Reccelow Posted April 27 Posted April 27 Previously I commented out the four six pack spawn points to keep thing clear for my AI taxing and launches. Now if I do DCS crashes every time. Is this no longer editable? I've tried it with the new crew on and off, same result.
fagulha Posted April 27 Posted April 27 48 minutes ago, Reccelow said: Previously I commented out the four six pack spawn points to keep thing clear for my AI taxing and launches. Now if I do DCS crashes every time. Is this no longer editable? I've tried it with the new crew on and off, same result. Something similar here, i used to edit the taxi routes .lua so i can start from the Row 2 (Cat 2) or from the fantail but i guess it messes with the new directors taxi logic. And my coding knowledge is very basic so i stop using my file. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Reccelow Posted April 27 Author Posted April 27 May have something to do with this, I see an extra value in the first 4 entries (six pack spots) with a "20" , which is not on the the other spots...? Looks like its under "terminal size", not sure what that is... GT.TaxiForTORoutes = -- taxi routes and parking spots in LCS -- x y z V_target terminal size { { RunwayIdx = 1, Points = { -- 1 spawn spot(6pack 1) -> catapult 1 {{ 24.5, 20.1494, 9.5}, 1.0, 20.0},
Solution Nealius Posted April 29 Solution Posted April 29 Delay AI spawn by 1 second and they will skip the sixpac slots. Not lua editing needed.
Recommended Posts