Michael-Fr Posted Thursday at 10:32 AM Posted Thursday at 10:32 AM Hello, I can only abandon rockets (jettison) if I haven't fired them (by placing them on pylons 3 and 6). Is it my fault or is it a bug? Sincerely, Michael
JupiterJoe Posted Thursday at 12:03 PM Posted Thursday at 12:03 PM (edited) I managed to jettison the rocket pods and their carriers [LAU-10's], by jumping in the RIO seat and selecting the individual stations and using the RIO's Select Jettison switch. I think I had to turn on the Master Arm from the pilot's seat first. The RIO has to be involved in selective jettison. Be nice to have it included in the AI Jester Wheel, perhaps under the Crew Contract section, where there are some spaces available for new commands. Edited Thursday at 01:23 PM by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
draconus Posted Thursday at 01:54 PM Posted Thursday at 01:54 PM 1 hour ago, JupiterJoe said: Be nice to have it included in the AI Jester Wheel Isn't there 'select stations' in one of menu sections? 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Michael-Fr Posted Thursday at 03:11 PM Author Posted Thursday at 03:11 PM more precisely: I want to get rid of my empty rockets using the jester wheel..
Michael-Fr Posted Thursday at 03:38 PM Author Posted Thursday at 03:38 PM Test 1: Master arm on, I select payloads 3 and 6 and I ask Jettison to Jester: if the rockets haven't been fired, it works normally. Test 2: Same, except that the rockets have been fired and then the Jettison no longer works.
JupiterJoe Posted Thursday at 05:26 PM Posted Thursday at 05:26 PM (edited) 6 hours ago, draconus said: Isn't there 'select stations' in one of menu sections? There is?! Blimey, all this time and I didn't realise Cool, gonna go test it out.. 5 hours ago, Michael-Fr said: Test 1: Master arm on, I select payloads 3 and 6 and I ask Jettison to Jester: if the rockets haven't been fired, it works normally. Test 2: Same, except that the rockets have been fired and then the Jettison no longer works. When I did it, you're right, the rockets hadn't been fired. Gonna to test that too... EDIT: Yep, Michael is right, you cannot jettison empty rocket pods from either the pilot's or RIO's seats. I tried all sorts of combinations. One thing I noticed was that after first trying it using the Jester wheel (thanks Draconus), I jumped in the back seat and the 'Selective jettison' rocker switch was jammed on. So there might be some sort of conflict there. If confirmed to be a bug, we should probably ask @scommander2 to add this issue to the bug list. It could also be noted that when I added the little blue training bombs to stations 4 & 5, the pylons disappeared and I could only jettison the bombs themselves and not the carriers: Edited Thursday at 08:50 PM by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
RustBelt Posted Thursday at 11:39 PM Posted Thursday at 11:39 PM (edited) You can’t jettison the TLRs on the phoenix rails. They’re bolted in. It’s mentioned in the supplemental NATOPS for loading and munitions. (The white one with the color triangle on the cover) Here’s a question, is the dial a bomb wheel set to the rockets? Because the WCS may not “see” the launcher if you fired everything. Or the sim just doesn’t. So it doesn’t jettison what it thinks isn’t there. Try an emergency Jettison and see if the empty tubes fall off then. Edited Thursday at 11:39 PM by RustBelt 1
Panny Posted Friday at 08:37 AM Posted Friday at 08:37 AM 15 hours ago, JupiterJoe said: There is?! Blimey, all this time and I didn't realise Cool, gonna go test it out.. When I did it, you're right, the rockets hadn't been fired. Gonna to test that too... EDIT: Yep, Michael is right, you cannot jettison empty rocket pods from either the pilot's or RIO's seats. I tried all sorts of combinations. One thing I noticed was that after first trying it using the Jester wheel (thanks Draconus), I jumped in the back seat and the 'Selective jettison' rocker switch was jammed on. So there might be some sort of conflict there. If confirmed to be a bug, we should probably ask @scommander2 to add this issue to the bug list. It could also be noted that when I added the little blue training bombs to stations 4 & 5, the pylons disappeared and I could only jettison the bombs themselves and not the carriers: The select stations is very useful. In an air to air sortie I'll typically have stations 2 & 7 selected through Jester. That means if I'm going to have to do any heavy manoeuvring I can raise the ACM guard, press ACM jettision and tanks are off straight away. Very useful having it prepped instead of telling Jester just before a merge. 1 Website | Digital Coalition Air Force | Discord CPU: AMD R9950X \ Mobo: MSI MPG X670E Gaming Carbon WiFi \ RAM: Corsair Vengeance 96GB 6000MT/s \ GPU: RTX 5090 \ Various SSDs
JupiterJoe Posted Friday at 11:29 AM Posted Friday at 11:29 AM (edited) 12 hours ago, RustBelt said: You can’t jettison the TLRs on the phoenix rails. They’re bolted in. It’s mentioned in the supplemental NATOPS for loading and munitions. (The white one with the color triangle on the cover) Here’s a question, is the dial a bomb wheel set to the rockets? Because the WCS may not “see” the launcher if you fired everything. Or the sim just doesn’t. So it doesn’t jettison what it thinks isn’t there. Try an emergency Jettison and see if the empty tubes fall off then. Okay, cool, you can't jettison the TLR's when they're bolted to the central pylons/weapon rails. Thank you. I cannot jettison the TLR's on stations 1B & 8B either. When jettisoning the full rocket pods, the whole lot goes. TLR's are different from LAU 10's I guess? The wonderful world of jettionsing is new to me. The RIO's 'Weapon select' wheel only lists Lau 10's, not rockets specifically, but it sounds like you may be onto something. Anyway, I have tried every combination I can think of to jettison the empty rocket pods, they just won't go. As I've said, the 'Selective jettison' switch is jammed on when you jump in the back seat after trying to jettison from the front seat using the Jester menu, I think this is indicative of a conflict somewhere. 3 hours ago, Panny said: The select stations is very useful. In an air to air sortie I'll typically have stations 2 & 7 selected through Jester. That means if I'm going to have to do any heavy manoeuvring I can raise the ACM guard, press ACM jettision and tanks are off straight away. Very useful having it prepped instead of telling Jester just before a merge. This is great. I'm going to try that. Thank you. Another issue has reared its ugly head. I use a FFB stick and when you jump from the back seat to the front, the plane nose dives, hard. In a similar way to when you use ACLS with FFB (=Death). Perhaps the two are somehow related. Edited Friday at 12:33 PM by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
