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Posted

I haven't flown this bird since it first came out and the ffb was really messed up. Seeing as I only have a ffb stick I put the plane back into the hangar. 

Anyone with a ffb stick know if they've finally brought it up to snuff in any of the latest updates? Thanks

Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

Posted
On 9/14/2025 at 2:19 PM, dresoccer4 said:

I haven't flown this bird since it first came out and the ffb was really messed up. Seeing as I only have a ffb stick I put the plane back into the hangar. 

Anyone with a ffb stick know if they've finally brought it up to snuff in any of the latest updates? Thanks

I have a VPRhino and the FFB experienced isn’t as polished as other modules but I haven’t noticed anything that’s “messed up” to the point where it’s unflyable.

For me, the most important thing is the stall warning buffets, which it gives me.  (I get most of the rest of my haptic feedback from a UShake6 seat pad.)

The trim seems to work fine and I’m able to get on and off the boat alright.  I’d give it another whirl. 

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Posted

After the latest update M3 said they fixed ffb trim but for me with the moza base the trim is backwards, when i trim nose down the stick is pushed aft and when i trim nose up the stick goes forward.

Posted

anyone tried out the new updated FFB trim and is it more in line with other WW2 birds in DCS?

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Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

Posted
After the latest update M3 said they fixed ffb trim but for me with the moza base the trim is backwards, when i trim nose down the stick is pushed aft and when i trim nose up the stick goes forward.
You have to reverse the axis in the Moza software.
Us MS SW FFB2 users have to swap axis for every module in the DCS FFB tuning settings.

Sent from my SM-A536B using Tapatalk

Posted (edited)
On 9/19/2025 at 3:03 PM, MAXsenna said:

You have to reverse the axis in the Moza software.
Us MS SW FFB2 users have to swap axis for every module in the DCS FFB tuning settings.

Sent from my SM-A536B using Tapatalk
 

Could I trouble you to elaborate on this a little bit?  Trying to understand if it’s possible in my Rhino / VP telemetry software.  
 

Just to be clear, there’s a way to reverse axis for just the FFB trim?  So that nose-up trim properly backs the stick into your lap?   And it doesn’t affect any other axis functionality (like which direction you actually *push* the stick for nose-up, nose down?

Edited by Thundersmoke
Posted
34 minutes ago, Thundersmoke said:

Could I trouble you to elaborate on this a little bit?  Trying to understand if it’s possible in my Rhino / VP telemetry software.  

Hopefully some Rhino users can help you out. 

The MS SW FFB2 doesn't use telemetry, only what DCS feeds it, so it's much simpler.

35 minutes ago, Thundersmoke said:

Just to be clear, there’s a way to reverse axis for just the FFB trim?  So that nose-up trim properly backs the stick into your lap?   And it doesn’t affect any other axis functionality (like which direction you actually *push* the stick for nose-up, nose down?

Let's pretend you're not using telemetry for a second. The answer is yes. By default DCS is incorrectly programmed, at least for the MS. The FFB axis are swapped. Meaning X is Y. It has nothing to do with other axis. So, if I don't swap. When I trim the stick will go left or right. Instead of back and forth. Seems Mag3 got it partially right. Except that Y is reversed. That means I just go into the FFB tune, (button) for the MS in the Controls Settings, and I check invert for the Y axis, and I'm done. 

But it seems all FFB devices behave differently, so hopefully, like I wrote above. Someone with a Rhino can help you out. 

@Hiob Maybe? 

Cheers! 

Posted (edited)
6 hours ago, Thundersmoke said:

Could I trouble you to elaborate on this a little bit?  Trying to understand if it’s possible in my Rhino / VP telemetry software.  
 

Just to be clear, there’s a way to reverse axis for just the FFB trim?  So that nose-up trim properly backs the stick into your lap?   And it doesn’t affect any other axis functionality (like which direction you actually *push* the stick for nose-up, nose down?

