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Posted

I'm curious if other DCS'rs like me would like the next DCS helicopter to be the "Osprey" tilt rotor?

It would be cutting edge helicopter technology to DCS, probably an enjoyable challenge to fly and it should fit nicely into most DCS terrains and carrier operations.

What do you think?

 

Posted

Well, first I need portaloo's for my Chinook, but after that, sure.. I'd definitely purchase a full fidelity MV-22B

 

 

  • Like 1

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

It'd be nice to have it, though it was practically unarmed. It did have a ramp gun and a gun turret (IDWS), which was supposedly used a handful of times in Afghan, if docs for this could be found, it could be a fun addition. Other than that, it'd likely be a niche transport aircraft, though now that we have Chinook and Afghanistan, perhaps there's a place for it.

Posted
8 hours ago, Dragon1-1 said:

It'd be nice to have it, though it was practically unarmed. It did have a ramp gun and a gun turret (IDWS), which was supposedly used a handful of times in Afghan, if docs for this could be found, it could be a fun addition. Other than that, it'd likely be a niche transport aircraft, though now that we have Chinook and Afghanistan, perhaps there's a place for it.

Logistics in general in DCS, needs to be vastly extended/improved and get a bigger role, for any transport module to become useful (be it the already released ones, like the Chinook, or the ones in the making, like the Herc). The "recent" cargo additions are a nice step forward, but still lean very heavily on mission creators to include cargo hauling in their missions. Unfortunately, cargo/troop hauling isn't that popular, although so it seems when looking at the available and populated open online servers.

I have extremely high hopes for a more "automated" logistics system implemented in the upcoming Dynamic Campaign.

Something similar to like what @Dzsekeb did with his Foothold and Pretense missions would be awesome. Where cargo haulers would serve an important role (important enough in MP for other players to defend them from harm) in making sure that for instance fast movers can rearm at airfields and infantry units can be dropped off where they're needed.

 

Before all the above is realized, I don't think "cargo" modules in DCS will become very popular. Sure, lot's of people will buy the modules (myself included), but I expect that only a few diehards will keep flying it, when there's no real purpose flying them. At least this is what I notice when flying online on open servers. Most of the time in all open MP servers, there's less than a hand full of morons (like myself 😉 ) flying around purposely in cargo haulers, doing some (mostly useless) CTLD stuff.

In SP mode, one is either very dependant on proper mission content from other users, or one loses half of their DCS playtime creating a mission and then flying that mission without any "surprises".

 

TL;DR:

We need the DCS DC with a proper logistics system

 

... just my 2 cents of course 😉 ...

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
5 hours ago, sirrah said:

Logistics in general in DCS, needs to be vastly extended/improved and get a bigger role, for any transport module to become useful (be it the already released ones, like the Chinook, or the ones in the making, like the Herc). The "recent" cargo additions are a nice step forward, but still lean very heavily on mission creators to include cargo hauling in their missions. Unfortunately, cargo/troop hauling isn't that popular, although so it seems when looking at the available and populated open online servers.

I have extremely high hopes for a more "automated" logistics system implemented in the upcoming Dynamic Campaign.

Something similar to like what @Dzsekeb did with his Foothold and Pretense missions would be awesome. Where cargo haulers would serve an important role (important enough in MP for other players to defend them from harm) in making sure that for instance fast movers can rearm at airfields and infantry units can be dropped off where they're needed.

 

Before all the above is realized, I don't think "cargo" modules in DCS will become very popular. Sure, lot's of people will buy the modules (myself included), but I expect that only a few diehards will keep flying it, when there's no real purpose flying them. At least this is what I notice when flying online on open servers. Most of the time in all open MP servers, there's less than a hand full of morons (like myself 😉 ) flying around purposely in cargo haulers, doing some (mostly useless) CTLD stuff.

In SP mode, one is either very dependant on proper mission content from other users, or one loses half of their DCS playtime creating a mission and then flying that mission without any "surprises".

 

TL;DR:

We need the DCS DC with a proper logistics system

 

... just my 2 cents of course 😉 ...

I think you nailed it. It isn't overly popular to do missions based on cargo hauling in DCS because there just isn't much content for it available without the mission creator putting in a lot of effort with scripting. The CH-47, a big project by ED, sure is an interesting machine, but with its main purpose being implemented in a rather lackluster manner, it just doesn't seem that worthwhile.

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