Zligor Posted 17 hours ago Posted 17 hours ago Thanks for the reply. Probably i will reinstall windows and start from beginning. Even after uninstalling all meta software there could be something left in registry. What is troubling me now is smearing of the image when i move my head. It looks terrible. Motion reprojection is off and pc i strong enough. It smears in every game, even hl alyx on low settings. Some people on internet says that it's normal for oled to smear on motion. I don't believe this much is normal. If anyone knows, help. And is it normal to see squares of eye tracking that follows eyes when adjusting play area? Yesterday i installed psvr2 toolkit and eye tracking works in dcs, played it. AMD 5800X3D, RTX 4070ti super, 32Gb DDR4, 2Tb nvme m2, Win10, Quest2 on link cable with max resolution (slider all right) , OTT profile with 0,8 h&v fov reduction, QVFR (h&v focus size 42%, foviate res. 145%, periph.res. 18%), DCS settings all ultra and high, PD 1.0, DLAA, No hangar mod, and usually maintaining 72Hz.
Cytarabine Posted 13 hours ago Posted 13 hours ago 4 hours ago, Zligor said: Thanks for the reply. Probably i will reinstall windows and start from beginning. Even after uninstalling all meta software there could be something left in registry. What is troubling me now is smearing of the image when i move my head. It looks terrible. Motion reprojection is off and pc i strong enough. It smears in every game, even hl alyx on low settings. Some people on internet says that it's normal for oled to smear on motion. I don't believe this much is normal. If anyone knows, help. And is it normal to see squares of eye tracking that follows eyes when adjusting play area? Yesterday i installed psvr2 toolkit and eye tracking works in dcs, played it. The square boxes are a thing with quad views. You can play with the size of the foveated region and the border region in quad views companion to tweak it but it’s always there a bit. There is a bit of smearing I noticed in the PSVR2, some of it for me was DLSS introduced. It is more than it is in my Pimax Crystal Super (but different worlds in price there!), but less than in the Quest Pro.
RealDCSpilot Posted 4 hours ago Posted 4 hours ago (edited) @Zligor Consider switching to Win11 when reinstalling Windows. It has the much better CPU scheduling and ReBar implementeation. HAGS should run without problems not like on Win10 where it is hit and miss. I can't say anything about smearing, not really something that is noticeable on my device. Mine is from the first batch when it got released. Is production quality that random with the PSVR2?? Edited 4 hours ago by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Zligor Posted 3 hours ago Posted 3 hours ago You know what is strange about that smearing. When i look at some object and fast rotate my head right, i see smearing not just left of the object, but even little bit to the right. How thats possible? Like software predicts something about movement. An no smearing while moving head left an right, only when rotating AMD 5800X3D, RTX 4070ti super, 32Gb DDR4, 2Tb nvme m2, Win10, Quest2 on link cable with max resolution (slider all right) , OTT profile with 0,8 h&v fov reduction, QVFR (h&v focus size 42%, foviate res. 145%, periph.res. 18%), DCS settings all ultra and high, PD 1.0, DLAA, No hangar mod, and usually maintaining 72Hz.
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