In TelemFFB you don't need to do anything* (apart from enabling or disabling effects an set their individual gain).
In The VP config software, make sure that the dot in the monitor moves the same way as your physical stick. (Forward -> Up, Backward -> down, left - right).
If you mounted the Rhino sideways or frontside back, just check the box for invert axis in the lower screen.

If you set it up this way, the effects will be applied in thr right direction.

Don't invert x/y axis in the sim.

 

*actually that is not correct. For some effects, like Gun recoil, you can actually set a direction in a 360 degree range (including random). So you could set the recoil to push or to pull on your stick. That is important for pedals e.g., since they don't have a Y axis, and effects wouldn't be felt unless you change the direction by 90 degree.

Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
7 hours ago, Thundersmoke said:

Trying to understand if it’s possible in my Rhino / VP telemetry software.  

With a Rhino, none of those shenanigans are necessary: it just works with the default settings.

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Posted
Just now, Raven (Elysian Angel) said:

With a Rhino, none of those shenanigans are necessary: it just works with the default settings.

That's not entirely true. When you mount the Rhino in any other orientation as usual (I had mine originally mounted sideways for various reason before I build my own design), you need to swap and/or invert axis.

When all is set and done in the Rhino software though, you are right. In DCS you can leave the axis' on default.

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

Thanks all, I appreciate it.  The solution to my Corsair issue was in the DCS “FF Tune” settings where I was able to reverse the trim axis.

The last update had the nose-up and nose-down trim effects backwards for me, and it was fixable in the DCS options.  All good for now. 

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Posted
Thanks all, I appreciate it.  The solution to my Corsair issue was in the DCS “FF Tune” settings where I was able to reverse the trim axis.
The last update had the nose-up and nose-down trim effects backwards for me, and it was fixable in the DCS options.  All good for now. 
Excellent!

Sent from my SM-A536B using Tapatalk

Posted

I‘m using a Microsoft Sidewinder Force Feedback 2 and can also happily report that with the latest patch, we now have working force feedback trim! While I hade to swap axis with some aircraft modules, with the Corsair it worked correctly out of the box (or maybe I previously fiddled around with the axis and can‘t remember it anymore 😂). Anyway… You certainly can get it working via the „FF tune“ menu. Thanks to the developers for implementing the vital trim force feedback!

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Posted
On 9/29/2025 at 12:41 PM, PatrHasle said:

I‘m using a Microsoft Sidewinder Force Feedback 2 and can also happily report that with the latest patch, we now have working force feedback trim! While I hade to swap axis with some aircraft modules, with the Corsair it worked correctly out of the box (or maybe I previously fiddled around with the axis and can‘t remember it anymore 😂). Anyway… You certainly can get it working via the „FF tune“ menu. Thanks to the developers for implementing the vital trim force feedback!

so FFB is working correctly now?? excellent. i can try this bird out again

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Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

Posted

Flipping the axis did help, but trim is still quite broken for me on my Rhino.   It feels like enabling force feedback isn't disabling the standard form of trimming.  I can see this because if I hold the stick absolutely centered and don't allow movement, pitch trim still moves my nose all over the place, just like it would with a non-ffb joystick.  I realize the trim tabs have minor (and opposite) aerodynamic effect, but that's not what is happening here.  I hope this gets fixed soon.

Posted
2 hours ago, Caput_58 said:

Flipping the axis did help, but trim is still quite broken for me on my Rhino.   It feels like enabling force feedback isn't disabling the standard form of trimming.  I can see this because if I hold the stick absolutely centered and don't allow movement, pitch trim still moves my nose all over the place, just like it would with a non-ffb joystick.  I realize the trim tabs have minor (and opposite) aerodynamic effect, but that's not what is happening here.  I hope this gets fixed soon.

Your post just made me hop into the corsair and try for myself (with my Rhino). It just works correctly. The Trim is in the right direction, and the ffb stick displacement is also going in the right direction.

Somewhere along the lines you have set up something wrong.

