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Posted

I noticed this at launch with AI where situations AI F4U wont' attack a target.  This problem seems to occur more with the MK.IV but will happen with both.  I have provided a unlisted video as this issue could be difficult to explain.  Video involves creating a new mission with the MK.IV and targets.  Setting the aircraft to CAS tasking to attack the ground targets.  Saving then launching the mission.  AI in the mission won't attack the target defined in the waypoint actions "Group Attack", and also has this slide slipping jerking behavior.  In the same video I illustrated that ending the mission back to the mission editor and nudging the AI and relaunching the mission will fix the problem. This seems to happen consistently when Tiny Tim's are loaded, but not 100 percent each time. Also the jerking flight behavior does not occur.   

Video:

 https://www.youtube.com/watch?v=HDsBS_q2uRQ

I also attached 2 track files.  Track one is with the issue. Track 2 is after moving or nudging the AI in the mission editor and the AI attacks the target.

Also - I completed a repair with no change to this issue. In addition, I sent a mission to a friend to see if the problem appeared on his system and it did.. 

F4U_ATTCK_TEST1.trk F4U_ATTCK_TEST2.trk

12-inch-Red-aviation-ordnance-logo-sticker-with-IYAOYAS-banner.png

Posted

Tried this after the today's update. As I mentioned before something about the Tiny Tim's are influencing the failure to attack targets.  This vid demonstrating working or attacks the targets, then adding the Tim's to the loadout and if won't attack the targets.  A few cycles of removing and re-adding.   Note there is no funky behavior when it works (slide slipping jerking).

https://www.youtube.com/watch?v=iz1gw0hC1xc

 

12-inch-Red-aviation-ordnance-logo-sticker-with-IYAOYAS-banner.png

  • 2 weeks later...
Posted (edited)

Having the same problem. Setting up a mission where I am leading a flight of F4Us and I'm the only one attacking the targets.

Doesn't seem to matter if Group Attack is selected or not. Nor if planes are instructed to ignore AI cautions (this has become very confusing with a double negative in the setting).

Even if I repeatedly command my flight to attack, they sound as though they are attacking but they don't.

Makes mission editing impossible for multiple AI wingmen.

Edited by HotTom

Exceptional engineering...and a large hammer to make it fit!

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