Michael-Fr Posted May 29 Posted May 29 Hello, I can only abandon rockets (jettison) if I haven't fired them (by placing them on pylons 3 and 6). Is it my fault or is it a bug? Sincerely, Michael
JupiterJoe Posted May 29 Posted May 29 (edited) I managed to jettison the rocket pods and their carriers [LAU-10's], by jumping in the RIO seat and selecting the individual stations and using the RIO's Select Jettison switch. I think I had to turn on the Master Arm from the pilot's seat first. The RIO has to be involved in selective jettison. Be nice to have it included in the AI Jester Wheel, perhaps under the Crew Contract section, where there are some spaces available for new commands. Edited May 29 by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
draconus Posted May 29 Posted May 29 1 hour ago, JupiterJoe said: Be nice to have it included in the AI Jester Wheel Isn't there 'select stations' in one of menu sections? 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Michael-Fr Posted May 29 Author Posted May 29 more precisely: I want to get rid of my empty rockets using the jester wheel..
Michael-Fr Posted May 29 Author Posted May 29 Test 1: Master arm on, I select payloads 3 and 6 and I ask Jettison to Jester: if the rockets haven't been fired, it works normally. Test 2: Same, except that the rockets have been fired and then the Jettison no longer works.
JupiterJoe Posted May 29 Posted May 29 (edited) 6 hours ago, draconus said: Isn't there 'select stations' in one of menu sections? There is?! Blimey, all this time and I didn't realise Cool, gonna go test it out.. 5 hours ago, Michael-Fr said: Test 1: Master arm on, I select payloads 3 and 6 and I ask Jettison to Jester: if the rockets haven't been fired, it works normally. Test 2: Same, except that the rockets have been fired and then the Jettison no longer works. When I did it, you're right, the rockets hadn't been fired. Gonna to test that too... EDIT: Yep, Michael is right, you cannot jettison empty rocket pods from either the pilot's or RIO's seats. I tried all sorts of combinations. One thing I noticed was that after first trying it using the Jester wheel (thanks Draconus), I jumped in the back seat and the 'Selective jettison' rocker switch was jammed on. So there might be some sort of conflict there. If confirmed to be a bug, we should probably ask @scommander2 to add this issue to the bug list. It could also be noted that when I added the little blue training bombs to stations 4 & 5, the pylons disappeared and I could only jettison the bombs themselves and not the carriers: Edited May 29 by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
RustBelt Posted May 29 Posted May 29 (edited) You can’t jettison the TLRs on the phoenix rails. They’re bolted in. It’s mentioned in the supplemental NATOPS for loading and munitions. (The white one with the color triangle on the cover) Here’s a question, is the dial a bomb wheel set to the rockets? Because the WCS may not “see” the launcher if you fired everything. Or the sim just doesn’t. So it doesn’t jettison what it thinks isn’t there. Try an emergency Jettison and see if the empty tubes fall off then. Edited May 29 by RustBelt 1
Panny Posted May 30 Posted May 30 15 hours ago, JupiterJoe said: There is?! Blimey, all this time and I didn't realise Cool, gonna go test it out.. When I did it, you're right, the rockets hadn't been fired. Gonna to test that too... EDIT: Yep, Michael is right, you cannot jettison empty rocket pods from either the pilot's or RIO's seats. I tried all sorts of combinations. One thing I noticed was that after first trying it using the Jester wheel (thanks Draconus), I jumped in the back seat and the 'Selective jettison' rocker switch was jammed on. So there might be some sort of conflict there. If confirmed to be a bug, we should probably ask @scommander2 to add this issue to the bug list. It could also be noted that when I added the little blue training bombs to stations 4 & 5, the pylons disappeared and I could only jettison the bombs themselves and not the carriers: The select stations is very useful. In an air to air sortie I'll typically have stations 2 & 7 selected through Jester. That means if I'm going to have to do any heavy manoeuvring I can raise the ACM guard, press ACM jettision and tanks are off straight away. Very useful having it prepped instead of telling Jester just before a merge. 1 Website | Digital Coalition Air Force | Discord CPU: AMD R9950X \ Mobo: MSI MPG X670E Gaming Carbon WiFi \ RAM: Corsair Vengeance 96GB 6000MT/s \ GPU: RTX 5090 \ Various SSDs
