Joey_Destroyah Posted August 4 Posted August 4 On 8/3/2025 at 7:49 AM, VinntoreZ said: Random claims that this project "won't work" because "I don't listen to the community suggestions" that he yet didn't prove (it's been almost a week). Doesn't look like a friendly constrictive criticism to me. (I took suggestions about landing gear, textures and roughmets, weapon placements and many more) I did not attack anyone. I just asked him to explain his point of view, which he actively refuses to do and also started getting political before having his posts removed by a moderator. If someone isn't supporting this project, just don't check the thread and don't pollute it with unnecessary comments. I added him into ingnored users, and everyone doing similar thing will be added too. Criticism and opinions is a good thing, but only if they bring something to the table instead just being hateful. This is a forum about military aircraft, not a political debate. Anyways, this seems to be going well so far, and I'm glad to see it 3
SOLIDKREATE Posted August 4 Posted August 4 Can't wait to see this one man! It's going to be epic 4 AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, MIRAGE F1
VinntoreZ Posted August 10 Author Posted August 10 Unfortunately, after many hours of trying to fix some things in code, I decided that we will go back to normal Su-25A simplified weapon control panel. Mixing avSimpleWeaponSystem with FC3 causes some interfierence and bugs that I am unable to fix with code. So, for the sake of simplicity and better user experience, weapon controll panel will work- like in Su-25A Dont worry - still clickable I also added A/G / A/A selector, reworked ripple and interval selectors for su25a avionics and added jettison and main arming panel (master arm, LA override, cannon load) There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later. 21 1 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
diego999 Posted August 10 Posted August 10 1 minute ago, VinntoreZ said: There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later. Absolutely. We can help with the testing. 2
KomandorAdam Posted August 10 Posted August 10 Don't worry about the difficulties, you're doing great. This is my most anticipated non-module at the moment. I'm more looking forward to your mod than to ED's MiG-29. 9
VinntoreZ Posted Tuesday at 12:33 AM Author Posted Tuesday at 12:33 AM Some more system modelling - today are Warning Lights with Master Caution Reset. New failures make the warning lights blink until Master Caution Reset is pressed. 16 3 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
VinntoreZ Posted Tuesday at 09:35 AM Author Posted Tuesday at 09:35 AM @YoYohow about now? 17 1 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
Raffi75 Posted Tuesday at 11:54 AM Posted Tuesday at 11:54 AM Great job. Someone already wrote this, the most anticipated mod for me. I have one question. Am I blind or am I missing something?
speckfire Posted Tuesday at 12:10 PM Posted Tuesday at 12:10 PM Minor issue. Small metal link missing or not done yet maybe? Speed is life !!!
Raffi75 Posted Tuesday at 12:24 PM Posted Tuesday at 12:24 PM 14 minutes ago, speckfire said: Minor issue. Small metal link missing or not done yet maybe? This is what I wrote about. 1 1
speckfire Posted Tuesday at 12:29 PM Posted Tuesday at 12:29 PM 3 minutes ago, Raffi75 said: This is what I wrote about. Indeed. I just added a slightly better picture 1 Speed is life !!!
YoYo Posted Tuesday at 06:17 PM Posted Tuesday at 06:17 PM 8 hours ago, VinntoreZ said: @YoYohow about now? Hi! Thanks for another update. I also see that other elements are coming along very well, and many details have appeared on the model itself, including those related to ground crew. Great, congratulations! The model is starting to look really great, and many third-party devs would certainly be proud of it in their first steps. Unfortunately, the front landing gear legs aren't quite where they should be. There are some issues noted in the posts above, but not only that. Here's the original photo, which shows the layout perfectly from the side. And analysis (the fuselage size has been adjusted to the photo): 1/ The angle of the support in the model is too great (too forward). It's actually there, but not to that extent. I assume this isn't a distorted screenshot in terms of the overall angle of the shot, but that's what it looks like here. The wheel bracket itself is now at a good angle, thanks! 2/ The wheel bracket should have one more element at the top, as already mentioned above. 3/ The model still sits too low. I suspect the main support (the one marked 1) is still too short. Since the size of the aircraft in the screenshot and the photo is the same, there's too much difference. Yes, the model in the photo probably isn't as heavily loaded with weapons and is lighter, but the shock absorber deflection isn't as great in real life. I suggest lengthening the components. You can see that the "strut leg" is pressed too tightly into the fuselage in the model. It may also be a matter of angle, too forward, but I also think it is a matter of length. It's also worth checking the model in the screenshot with just a full interiors tanks + 2 external tanks. What does the deflection and shock absorption look like here? I hope I've helped. Sorry for being a pain But the Su-22M4 has a rather distinctive silhouette, especially for us, who grew up with it for years. Thanks for all the corrections, and I'm keeping my fingers crossed for you! 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
