motoadve Posted Tuesday at 12:40 PM Posted Tuesday at 12:40 PM Been flying flight sims for 30 years, also real pilot for 16 and own and fly a warbird. IMHO the Corsair is fantastic, I made a list of what I like and what I think needs improvement, and what is great, feel free to add your input. Improvement needed Cockpit looks great but too dark Sound volume too low Is the suspension on the struts modelled? Is take off assist ON? seems very easy, it lifts the tail on its own. FM to be able to work with sticks with no extensions (but don't change so much it ruins it for guys with extensions and FFB, works great for us) Damage model for systems /engine (I know its in the works) Probably in the works, add more axis and setting to be able to be mappable. What is great Feel of flight is really good, maybe one of the best I have tried. FM (I am using extension and FFB and it feels great) Some of the damage model to the airframe, wings you get hit, get holes and it adds drag, damaged wing drops and makes it hard to fly, your elevator gets shot and plane becomes uncontrollable the damage visuals are also great, when the engine and systems damage model are complete, should be amazing. Finally an open canopy that adds drag (all other warbirds need this) Graphics , and attention to detail are amazing, makes the 109, P51 and Dora look ancient. 9 4
Rudel_chw Posted Tuesday at 01:24 PM Posted Tuesday at 01:24 PM 43 minutes ago, motoadve said: also real pilot for 16 and own and fly a warbird. man, I'm so jealous ... in a good way of course 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
MiG21bisFishbedL Posted Tuesday at 05:50 PM Posted Tuesday at 05:50 PM 5 hours ago, motoadve said: Been flying flight sims for 30 years, also real pilot for 16 and own and fly a warbird. IMHO the Corsair is fantastic, I made a list of what I like and what I think needs improvement, and what is great, feel free to add your input. Improvement needed Cockpit looks great but too dark Sound volume too low Is the suspension on the struts modelled? Is take off assist ON? seems very easy, it lifts the tail on its own. FM to be able to work with sticks with no extensions (but don't change so much it ruins it for guys with extensions and FFB, works great for us) Damage model for systems /engine (I know its in the works) Probably in the works, add more axis and setting to be able to be mappable. What is great Feel of flight is really good, maybe one of the best I have tried. FM (I am using extension and FFB and it feels great) Some of the damage model to the airframe, wings you get hit, get holes and it adds drag, damaged wing drops and makes it hard to fly, your elevator gets shot and plane becomes uncontrollable the damage visuals are also great, when the engine and systems damage model are complete, should be amazing. Finally an open canopy that adds drag (all other warbirds need this) Graphics , and attention to detail are amazing, makes the 109, P51 and Dora look ancient. Honestly, I feel you've covered the bases for what Mag3 can do at least. I'd like them to work with ED to get the Tiny Tims working more authentically as they drop before igniting to get clear of the prop arc. 1 Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
motoadve Posted Tuesday at 06:27 PM Author Posted Tuesday at 06:27 PM Something very noticeable in a warbird are the sounds and vibrations, specially on a radial engine one. 2 2
Mistermann Posted Tuesday at 06:58 PM Posted Tuesday at 06:58 PM 30 minutes ago, motoadve said: Something very noticeable in a warbird are the sounds and vibrations, specially on a radial engine one. I definitely have my personal list of things I'd like to see addressed. Sound and immersion is definitely at the top of that list. 1 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
AG-51_Razor Posted Tuesday at 08:36 PM Posted Tuesday at 08:36 PM Motoadve, for a guy with your background and experience, I'm surprised that you didn't mention the ground handling. IMO, it is lacking a fully swiveling tailwheel. Without use of excessive power, it is impossible to get the Hog to turn around one of its main gear. If you watch the tail in the F2 view, you'll see that the tailwheel doesn't swivel more than about 10-20 degrees. Not a deal breaker by any means but very annoying nonetheless, especially when trying to maneuver in tight quarters on the flight deck. I think that all the rest of your comments are spot on though. I am a very happy M3 customer! 3 [sIGPIC][/sIGPIC]
motoadve Posted Tuesday at 08:45 PM Author Posted Tuesday at 08:45 PM 5 minutes ago, AG-51_Razor said: Motoadve, for a guy with your background and experience, I'm surprised that you didn't mention the ground handling. IMO, it is lacking a fully swiveling tailwheel. Without use of excessive power, it is impossible to get the Hog to turn around one of its main gear. If you watch the tail in the F2 view, you'll see that the tailwheel doesn't swivel more than about 10-20 degrees. Not a deal breaker by any means but very annoying nonetheless, especially when trying to maneuver in tight quarters on the flight deck. I think that all the rest of your comments are spot on though. I am a very happy M3 customer! Lets add this to the list, I have been doing only carrier operations, landing you get basically no roll, and for take offs the tail is lifted by itself in no time, I wonder if take off assist is ON. Have not checked F2 outside view, but taxing in the carrier a bit, felt a bit weird.
aphill Posted Tuesday at 09:23 PM Posted Tuesday at 09:23 PM The trim moves too fast with a POV hat switch. Need to have the ability to slow it down so as to make finer adjustments like you would in real life with a manual trim wheel. I would like to have the option as a mission builder to choose whether you spawn in with the wings spread or folded. 1
Heimz Posted yesterday at 03:31 AM Posted yesterday at 03:31 AM Add to the "what's great" list: illuminated cockpit and gauges. If you haven't flown this girl at night, oh man you're missing out.
Rolds Posted yesterday at 03:38 AM Posted yesterday at 03:38 AM FM already feels great with a TM warthog+pedals, no extension. The pedals are very important.
Gambit21 Posted yesterday at 03:40 AM Posted yesterday at 03:40 AM 1 minute ago, Rolds said: FM already feels great with a TM warthog+pedals, no extension. The pedals are very important. Twist axis works fine...as always.
Darkline Posted yesterday at 11:15 AM Posted yesterday at 11:15 AM Is it just me or does the frag damage from bombs happen too far out from the impact. other than that and the sound and what was said above minus the no extension thing. I have warthog and tpr pedals with no extension and I love it
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