upyr1 Posted June 23 Posted June 23 (edited) I think I have the 5-inch guns on Essex scoring an AA kill did this actually happen or am I imagining it? I've not been able to recreate it Edited June 24 by upyr1
Gunfreak Posted June 23 Posted June 23 6 hours ago, upyr1 said: I think I have the 5-inch guns on the Essex scoring an AA kill did this actually happen or am I imagining it? I've not been able to recreate it 5" were duel purpose guns. So yes could be used in AA i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
upyr1 Posted June 23 Author Posted June 23 1 minute ago, Gunfreak said: 5" were duel purpose guns. So yes could be used in AA I know they were in real life, but I am trying to see if that is the case in DCS now 1
Silver_Dragon Posted June 23 Posted June 23 The problem remains that, to date, no ships medium-caliber guns have been used in DCS World for AAA. On the contrary, they were all rated as "ASUW.". If you tried to add it, it would do very strange things. In fact, all modern ships with medium- or large-caliber guns (72-155) have AAA capability, but it has never been added. I haven't tried five-inch guns, but unless they've added anti-aircraft capability, I doubt it. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
upyr1 Posted June 23 Author Posted June 23 (edited) 11 hours ago, Silver_Dragon said: The problem remains that, to date, no ships medium-caliber guns have been used in DCS World for AAA. On the contrary, they were all rated as "ASUW.". If you tried to add it, it would do very strange things. In fact, all modern ships with medium- or large-caliber guns (72-155) have AAA capability, but it has never been added. I haven't tried five-inch guns, but unless they've added anti-aircraft capability, I doubt it. I was hoping to get a developer to confirm or deny. I have been looking at the lau -- 127mm definition ******************************** def_heavy_AA_mg_LN = { type = 3, --/N/ big caliber 14.5 and bigger distanceMin = 100, reactionTime = 2.0, reflection_limit = 0.22, connectorFire = true, -- sensor = {}, PL = {}, } set_recursive_metatable(def_heavy_AA_mg_LN.sensor, GT_t.WSN_t[10]); --/N/ NAVY gun, from \Database\scripts\sensors.lua Edited June 23 by upyr1
upyr1 Posted June 23 Author Posted June 23 I just made a mission, just a flight of Ju-88's flying arroung ESSEX getting shot at. it looks like they finally got the guns working. Towards the end of the track file it appears the Ju-88s are getting shot at by the 5-inch guns. Hopefully this will be added to every other ship. 5-inchAA.trk 2 1
Silver_Dragon Posted July 22 Posted July 22 On 6/24/2025 at 12:31 AM, upyr1 said: I just made a mission, just a flight of Ju-88's flying arroung ESSEX getting shot at. it looks like they finally got the guns working. Towards the end of the track file it appears the Ju-88s are getting shot at by the 5-inch guns. Hopefully this will be added to every other ship. 5-inchAA.trk 64.27 kB · 6 downloads Through modding, you've been able to do all of this for nearly 10 years, so it's no surprise. The problem is that ED won't accept it because it lacks the necessary open-source information to implement it for modern naval guns (there was already a discussion about it on the Russian forum). For the time being, I wouldn't expect any progress until there's an official announcement. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Pikey Posted yesterday at 10:15 AM Posted yesterday at 10:15 AM On 6/23/2025 at 9:50 PM, upyr1 said: I was hoping to get a developer to confirm or deny. I have been looking at the lau -- 127mm definition ******************************** def_heavy_AA_mg_LN = { type = 3, --/N/ big caliber 14.5 and bigger distanceMin = 100, reactionTime = 2.0, reflection_limit = 0.22, connectorFire = true, -- sensor = {}, PL = {}, } set_recursive_metatable(def_heavy_AA_mg_LN.sensor, GT_t.WSN_t[10]); --/N/ NAVY gun, from \Database\scripts\sensors.lua Type 3 in the WS declaration is AA. But in tests it will engage surface targets if it can. Type 6 is naval arty, Type 11 mixed iirc. The issue with this as I have found is that ED schemes are limiting. 5" were used as very poor barrage, 1 in 1000 rounds hit. I've spent hours on mods tuning this effect and it's not easily replicated. Worse, gun allocation is poor, there is some internal gun to target distribution that makes dual purpose weapons stupid. For example if close range to a high surface threat, in dual purpose it will use first come first served target allocation. It's going to be an issue when you see 18 inch guns and 5 inch guns together and 5 inches target the ship and 18 sits doing nothing. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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