1. You need to make sure, that in the VP config the axis are set up correctly. (Depending on the mounting direction of your Rhino). Make sure the control dot goes up when you move the stick forward and vice versa.

2. Leave the Pitch axis in the controls config in DCS alone, it should be the right way round by default now.

3. If necessary, go into ff tune for the Pitch axis and invert the effects direction. (I had to invert Y, leave trim force at 100)

I Don’t know what else to say. I’m using the same hardware as you are and it works just as expected with the corsair. 🤷‍♂️

(random though: have you bound trim up and down correctly, or maybe switched them up?)

2nd idea. Are you using TelemFFB? What happens when you try without?

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)
8 hours ago, Hiob said:

Your post just made me hop into the corsair and try for myself (with my Rhino). It just works correctly. The Trim is in the right direction, and the ffb stick displacement is also going in the right direction.

Somewhere along the lines you have set up something wrong.

1. You need to make sure, that in the VP config the axis are set up correctly. (Depending on the mounting direction of your Rhino). Make sure the control dot goes up when you move the stick forward and vice versa.

2. Leave the Pitch axis in the controls config in DCS alone, it should be the right way round by default now.

3. If necessary, go into ff tune for the Pitch axis and invert the effects direction. (I had to invert Y, leave trim force at 100)

I Don’t know what else to say. I’m using the same hardware as you are and it works just as expected with the corsair. 🤷‍♂️

(random though: have you bound trim up and down correctly, or maybe switched them up?)

2nd idea. Are you using TelemFFB? What happens when you try without?

 

Thanks for the reply!  Very strange.  My rhino behaves appropriately with all the other modules, except possibly the Chinook. 

1) Yup, axis setup is correct.

2) Never touched DCS pitch axis.

3) Did invert pitch in FF Tuning, which did correct stick movement.  That is to say, trimming for nose down makes the stick return to a pushed forward position.

4) I've already tried with TelemFFB on and off.  

I may try a DCS repair, just because this really feels like both trim modes are active at once.  Extra odd, I'm pretty sure it behaves as expected for roll. (edited: roll has same problem)

 

Also tried toggling FFB off and on for DCS.  Retested with controls indicator open.  The control diamond should have to be held in the same place for stable flight, no matter your trim settings (aside from the near negligible pitch force generated by trim tabs themselves).  Instead the position to hold steady flight varies with the location of the trim diamond.  I think this should be pretty independent of anything the VPForce software is doing since I'm basically ignoring stick forces and just locking the stick in place.  Or rather if TelemFFB or VPConfigurator were doing anything, I would see that reflected in movement of the control diamond position.

Just to confirm, if you hold your stick firmly in place and trim up and down, your corsair doesn't pitch?

 

Edited by Caput_58
Posted
14 minutes ago, Caput_58 said:

 

Thanks for the reply!  Very strange.  My rhino behaves appropriately with all the other modules, except possibly the Chinook. 

1) Yup, axis setup is correct.

2) Never touched DCS pitch axis.

3) Did invert pitch in FF Tuning, which did correct stick movement.  That is to say, trimming for nose down makes the stick return to a pushed forward position.

4) I've already tried with TelemFFB on and off.  

I may try a DCS repair, just because this really feels like both trim modes are active at once.  Extra odd, I'm pretty sure it behaves as expected for roll.

Just to confirm, if you hold your stick firmly in place and trim up and down, your corsair doesn't pitch?

I've already tried with TelemFFB on and off.  

No, it doesn’t.

Well it is kind of hard to hold perfectly still, since the force obviously increases, but it only pitches over significantly when I let go of the stick.

To put it differently, I could control the aircraft in pitch and roll (and yaw actually, with ffb pedals) by virtue of using trim only.

You can actually monitor the trim position on the controls overlay.

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

One “issue” I have with the corsair is that in my mind the reactions to minute control inputs are way too high. Especially in pitch. Displacing the stick for millimetres already results in high G’s.

