Jump to content

Recommended Posts

Posted
.......Or maybe you just have no faith in ED to properly model each crew station AI? ;)

 

At Present - Probably Not. At present, even the Cyborg SEAD Toad-Drivers are a wee bit skittish under fire.

 

As a previous poster correctly submitted, how close can one get to actually modelling a 'Human' with the necessary Dynamic Thought Processes and the like to have Cyborg Charlie functioning as effectively under fire as a Squad-Mate will do in the same circumstances?

 

Time will Tell..........:)

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

  • Replies 128
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I agree, AI multicrew will be a major challenge to pull off, but also something I am looking forward to very much. The detail of the aircraft modeling already dictates the detail the AI interaction is going to have (require).

 

AlphaOneSix says that almost everything in the Apache can be done from both seats. How is it done so there are no position discrepancies of switches and dials?

Posted

Both seats have stick and collective as well as basic flight-instruments, navigation instruments and weapons control. The gunner just lacks the HUD and the pilot the targeting scope.

But weapons can be controlled by MFDs, too, IIRC.

 

So basically pilot and gunner can complete a missions from their own seat if neccessary. IIRC the Hind shares a similar layout.

MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD

Posted

So when I as gunner drop a switch on my collective to change rate of fire of the gun (or whatever), what happens to the switch of the pilot? After some time, how do you know which switch is in the correct position and which was "left behind"?

Posted
The gunner just lacks the HUD and the pilot the targeting scope. But weapons can be controlled by MFDs, too, IIRC.

 

Well, there is no HUD in an AH-64A, also no MFD's.

 

There are certain things, of course, that are not shared between the front and back seat. For example, the back-seater has no access to the laser and cannot track targets with the TADS. The back-seater can take over the TADS for use as a FLIR sensor in place of the PNVS, but he can't slew it around to search for targets or lock on to anything. This means that firing Hellfires or even making accurate gun and rocket engagements from the back seat impossible.

 

How is it done so there are no position discrepancies of switches and dials? So when I as gunner drop a switch on my collective to change rate of fire of the gun (or whatever), what happens to the switch of the pilot? After some time, how do you know which switch is in the correct position and which was "left behind"?

 

There is no duplication of switches in the manner your suggesting. The duplication is in the ability to fly the aircraft, along with giving the back-seater a limited ability to engage targets on his own without any help from the front-seater. In fact, there is quite a bit of difference between the crew stations, with many systems not being duplicated and therefore inaccessible to one or the other crew member.

 

So in my earlier post where I said that there is almost nothing you can't do from both stations, I should have been more specific, since there are obviously a good number of things that cannot be done from both stations, but many of them involve setting things up before flight. I was really referring to the fact that once a mission is underway, constant switching from seat to seat would not be necessary.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...