Gunfreak Posted Thursday at 09:41 PM Posted Thursday at 09:41 PM With the new DTC I'm testing different settings to see what it looks like when my F16 farts out different numbers of flares. But does this matter in game? We know that IR seeker in missiles are simplified (it just sees afterburner, mil og idle, on engines) so does the IR logic actually care about the number flares, and how they spread. Is is 1 flares the same as 20 for the IR logic in the game. i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
speed-of-heat Posted Friday at 06:29 AM Posted Friday at 06:29 AM No, essentially each flare is a roll of the dice, so, the more you roll the better, your chances, but like all probability exercises there is a curve, and from my understanding the bell curve for IR missiles means that 5 is the optimum number, with a 0.5 second interval between each. 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Hobel Posted Friday at 08:11 AM Posted Friday at 08:11 AM vor 10 Stunden schrieb Gunfreak: With the new DTC I'm testing different settings to see what it looks like when my F16 farts out different numbers of flares. But does this matter in game? We know that IR seeker in missiles are simplified (it just sees afterburner, mil og idle, on engines) so does the IR logic actually care about the number flares, and how they spread. Is is 1 flares the same as 20 for the IR logic in the game. Even if flares have a certain dice roll, it plays a big role which aspect and how many flares are in the FOV of the Seeker and consequently the distance. Here is an example when I throw the flares towards the seekers and thus fill the FOV, there is a clear difference in behavior than if you do not do this, pre flare is also effective. https://www.youtube.com/watch?v=aJJi-0hOYuE
speed-of-heat Posted Friday at 08:47 AM Posted Friday at 08:47 AM in your video example, you, are a) flying against another F-16, im pretty sure that a missile launched by a 16 or an 18 is the only thing that currently accepts pre flaring (there was a patch note to that effect) and b) in the first example you manoeuvre... causing more of the flares to be valid for the seeker head , I must admit i have never seen the inversion before flares but it makes sense, given that your attacker is slightly above or at the same altitude, would the results be the same if the you are at a higher altitude than the attacker ? 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Solution Hobel Posted Friday at 09:19 AM Solution Posted Friday at 09:19 AM I think it depends on which aspect of pre flare you mean. But in general, preflare has been working for a long time, even if you didn't see it in the cockpit before. Here is an example: This is when the IR missile on the rail didn't react to flare, but preflare still had an effect. The missile here goes to flare which was thrown long before launch. Zitat in the first example you manoeuvre... causing more of the flares to be valid for the seeker head , I must admit i have never seen the inversion before flares but it makes sense, given that your attacker is slightly above or at the same altitude, would the results be the same if the you are at a higher altitude than the attacker ? In the example, the atacker is slightly higher in the scene where the missile misses, but the distance and flare program was always the same. That alone shows that the aspect already has a big influence and I don't really move much. But maybe I can make a clean example, but according to my observation and the tests it has a clear effect if the flare is between the airplane and the seeker and on top of that there are still many flares in the FOV of the seeker, so you should make sure to throw the flare in the direction of the seeker so that it fills the FOV as long as possible. This was also confirmed by a dev that this has an effect I could perhaps test it even better with the AV8 because i can control the direction where the flare is throw and the plane can stay perfectly straight. 1
Recommended Posts