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Posted

Hi all,

I've been having a blast flying this module but the magic 1 performance seems very off.

Looking at tacview files it seems the missile only pulls around 8Gs, which is about the same as a GAR8.

Public information available says the missile should be able to do in the neighborhood of 35Gs, which seems believable since the Magic II is known as a very very maneuverable missile, and the two share the same body and fins, the later missile simply having a different seeker and 10% more powerfull motor.

 

Would an aerges dev care to comment on this ? Is the low maneuverability of the missile intended on your end or is it an oversight ?

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Rafale is the best fighter in the world fight me

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Posted

Hi, the behaviour and performance of the armament once it leaves the aircraft is ED's responsability.

Posted (edited)

Oh understood, thanks for the reply.
Is that an issue that has been brought to ED's attention by you guys ?

Edited by Lascar12F

Rafale is the best fighter in the world fight me

Posted (edited)

The Magic I min range versus Angle off was at the time of its introduction perhaps the best in the world with the Missile and gun envelope inside the turn overlapping.... like an Rmin at 55deg Angle off 4Hm with a 7G target.

Edited by IvanK
Posted

yeah what you're saying is in line with what i've been told about the missile and what it should realistically be able to do, which begs the question, why does it perform like a GAR8 in DCS ? It's essentially worthless right now. The 9-J is much much better in the sim, not even the JULI but the J...
Is this something that ED is aware of and working towards fixing ? or is the Magic 1 just forgotten because the Magic 2 is there and works ?

Rafale is the best fighter in the world fight me

Posted
8 hours ago, Lascar12F said:

yeah what you're saying is in line with what i've been told about the missile and what it should realistically be able to do, which begs the question, why does it perform like a GAR8 in DCS ? It's essentially worthless right now. The 9-J is much much better in the sim, not even the JULI but the J...
Is this something that ED is aware of and working towards fixing ? or is the Magic 1 just forgotten because the Magic 2 is there and works ?

Please provide a short SP track of the situation you're encountering. The Magic 1 last had a change in May of 2024.

Discord: @dsplayer

Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

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Posted (edited)
On 5/27/2025 at 12:51 PM, Lascar12F said:

sure here you go, tell me if you require any more tracks. The missile seems to systematically stop tracking the target as it gets close even though it has the energy and the aspect is still rear. In one of the attached track it is compared to a 9J.

magic 1 vs 9J no tracking.trk 395.1 kB · 0 downloads no flare rear close magic 1.trk 288.62 kB · 0 downloads

In the first track ("magic 1 vs 9J no tracking.trk") the Magic 1 loses track because the target moves such that it isn't rear aspect anymore. The AIM-9J tracks because it has better side aspect performance than the Magic 1 (max trackable aspect of ~103 degrees vs ~63 degrees off tail respectively).

I personally don't know what's being demonstrated in the second track ("no flare rear close magic 1.trk") but if it's the target aspect thing, I would expect it to be the same as the first track.

Edited by DSplayer

Discord: @dsplayer

Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

Posted

IRL Magic I can still  track front quarter as long as the IR source is still there and gimble limits are not exceeded. Fusing is obviously the issue with Magic I.

Magic I seeker sensitivity was good enough to get lock  at 90 degrees Angle Off on a Mil powered target 700deg C JPT at 2nm at medium altitude, so not sure what the 63deg aspect thing is about.

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Posted (edited)
2 hours ago, IvanK said:

IRL Magic I can still  track front quarter as long as the IR source is still there and gimble limits are not exceeded. Fusing is obviously the issue with Magic I.

Magic I seeker sensitivity was good enough to get lock  at 90 degrees Angle Off on a Mil powered target 700deg C JPT at 2nm at medium altitude, so not sure what the 63deg aspect thing is about.

Perhaps it would be good to write a bug report on that issue of it underperforming in-game since the values I used are pulled from the lua definitions.

Edited by DSplayer

Discord: @dsplayer

Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

Posted

Thanks for the good info guys, and for the time spent reviewing the tracks.
So should I do the bug report or is that something you guys do internally ?
That aspect angle for it to stop tracking seems very much off, and likely the reason for the very poor performance of a historically very capable close range missile.