scommander2 Posted Friday at 12:48 PM Posted Friday at 12:48 PM TL;DR I think that RIO wheel has the different selections to select the loadout from 2 to 7. Once the selection is made, and I can press ACM to make the jettison but not rails and racks. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
JupiterJoe Posted Friday at 01:01 PM Posted Friday at 01:01 PM 12 minutes ago, scommander2 said: TL;DR I think that RIO wheel has the different selections to select the loadout from 2 to 7. Once the selection is made, and I can press ACM to make the jettison but not rails and racks. You can jettison empty rocket pods? Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
scommander2 Posted Friday at 01:05 PM Posted Friday at 01:05 PM 3 minutes ago, JupiterJoe said: You can jettison empty rocket pods? I could not. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
RustBelt Posted Saturday at 04:22 AM Posted Saturday at 04:22 AM (edited) 17 hours ago, JupiterJoe said: Okay, cool, you can't jettison the TLR's when they're bolted to the central pylons/weapon rails. Thank you. I cannot jettison the TLR's on stations 1B & 8B either. When jettisoning the full rocket pods, the whole lot goes. TLR's are different from LAU 10's I guess? The wonderful world of jettionsing is new to me. The RIO's 'Weapon select' wheel only lists Lau 10's, not rockets specifically, but it sounds like you may be onto something. Anyway, I have tried every combination I can think of to jettison the empty rocket pods, they just won't go. As I've said, the 'Selective jettison' switch is jammed on when you jump in the back seat after trying to jettison from the front seat using the Jester menu, I think this is indicative of a conflict somewhere. This is great. I'm going to try that. Thank you. Another issue has reared its ugly head. I use a FFB stick and when you jump from the back seat to the front, the plane nose dives, hard. In a similar way to when you use ACLS with FFB (=Death). Perhaps the two are somehow related. Ensure that you DON’T have axis bound with FFB in the RIO binding menu. There’s still a lot of cross talk between stations for,…reasons. I have a completely different device bound for the HCU and I don’t have issues when backseat. Double Check HCU assignments have FFB off/at 0% Can’t share it but look for F-14 NTRP 3-22.4-F14ABD The one floating around is from a virtual CVW-8 group. And tagged with that. Edited Saturday at 04:51 AM by RustBelt 1
JupiterJoe Posted Saturday at 09:40 AM Posted Saturday at 09:40 AM (edited) 8 hours ago, RustBelt said: Ensure that you DON’T have axis bound with FFB in the RIO binding menu. There’s still a lot of cross talk between stations for,…reasons. I have a completely different device bound for the HCU and I don’t have issues when backseat. Double Check HCU assignments have FFB off/at 0% Can’t share it but look for F-14 NTRP 3-22.4-F14ABD The one floating around is from a virtual CVW-8 group. And tagged with that. I cleared the RIO bindings for the HCU, but it still happens. If you switch on the control indicator, when you jump in the back seat you'll see iceman trim the aircraft all the way nose down. As if it's trying to reset the stick all the way forward for ingress/egress. I tried switching off FFB implementation in the Special menu and the only difference it made was A/P doesn't work. Anyway, this is probably a question for @fat creason. Edited Saturday at 12:49 PM by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
RustBelt Posted Saturday at 09:18 PM Posted Saturday at 09:18 PM It's really weird we have the same stick but it behaves so diffrent.
RustBelt Posted yesterday at 12:08 AM Posted yesterday at 12:08 AM (edited) Checking the books. Nothing, including the ITER itself, should ever respond to a jettison command when an ITER is mounted. The only way to get rid of munitions on an ITER is to pickle them off in sequence on the A and B. Which does nothing for rocket launch assembles. They appear to be separately wired. I think the ITER jettison is acting incorrectly. Edited yesterday at 12:08 AM by RustBelt
JupiterJoe Posted 22 hours ago Posted 22 hours ago 16 hours ago, RustBelt said: It's really weird we have the same stick but it behaves so diffrent. In what respect? If you don't use A/P, it's not comparable. https://discord.com/channels/1071433028045377637/1101836396085395536 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
RustBelt Posted 11 hours ago Posted 11 hours ago 11 hours ago, JupiterJoe said: In what respect? If you don't use A/P, it's not comparable. https://discord.com/channels/1071433028045377637/1101836396085395536 Except going back seat is using autopilot technically.
JupiterJoe Posted 3 hours ago Posted 3 hours ago (edited) 7 hours ago, RustBelt said: Except going back seat is using autopilot technically. Your MS Sidewinder FFB2 stick doesn't trim full forward when you jump from the back into the front? I have a completely standard set-up, no mods, or intermediary FFB software. I cleared all RIO axis controls to avoid conflicts. I don't see why we would have different results. Edited 3 hours ago by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
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