JupiterJoe Posted May 30 Posted May 30 (edited) 12 hours ago, RustBelt said: You can’t jettison the TLRs on the phoenix rails. They’re bolted in. It’s mentioned in the supplemental NATOPS for loading and munitions. (The white one with the color triangle on the cover) Here’s a question, is the dial a bomb wheel set to the rockets? Because the WCS may not “see” the launcher if you fired everything. Or the sim just doesn’t. So it doesn’t jettison what it thinks isn’t there. Try an emergency Jettison and see if the empty tubes fall off then. Okay, cool, you can't jettison the TLR's when they're bolted to the central pylons/weapon rails. Thank you. I cannot jettison the TLR's on stations 1B & 8B either. When jettisoning the full rocket pods, the whole lot goes. TLR's are different from LAU 10's I guess? The wonderful world of jettionsing is new to me. The RIO's 'Weapon select' wheel only lists Lau 10's, not rockets specifically, but it sounds like you may be onto something. Anyway, I have tried every combination I can think of to jettison the empty rocket pods, they just won't go. As I've said, the 'Selective jettison' switch is jammed on when you jump in the back seat after trying to jettison from the front seat using the Jester menu, I think this is indicative of a conflict somewhere. 3 hours ago, Panny said: The select stations is very useful. In an air to air sortie I'll typically have stations 2 & 7 selected through Jester. That means if I'm going to have to do any heavy manoeuvring I can raise the ACM guard, press ACM jettision and tanks are off straight away. Very useful having it prepped instead of telling Jester just before a merge. This is great. I'm going to try that. Thank you. Another issue has reared its ugly head. I use a FFB stick and when you jump from the back seat to the front, the plane nose dives, hard. In a similar way to when you use ACLS with FFB (=Death). Perhaps the two are somehow related. Edited May 30 by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
scommander2 Posted May 30 Posted May 30 TL;DR I think that RIO wheel has the different selections to select the loadout from 2 to 7. Once the selection is made, and I can press ACM to make the jettison but not rails and racks. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
JupiterJoe Posted May 30 Posted May 30 12 minutes ago, scommander2 said: TL;DR I think that RIO wheel has the different selections to select the loadout from 2 to 7. Once the selection is made, and I can press ACM to make the jettison but not rails and racks. You can jettison empty rocket pods? Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
scommander2 Posted May 30 Posted May 30 3 minutes ago, JupiterJoe said: You can jettison empty rocket pods? I could not. Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
RustBelt Posted May 31 Posted May 31 (edited) 17 hours ago, JupiterJoe said: Okay, cool, you can't jettison the TLR's when they're bolted to the central pylons/weapon rails. Thank you. I cannot jettison the TLR's on stations 1B & 8B either. When jettisoning the full rocket pods, the whole lot goes. TLR's are different from LAU 10's I guess? The wonderful world of jettionsing is new to me. The RIO's 'Weapon select' wheel only lists Lau 10's, not rockets specifically, but it sounds like you may be onto something. Anyway, I have tried every combination I can think of to jettison the empty rocket pods, they just won't go. As I've said, the 'Selective jettison' switch is jammed on when you jump in the back seat after trying to jettison from the front seat using the Jester menu, I think this is indicative of a conflict somewhere. This is great. I'm going to try that. Thank you. Another issue has reared its ugly head. I use a FFB stick and when you jump from the back seat to the front, the plane nose dives, hard. In a similar way to when you use ACLS with FFB (=Death). Perhaps the two are somehow related. Ensure that you DON’T have axis bound with FFB in the RIO binding menu. There’s still a lot of cross talk between stations for,…reasons. I have a completely different device bound for the HCU and I don’t have issues when backseat. Double Check HCU assignments have FFB off/at 0% Can’t share it but look for F-14 NTRP 3-22.4-F14ABD The one floating around is from a virtual CVW-8 group. And tagged with that. Edited May 31 by RustBelt 1
