Lascar12F Posted Monday at 08:45 PM Posted Monday at 08:45 PM Hi all, I've been having a blast flying this module but the magic 1 performance seems very off. Looking at tacview files it seems the missile only pulls around 8Gs, which is about the same as a GAR8. Public information available says the missile should be able to do in the neighborhood of 35Gs, which seems believable since the Magic II is known as a very very maneuverable missile, and the two share the same body and fins, the later missile simply having a different seeker and 10% more powerfull motor. Would an aerges dev care to comment on this ? Is the low maneuverability of the missile intended on your end or is it an oversight ? Rafale is the best fighter in the world fight me
Solution fausete Posted Monday at 09:16 PM Solution Posted Monday at 09:16 PM Hi, the behaviour and performance of the armament once it leaves the aircraft is ED's responsability.
Lascar12F Posted Monday at 09:40 PM Author Posted Monday at 09:40 PM (edited) Oh understood, thanks for the reply. Is that an issue that has been brought to ED's attention by you guys ? Edited Monday at 10:43 PM by Lascar12F Rafale is the best fighter in the world fight me
IvanK Posted Monday at 10:13 PM Posted Monday at 10:13 PM (edited) The Magic I min range versus Angle off was at the time of its introduction perhaps the best in the world with the Missile and gun envelope inside the turn overlapping.... like an Rmin at 55deg Angle off 4Hm with a 7G target. Edited Monday at 10:20 PM by IvanK
Lascar12F Posted Tuesday at 12:20 AM Author Posted Tuesday at 12:20 AM yeah what you're saying is in line with what i've been told about the missile and what it should realistically be able to do, which begs the question, why does it perform like a GAR8 in DCS ? It's essentially worthless right now. The 9-J is much much better in the sim, not even the JULI but the J... Is this something that ED is aware of and working towards fixing ? or is the Magic 1 just forgotten because the Magic 2 is there and works ? Rafale is the best fighter in the world fight me
DSplayer Posted Tuesday at 08:39 AM Posted Tuesday at 08:39 AM 8 hours ago, Lascar12F said: yeah what you're saying is in line with what i've been told about the missile and what it should realistically be able to do, which begs the question, why does it perform like a GAR8 in DCS ? It's essentially worthless right now. The 9-J is much much better in the sim, not even the JULI but the J... Is this something that ED is aware of and working towards fixing ? or is the Magic 1 just forgotten because the Magic 2 is there and works ? Please provide a short SP track of the situation you're encountering. The Magic 1 last had a change in May of 2024. Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Lascar12F Posted Tuesday at 07:51 PM Author Posted Tuesday at 07:51 PM sure here you go, tell me if you require any more tracks. The missile seems to systematically stop tracking the target as it gets close even though it has the energy and the aspect is still rear. In one of the attached track it is compared to a 9J. magic 1 vs 9J no tracking.trk no flare rear close magic 1.trk Rafale is the best fighter in the world fight me
Bremspropeller Posted 15 hours ago Posted 15 hours ago On a tangent: When loading Magic 1 missiles, a Magic 2 model is actually loaded (with a notch in the rear fins). So ein Feuerball, JUNGE!
DSplayer Posted 6 hours ago Posted 6 hours ago (edited) On 5/27/2025 at 12:51 PM, Lascar12F said: sure here you go, tell me if you require any more tracks. The missile seems to systematically stop tracking the target as it gets close even though it has the energy and the aspect is still rear. In one of the attached track it is compared to a 9J. magic 1 vs 9J no tracking.trk 395.1 kB · 0 downloads no flare rear close magic 1.trk 288.62 kB · 0 downloads In the first track ("magic 1 vs 9J no tracking.trk") the Magic 1 loses track because the target moves such that it isn't rear aspect anymore. The AIM-9J tracks because it has better side aspect performance than the Magic 1 (max trackable aspect of ~103 degrees vs ~63 degrees off tail respectively). I personally don't know what's being demonstrated in the second track ("no flare rear close magic 1.trk") but if it's the target aspect thing, I would expect it to be the same as the first track. Edited 6 hours ago by DSplayer Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
IvanK Posted 6 hours ago Posted 6 hours ago IRL Magic I can still track front quarter as long as the IR source is still there and gimble limits are not exceeded. Fusing is obviously the issue with Magic I. Magic I seeker sensitivity was good enough to get lock at 90 degrees Angle Off on a Mil powered target 700deg C JPT at 2nm at medium altitude, so not sure what the 63deg aspect thing is about. 2
DSplayer Posted 4 hours ago Posted 4 hours ago (edited) 2 hours ago, IvanK said: IRL Magic I can still track front quarter as long as the IR source is still there and gimble limits are not exceeded. Fusing is obviously the issue with Magic I. Magic I seeker sensitivity was good enough to get lock at 90 degrees Angle Off on a Mil powered target 700deg C JPT at 2nm at medium altitude, so not sure what the 63deg aspect thing is about. Perhaps it would be good to write a bug report on that issue of it underperforming in-game since the values I used are pulled from the lua definitions. Edited 4 hours ago by DSplayer Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
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