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Magic 1 performance


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Posted

Hi all,

I've been having a blast flying this module but the magic 1 performance seems very off.

Looking at tacview files it seems the missile only pulls around 8Gs, which is about the same as a GAR8.

Public information available says the missile should be able to do in the neighborhood of 35Gs, which seems believable since the Magic II is known as a very very maneuverable missile, and the two share the same body and fins, the later missile simply having a different seeker and 10% more powerfull motor.

 

Would an aerges dev care to comment on this ? Is the low maneuverability of the missile intended on your end or is it an oversight ?

Rafale is the best fighter in the world fight me

Posted (edited)

Oh understood, thanks for the reply.
Is that an issue that has been brought to ED's attention by you guys ?

Edited by Lascar12F

Rafale is the best fighter in the world fight me

Posted (edited)

The Magic I min range versus Angle off was at the time of its introduction perhaps the best in the world with the Missile and gun envelope inside the turn overlapping.... like an Rmin at 55deg Angle off 4Hm with a 7G target.

Edited by IvanK
Posted

yeah what you're saying is in line with what i've been told about the missile and what it should realistically be able to do, which begs the question, why does it perform like a GAR8 in DCS ? It's essentially worthless right now. The 9-J is much much better in the sim, not even the JULI but the J...
Is this something that ED is aware of and working towards fixing ? or is the Magic 1 just forgotten because the Magic 2 is there and works ?

Rafale is the best fighter in the world fight me

Posted
8 hours ago, Lascar12F said:

yeah what you're saying is in line with what i've been told about the missile and what it should realistically be able to do, which begs the question, why does it perform like a GAR8 in DCS ? It's essentially worthless right now. The 9-J is much much better in the sim, not even the JULI but the J...
Is this something that ED is aware of and working towards fixing ? or is the Magic 1 just forgotten because the Magic 2 is there and works ?

Please provide a short SP track of the situation you're encountering. The Magic 1 last had a change in May of 2024.

Discord: @dsplayer

Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

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Posted (edited)
On 5/27/2025 at 12:51 PM, Lascar12F said:

sure here you go, tell me if you require any more tracks. The missile seems to systematically stop tracking the target as it gets close even though it has the energy and the aspect is still rear. In one of the attached track it is compared to a 9J.

magic 1 vs 9J no tracking.trk 395.1 kB · 0 downloads no flare rear close magic 1.trk 288.62 kB · 0 downloads

In the first track ("magic 1 vs 9J no tracking.trk") the Magic 1 loses track because the target moves such that it isn't rear aspect anymore. The AIM-9J tracks because it has better side aspect performance than the Magic 1 (max trackable aspect of ~103 degrees vs ~63 degrees off tail respectively).

I personally don't know what's being demonstrated in the second track ("no flare rear close magic 1.trk") but if it's the target aspect thing, I would expect it to be the same as the first track.

Edited by DSplayer

Discord: @dsplayer

Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

Posted

IRL Magic I can still  track front quarter as long as the IR source is still there and gimble limits are not exceeded. Fusing is obviously the issue with Magic I.

Magic I seeker sensitivity was good enough to get lock  at 90 degrees Angle Off on a Mil powered target 700deg C JPT at 2nm at medium altitude, so not sure what the 63deg aspect thing is about.

  • Like 2
Posted (edited)
2 hours ago, IvanK said:

IRL Magic I can still  track front quarter as long as the IR source is still there and gimble limits are not exceeded. Fusing is obviously the issue with Magic I.

Magic I seeker sensitivity was good enough to get lock  at 90 degrees Angle Off on a Mil powered target 700deg C JPT at 2nm at medium altitude, so not sure what the 63deg aspect thing is about.

Perhaps it would be good to write a bug report on that issue of it underperforming in-game since the values I used are pulled from the lua definitions.

Edited by DSplayer

Discord: @dsplayer

Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

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