VinntoreZ Posted Tuesday at 07:08 PM Author Posted Tuesday at 07:08 PM 6 hours ago, speckfire said: Minor issue. Small metal link missing or not done yet maybe? Didnt honestly notice that, It is missing for some reason. Will fix it. 50 minutes ago, YoYo said: Hi! Thanks for another update. I also see that other elements are coming along very well, and many details have appeared on the model itself, including those related to ground crew. Great, congratulations! The model is starting to look really great, and many third-party devs would certainly be proud of it in their first steps. Unfortunately, the front landing gear legs aren't quite where they should be. There are some issues noted in the posts above, but not only that. Here's the original photo, which shows the layout perfectly from the side. And analysis (the fuselage size has been adjusted to the photo): 1/ The angle of the support in the model is too great (too forward). It's actually there, but not to that extent. I assume this isn't a distorted screenshot in terms of the overall angle of the shot, but that's what it looks like here. The wheel bracket itself is now at a good angle, thanks! 2/ The wheel bracket should have one more element at the top, as already mentioned above. 3/ The model still sits too low. I suspect the main support (the one marked 1) is still too short. Since the size of the aircraft in the screenshot and the photo is the same, there's too much difference. Yes, the model in the photo probably isn't as heavily loaded with weapons and is lighter, but the shock absorber deflection isn't as great in real life. I suggest lengthening the components. You can see that the "strut leg" is pressed too tightly into the fuselage in the model. It may also be a matter of angle, too forward, but I also think it is a matter of length. It's also worth checking the model in the screenshot with just a full interiors tanks + 2 external tanks. What does the deflection and shock absorption look like here? I hope I've helped. Sorry for being a pain But the Su-22M4 has a rather distinctive silhouette, especially for us, who grew up with it for years. Thanks for all the corrections, and I'm keeping my fingers crossed for you! Another time, thanks for this great explanation. I will adjust it further so it is closer and closer to the original 3 3 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
VinntoreZ Posted yesterday at 03:08 AM Author Posted yesterday at 03:08 AM Further adjustment of wheel heights and compression: Also, added the missing part and positioned it in proper place: @YoYo I know its probably still not 100% correct, but is this good enough? 12 1 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
VinntoreZ Posted yesterday at 03:13 AM Author Posted yesterday at 03:13 AM (edited) (Ignore the rear main wheel that all of the sudden started rotating weirdly lol, already fixed that) front land gear 22.mp4 Edited yesterday at 03:48 AM by VinntoreZ 12 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
YoYo Posted yesterday at 06:35 AM Posted yesterday at 06:35 AM 3 hours ago, VinntoreZ said: @YoYo I know its probably still not 100% correct, but is this good enough? Hi! Thanks for the modification. It's better, but you're right, it's not quite there yet. It's your decision whether you can extend this main support. If you're still willing, it's worth working on. If not, we'll be happy with what we get! Thank you! 3 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
speckfire Posted yesterday at 11:41 AM Posted yesterday at 11:41 AM I'll take it as is !!!!! 1 Speed is life !!!
Raffi75 Posted yesterday at 01:11 PM Posted yesterday at 01:11 PM I think it's all good now. Personally, I wouldn't touch anything here. I know Yoyo can be meticulous. To the point of pain. Let's be honest, how often are you going to look at the front landing gear? 1
VinntoreZ Posted yesterday at 07:53 PM Author Posted yesterday at 07:53 PM (edited) Su-22M4 Mod Information and Progress - August 2025, Su-22M4 is an FC3 based, free mod of a legendary export variant of Su-17 attack aircraft, It is in FC3 fidelity with a lot of the cockpit being clickable as well as some basic system implementation. These include: - Cold Start Procedure - Generators, Pumps, APU, Gyro spool up, - In cockpit lighting - dimmable flood lights as well as warning lights with master caution reset, - RWR turn on/off with volume and brigtness controll, - Weapon control panel - ripple quantity, interval, master arm, - Basic SAU Channels (autopilot), - Wing Sweep Controll (only cosmetic for now, no effect on flight characterisitcs), CWS like in Su-30 is planned, this will allow for CRT display being usable for TV munition seeker view (Su-22 didnt have TGP). No estimates on that, first version will be released with Su-25A avionics. I choose them because it uses identical targeting system and gunsight as Su-22. It will use modified Su-27 Flight Model. Su-22M4 will require Su-25A and Su-27 modules Mod progress (august 2025) What is done: - External 3d model with animations, minor details might be changed, - Remove Before Flight Covers, - Liveries (almost 90 from a lot of Su-22 users, around 50 Polish AF), - Pylons with assigned weapons that can be carried on them, - Cockpit 3d model with basic gauges animated, - In cockpit clickables: Engine Control, System Power, Main Power Panel, Weapon Control Panel,Avionics Power, NWS, Taxi/Takeoff lights, - Wing Sweep Control - 3 Positions: 30, 45 and 63 Degrees, - External Lighting and Cockpit warning lights., - In-cockpit sound system with custom sounds - battery, pumps, gyro, apu, launch tone, - Wallpapers, Icons and stuff - Simple damage model What needs to be done before release: - As much in cockpit clickability as possible with modelling systems even with fc3 limitations - Bounding keybind presses to in-cockpit switches and buttons (so they animate properly) - KKR-1 recon pod (cosmetic only) - Wyuga ELINT pod, and maybe a way to correclty target ARM with Su-25A avionics, or at least making it look legit. - Loadouts - Multiplayer Synchronisation Estimated Release Date: Fourth Quarter of 2025 Edited 5 hours ago by VinntoreZ 21 8 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
KomandorAdam Posted yesterday at 08:10 PM Posted yesterday at 08:10 PM I keep my fingers crossed for the project!
VinntoreZ Posted 2 hours ago Author Posted 2 hours ago Internal and External Lighting almost done 5 1 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
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