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Runway and Routes


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Posted

Previously I commented out the four six pack spawn points to keep thing clear for my AI taxing and launches.  Now if I do DCS crashes every time.  Is this no longer editable?  I've tried it with the new crew on and off, same result.

Posted
48 minutes ago, Reccelow said:

Previously I commented out the four six pack spawn points to keep thing clear for my AI taxing and launches.  Now if I do DCS crashes every time.  Is this no longer editable?  I've tried it with the new crew on and off, same result.

Something similar here, i used to edit the taxi routes .lua so i can start from the Row 2 (Cat 2) or from the fantail but i guess it messes with the new directors taxi logic. And my coding knowledge is very basic so i stop using my file.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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Posted

May have something to do with this, I see an extra value in the first 4 entries (six pack spots) with a "20" , which is not on the the other spots...? Looks like its under "terminal size", not sure what that is...

 

GT.TaxiForTORoutes = 
    -- taxi routes and parking spots in LCS
    --    x                y        z            V_target        terminal size
    {        
    { RunwayIdx = 1, Points =
        { -- 1 spawn spot(6pack 1) -> catapult 1
            {{ 24.5,    20.1494,            9.5},     1.0,    20.0},

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