Since there is actually two seperate logical things happening here (control input and FFB output), opposed to one direct physical cause and effect relationship in the real craft - maybe there is a teeny tiny disconnect between pitch trim and stick displacement, but you would need to be particularly picky to notice that imho.
If it even exists.

Another thing to keep in mind is, that increasing load on the control surfaces will have a bending/stretching/torsion effect on the connection to the stick. (In the real craft I mean). So if you would (theoretically) lock the stick in place and trim, there would be increasing load on the linkages and wires which would give in ever so slightly. Enough for the elevator to move a bit.

I don’t know if the physics simulation in the module goes so far though…..

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
45 minutes ago, Hiob said:

One “issue” I have with the corsair is that in my mind the reactions to minute control inputs are way too high. Especially in pitch. Displacing the stick for millimetres already results in high G’s.

Since there is actually two seperate logical things happening here (control input and FFB output), opposed to one direct physical cause and effect relationship in the real craft - maybe there is a teeny tiny disconnect between pitch trim and stick displacement, but you would need to be particularly picky to notice that imho.
If it even exists.

Another thing to keep in mind is, that increasing load on the control surfaces will have a bending/stretching/torsion effect on the connection to the stick. (In the real craft I mean). So if you would (theoretically) lock the stick in place and trim, there would be increasing load on the linkages and wires which would give in ever so slightly. Enough for the elevator to move a bit.

I don’t know if the physics simulation in the module goes so far though…..

 

Ya, I think that's giving the physics simulation waaay too much credit.  And I hear you on the disconnect between control input and ffb output, heck that's how you can get such violently unstable behavior with the wrong spring/damper/friction settings in configurator.  

I did consider that maybe I'm making tiny movements around the center due to the rather extreme sensitivity, but I'm pretty sure it's not the case.  I can turn master gain to 0 and just fly looking at the control diamond and trim diamond.  If I trim max right roll, I have to move the control diamond about 1/3 left to keep from rolling.  

I've attached some screenshots.  In all three I've neutralized roll, but in all three the stick has to be held in a completely different position depending on there the trim is.

nullSide note: How do you like your FFB pedals?  I've been thinking about trying the crosswind FFB conversion myself.

 

Second side note: have you noticed that the stick you see in cockpit does not move linearly?  It's movement is very sensitive around the center, but it moves only slightly at the extremes.  No curves applied, but makes me wonder if they are trying to model pilot strength is some way.  

Screen_251012_111025.jpg

Screen_251012_111005.jpg

Screen_251012_110944.jpg

Posted (edited)
9 minutes ago, Caput_58 said:

 

Ya, I think that's giving the physics simulation waaay too much credit.  And I hear you on the disconnect between control input and ffb output, heck that's how you can get such violently unstable behavior with the wrong spring/damper/friction settings in configurator.  

I did consider that maybe I'm making tiny movements around the center due to the rather extreme sensitivity, but I'm pretty sure it's not the case.  I can turn master gain to 0 and just fly looking at the control diamond and trim diamond.  If I trim max right roll, I have to move the control diamond about 1/3 left to keep from rolling.  

I've attached some screenshots.  In all three I've neutralized roll, but in all three the stick has to be held in a completely different position depending on there the trim is.

nullSide note: How do you like your FFB pedals?  I've been thinking about trying the crosswind FFB conversion myself.

 

Second side note: have you noticed that the stick you see in cockpit does not move linearly?  It's movement is very sensitive around the center, but it moves only slightly at the extremes.  No curves applied, but makes me wonder if they are trying to model pilot strength is some way.  

Screen_251012_111025.jpg

Screen_251012_111005.jpg

Screen_251012_110944.jpg

I don’t know man, perhaps you‘re just overthinking. If you keep it real, there is really no apparent problem (as far as I can tell that is).

Well, of course I like the Crosswind mod! I should, since I created it originally*…. 😁😉

(though you might be mistaken about the original motivation - I just was tired of crouching under the table to release the spring for helicopter flying…😋)

Edited by Hiob

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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