JupiterJoe Posted May 31 Posted May 31 (edited) 8 hours ago, RustBelt said: Ensure that you DON’T have axis bound with FFB in the RIO binding menu. There’s still a lot of cross talk between stations for,…reasons. I have a completely different device bound for the HCU and I don’t have issues when backseat. Double Check HCU assignments have FFB off/at 0% Can’t share it but look for F-14 NTRP 3-22.4-F14ABD The one floating around is from a virtual CVW-8 group. And tagged with that. I cleared the RIO bindings for the HCU, but it still happens. If you switch on the control indicator, when you jump in the back seat you'll see iceman trim the aircraft all the way nose down. As if it's trying to reset the stick all the way forward for ingress/egress. I tried switching off FFB implementation in the Special menu and the only difference it made was A/P doesn't work. Anyway, this is probably a question for @fat creason. Edited May 31 by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
RustBelt Posted May 31 Posted May 31 It's really weird we have the same stick but it behaves so diffrent.
RustBelt Posted June 1 Posted June 1 (edited) Checking the books. Nothing, including the ITER itself, should ever respond to a jettison command when an ITER is mounted. The only way to get rid of munitions on an ITER is to pickle them off in sequence on the A and B. Which does nothing for rocket launch assembles. They appear to be separately wired. I think the ITER jettison is acting incorrectly. Edited June 1 by RustBelt
JupiterJoe Posted June 1 Posted June 1 16 hours ago, RustBelt said: It's really weird we have the same stick but it behaves so diffrent. In what respect? If you don't use A/P, it's not comparable. https://discord.com/channels/1071433028045377637/1101836396085395536 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
RustBelt Posted June 2 Posted June 2 11 hours ago, JupiterJoe said: In what respect? If you don't use A/P, it's not comparable. https://discord.com/channels/1071433028045377637/1101836396085395536 Except going back seat is using autopilot technically.
JupiterJoe Posted June 2 Posted June 2 (edited) 7 hours ago, RustBelt said: Except going back seat is using autopilot technically. Your MS Sidewinder FFB2 stick doesn't trim full forward when you jump from the back into the front? I have a completely standard set-up, no mods, or intermediary FFB software. I cleared all RIO axis controls to avoid conflicts. I don't see why we would have different results. Edited Monday at 09:46 AM by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
RustBelt Posted Monday at 10:26 PM Posted Monday at 10:26 PM 13 hours ago, JupiterJoe said: Your MS Sidewinder FFB2 stick doesn't trim full forward when you jump from the back into the front? I have a completely standard set-up, no mods, or intermediary FFB software. I cleared all RIO axis controls to avoid conflicts. I don't see why we would have different results. I have never found it to do so. No. Are you trimmed prior to going back seat? Iceman is….odd about things.
JupiterJoe Posted Tuesday at 09:36 AM Posted Tuesday at 09:36 AM (edited) 11 hours ago, RustBelt said: I have never found it to do so. No. Are you trimmed prior to going back seat? Iceman is….odd about things. Trimmed to be straight & level. It does the same thing whether A/P is engaged, or not. If your set-up is pretty much the same as mine, i.e. no mods, no third-party FFB software etc, and it's not doing what most people seem to be experiencing, perhaps there's some sort of control conflict you've managed to avoid. Even though in the link above HB themselves have acknowledged it's a thing. I have saved my control profiles, so will try resetting to default and seeing if that works... ...After resetting to defaults, the same thing happens . I guess it's 'baked in'...but not for you somehow Oh well, I don't jump between seats often anyway, thank goodness. Edited Tuesday at 10:21 AM by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
Recommended Posts