dresoccer4 Posted September 14 Posted September 14 I haven't flown this bird since it first came out and the ffb was really messed up. Seeing as I only have a ffb stick I put the plane back into the hangar. Anyone with a ffb stick know if they've finally brought it up to snuff in any of the latest updates? Thanks Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Thundersmoke Posted September 16 Posted September 16 On 9/14/2025 at 2:19 PM, dresoccer4 said: I haven't flown this bird since it first came out and the ffb was really messed up. Seeing as I only have a ffb stick I put the plane back into the hangar. Anyone with a ffb stick know if they've finally brought it up to snuff in any of the latest updates? Thanks I have a VPRhino and the FFB experienced isn’t as polished as other modules but I haven’t noticed anything that’s “messed up” to the point where it’s unflyable. For me, the most important thing is the stall warning buffets, which it gives me. (I get most of the rest of my haptic feedback from a UShake6 seat pad.) The trim seems to work fine and I’m able to get on and off the boat alright. I’d give it another whirl. 1
Razgriz10 Posted Friday at 12:09 AM Posted Friday at 12:09 AM After the latest update M3 said they fixed ffb trim but for me with the moza base the trim is backwards, when i trim nose down the stick is pushed aft and when i trim nose up the stick goes forward.
dresoccer4 Posted Friday at 06:33 PM Author Posted Friday at 06:33 PM anyone tried out the new updated FFB trim and is it more in line with other WW2 birds in DCS? 1 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
MAXsenna Posted Friday at 07:03 PM Posted Friday at 07:03 PM After the latest update M3 said they fixed ffb trim but for me with the moza base the trim is backwards, when i trim nose down the stick is pushed aft and when i trim nose up the stick goes forward.You have to reverse the axis in the Moza software.Us MS SW FFB2 users have to swap axis for every module in the DCS FFB tuning settings. Sent from my SM-A536B using Tapatalk
Thundersmoke Posted 6 hours ago Posted 6 hours ago (edited) On 9/19/2025 at 3:03 PM, MAXsenna said: You have to reverse the axis in the Moza software. Us MS SW FFB2 users have to swap axis for every module in the DCS FFB tuning settings. Sent from my SM-A536B using Tapatalk Could I trouble you to elaborate on this a little bit? Trying to understand if it’s possible in my Rhino / VP telemetry software. Just to be clear, there’s a way to reverse axis for just the FFB trim? So that nose-up trim properly backs the stick into your lap? And it doesn’t affect any other axis functionality (like which direction you actually *push* the stick for nose-up, nose down? Edited 6 hours ago by Thundersmoke
MAXsenna Posted 6 hours ago Posted 6 hours ago 34 minutes ago, Thundersmoke said: Could I trouble you to elaborate on this a little bit? Trying to understand if it’s possible in my Rhino / VP telemetry software. Hopefully some Rhino users can help you out. The MS SW FFB2 doesn't use telemetry, only what DCS feeds it, so it's much simpler. 35 minutes ago, Thundersmoke said: Just to be clear, there’s a way to reverse axis for just the FFB trim? So that nose-up trim properly backs the stick into your lap? And it doesn’t affect any other axis functionality (like which direction you actually *push* the stick for nose-up, nose down? Let's pretend you're not using telemetry for a second. The answer is yes. By default DCS is incorrectly programmed, at least for the MS. The FFB axis are swapped. Meaning X is Y. It has nothing to do with other axis. So, if I don't swap. When I trim the stick will go left or right. Instead of back and forth. Seems Mag3 got it partially right. Except that Y is reversed. That means I just go into the FFB tune, (button) for the MS in the Controls Settings, and I check invert for the Y axis, and I'm done. But it seems all FFB devices behave differently, so hopefully, like I wrote above. Someone with a Rhino can help you out. @Hiob Maybe? Cheers!
Hiob Posted 26 minutes ago Posted 26 minutes ago (edited) 6 hours ago, Thundersmoke said: Could I trouble you to elaborate on this a little bit? Trying to understand if it’s possible in my Rhino / VP telemetry software. Just to be clear, there’s a way to reverse axis for just the FFB trim? So that nose-up trim properly backs the stick into your lap? And it doesn’t affect any other axis functionality (like which direction you actually *push* the stick for nose-up, nose down? In TelemFFB you don't need to do anything* (apart from enabling or disabling effects an set their individual gain). In The VP config software, make sure that the dot in the monitor moves the same way as your physical stick. (Forward -> Up, Backward -> down, left - right). If you mounted the Rhino sideways or frontside back, just check the box for invert axis in the lower screen. If you set it up this way, the effects will be applied in thr right direction. Don't invert x/y axis in the sim. *actually that is not correct. For some effects, like Gun recoil, you can actually set a direction in a 360 degree range (including random). So you could set the recoil to push or to pull on your stick. That is important for pedals e.g., since they don't have a Y axis, and effects wouldn't be felt unless you change the direction by 90 degree. Edited 21 minutes ago by Hiob "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
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