)
31 minutes ago, Flappie said:

Hi @YoYo. I'm able to reproduce what you see in VR, but is what we see in 2D normal? (I'm a total stranger to the MiG-19P module)

comp.png

Yes, its normal in 2D (as we can have now without full Razbam’s support, you can use the knob to reduce the intensity, but this is what the effect looks like). Thank you!

Edited by YoYo
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