BarTzi Posted 9 hours ago Posted 9 hours ago (edited) If done properly, this can be a useful, nice to have feature. However, it has to be well defined, meaning a few things have to be taken into consideration first: 1. Are pilots real entities outside the jets that can be interacted with or killed? 2. Will it require changing the startup animation of most AI jets in the game to include pilots climbing into the cockpit? 3. Some pilots get assistance climbing into the jet and strapping in, will this be added too? 4. What's the initial position of the pilot after spawning? If you think about connecting the briefing room feature and making people walk to the jets, consider the distance to the jet might be large in airbases that are not an aircraft carrier. It's a "game" feature more than a "sim" feature (for this to be a sim feature multiple additions are required to make the walkaround meaningful) , so it has to be built with gameplay in mind. Edited 9 hours ago by BarTzi 2
Raven (Elysian Angel) Posted 9 hours ago Posted 9 hours ago (edited) 1 hour ago, draconus said: Please, don't go that way. Alrighty then. Would *I* love such a feature? Yes! Would *I* treat such a feature as more than a gimmick? Yes! One of the drawbacks of the way we enter the cockpit now after clicking “Fly” on the briefing screen, is that you have no idea where are are parked in relation to the active runway. Sure, you can open the F10 map and find out that way, but with all the issues that has (overexposure upon re-entering the cockpit, VRAM usage) I’d rather not do that unless I *really* have to. Perhaps this walk around will help in that regard Edited 9 hours ago by Raven (Elysian Angel) 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
draconus Posted 9 hours ago Posted 9 hours ago 2 minutes ago, Raven (Elysian Angel) said: One of the drawbacks of the way we enter the cockpit now after clicking “Fly” on the briefing screen, is that you have no idea where are are parked in relation to the active runway. Sure, you can open the F10 map and find out that way, but with all the issues that has (overexposure upon re-entering the cockpit, VRAM usage) I’d rather not do that unless I *really* have to. Perhaps this walk around will help in that regard I don't think so. You can use mission planner before the start. Most realistic is of course the briefing info which should tell/show your starting position and how to move on. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
MAXsenna Posted 7 hours ago Posted 7 hours ago I don't think so. You can use mission planner before the start. Most realistic is of course the briefing info which should tell/show your starting position and how to move on.Depends on the mission if MP is available, unless they change something. Sent from my SM-A536B using Tapatalk
scitaborea Posted 27 minutes ago Posted 27 minutes ago I love to "eject" out of the warbirds on the ground and walk all around. The controls are, of course, clunky but they work and I love the perspective. A proper walk around feature with full body awareness, NO head bobbing, and proper controls would be a dream!
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