JupiterJoe Posted 8 hours ago Posted 8 hours ago (edited) I spawned into a training mission, I asked the ground crew to repair, 170 secs popped up (if it was fixed like the Patch notes say, that wouldn't happen). Taxiing is just the same as it was, broken. Please give it a try yourself and let us know. Edited 7 hours ago by JupiterJoe 1 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
Art-J Posted 7 hours ago Posted 7 hours ago I'm pretty sure that patch note refers strictly to the plane being slammed hard onto the ground upon spawn in previous DCS version. THAT doesn't happen now. I didn't notice it caused damage anyway (in single player at least), but if it's been fixed then good for us. This thread, however, is about taxiing, which is separate issue altogether and hasn't been addressed in the patch it seems (judging from my couple of short flights). 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
GTFreeFlyer Posted 7 hours ago Posted 7 hours ago 1 hour ago, JupiterJoe said: Despite what today's Patch notes say, I am finding the landing gear is still damaged upon spawn. Anybody else? You can also try out the miz I posted, Engine Diagnostics. It also shows the aircraft health percentage, so if you spawn in and it’s not 100%, then something is damaged. The problem with this, and also calling for repairs, is that we don’t know what’s broken. It might not even be the landing gear if a repair is needed or the script shows less than 100% health. 1 My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server Supercarrier Reference Kneeboards IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast
Erlkönig Posted 7 hours ago Posted 7 hours ago (edited) vor einer Stunde schrieb JupiterJoe: I spawned into a training mission, I asked the ground crew to repair, 170 secs popped up (if it was fixed like the Patch notes say, that wouldn't happen). Taxiing is just the same as it was, broken. Please give it a try yourself and let us know. Same here. Still excessive weathervaning on the ground with stronger winds. The "Nevada Cold Start" Mission is perfect to replicate the issue. I really hope that this gets some attention. Edited 7 hours ago by Erlkönig
AG-51_Razor Posted 6 hours ago Author Posted 6 hours ago After installing this latest update, I have found absolutely no change whatsoever with the Corsair's behavior on the ground. Tailwheel still does not swivel and the plane is unable to make a 90 degree turn to the right with 10 kts of wind from the left. I was using enough power to lift the tailwheel off the ground with the stick back against the stop and still unable to make it turn right! What a shame!! 3 [sIGPIC][/sIGPIC]
GeoS72 Posted 6 hours ago Posted 6 hours ago As you may or may not recall, Rudel stated the devs were addressing engine management issues. Then they would look into the diff braking issue. On 8/18/2025 at 12:18 PM, -Rudel- said: Right now the programmers are focused on the water injection and engine damage model. They'll look into it afterwards Aside from the damage model verification, the Corsair remains grounded. 2
JupiterJoe Posted 5 hours ago Posted 5 hours ago (edited) 2 hours ago, Art-J said: I'm pretty sure that patch note refers strictly to the plane being slammed hard onto the ground upon spawn in previous DCS version. THAT doesn't happen now. I didn't notice it caused damage anyway (in single player at least), but if it's been fixed then good for us. This thread, however, is about taxiing, which is separate issue altogether and hasn't been addressed in the patch it seems (judging from my couple of short flights). What are you babbling about? The plane remains damaged at spawn in, end of story. Ask the ground crew to repair. If 170 secs pops up it's busted, plain and simple. The landing gear remains broken, therefore what's stated in the patch notes is blatantly incorrect. This thread is about taxiing and the problem with taxiing remains. We have to be united in our conclusions people. Edited 5 hours ago by JupiterJoe Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
Cgjunk2 Posted 33 minutes ago Posted 33 minutes ago 4 hours ago, JupiterJoe said: What are you babbling about? The plane remains damaged at spawn in, end of story. Ask the ground crew to repair. If 170 secs pops up it's busted, plain and simple. The landing gear remains broken, therefore what's stated in the patch notes is blatantly incorrect. This thread is about taxiing and the problem with taxiing remains. We have to be united in our conclusions people. What’s the problem with creating a bug report thread for that? Otherwise it will just get lost in this thread.
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