The thing I feel is lost a lot when talking about "rear" aspect missiles, is that they would only be rear from a distance and with a target at mil. When the missile gets close enough or the target is in afterburner, they should be near all aspect as far as the seeker goes. It's not just a matter of "oh well it's slightly side on, i guess i'm blind"

Just visually, a phantom's burners can be seen from nearly all but most frontal up aspects. even very poor IR seekers would be able to home on those. If I remember correctly that even was a problem with the magic 1, it would pass behind jets without fusing because it would home on exhaust 3-4 meters behind the jet and the fuse was poor.

Rafale is the best fighter in the world fight me

Posted

Done, thanks a lot guys for all the help, info, and time !
hopefully this goes somewhere !

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Rafale is the best fighter in the world fight me

Posted (edited)

The max "trackable" angle off of 63degrees (as in the LUA) is demonstrably wrong as based on RW  seeker tracking numbers.

Having said that a very Broad brush Pilots employment rule of thumb that covered Fuzing and manoeuver capability in the BFM environment was:

Rmax 1nm, Rmin 4Hm, Launch Angle off max 60degrees inside the turn, up to 70degrees angle off for belly shots ... bandit turning away from you.

Edited by IvanK
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Posted
On 5/28/2025 at 10:13 PM, Bremspropeller said:

On a tangent: When loading Magic 1 missiles, a Magic 2 model is actually loaded (with a notch in the rear fins).

Did more digging into this - they're two different models, but the Magic 1 has the notches in the rear fins.

Magic 1 on the right wing.

Spoiler

Screen_250530_210334.jpg

Magic 2 on the left.

Spoiler

Screen_250530_210342.jpg

 

They're two different models. M1 does, however, also have M2's opaque seeker window, which is wrong.

Magic 1, however should look like this (seeeker cap in place, no notches in tailfins):

Spoiler

-.jpg

310588_2309525370160_1010112451_32602279

Clear seeker glass:

Spoiler

207504_1774585798678_1060315192_31636793

The Magic 1 in game used to have the non-notched tailfin, but it always had the opaque seeker.

Does anybody know the reason why it was changed?

 

Sorry for the hi-jack, but I guess we're talking about Magic 1 issues anyway 😅

So ein Feuerball, JUNGE!

Posted
6 minutes ago, IvanK said:

Magic I also had opaque seeker head ... ours certainly did 🙂

 

LiveR550.jpg

love the message on it - was this part of a live fire exercise (assuming its a live round with the yellow band?)

Posted (edited)
12 hours ago, IvanK said:

Magic I also had opaque seeker head ... ours certainly did 🙂

 

LiveR550.jpg

Oh boy, what a rabbit-hole 😅

Thanks for pointing that out!

I've gone through a couple of photos of jets with M1s and they're all also showing opaque seeker domes. All of the shots are mid 80s (86-87) at N'Djamena (hence live missiles).

https://www.airhistory.net/photo/780491/279

https://www.airhistory.net/photo/780245/265

https://www.airhistory.net/photo/777453/214

https://www.airhistory.net/photo/781985/632

I take this to be an old Magic 1 training round (?) (early 80s).

https://www.airhistory.net/photo/772915/37

There's also this (86 - more modern?) training round, looking closer to the later M2 training missiles:

https://www.airhistory.net/photo/763059/10

Is it certain that the M1 had the opaque seeker from the beginning, or was that just a mod some time into production? Or was the transparent dome even just a thing on inert training missiles other than the blue one shown above? 

Spoiler

weapon_242.jpg&f=1&nofb=1&ipt=c8aafacdb8

Not trying to be right, just genuinely interested.

@Aerges: Do you think it's feasible implementing some training/ ACMI missiles for the Sidewinders and/ or Magics on the F1? I know the effort going into that is probably not going to pay off, but it would be a nice touch nonetheless.

Edited by Bremspropeller
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So ein Feuerball, JUNGE!

Posted (edited)

Both our live and Training missiles had opaque seeker heads. Time wise 1983.

Edited by IvanK
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