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Posted (edited)

Depending on the "Force IDP Distance" value in the VR settings, the helmet visor display shifts/deforms.
The last value at which the visor covers both eyes in VR is about 75 for me. Anything higher doesn't work and shifts. It looks like the visor is centered only on the right eye. For example, the attached screen at a value of 100.
I don't even know if this is a bug...? If so, please check.

 

I assume that like the helmet sight, it is set to display in the right eye by default... maybe it will be necessary to set a default value for both eyes for its display? Selecting the display like in the case of the sight would not make sense...

VR visor.png

Edited by lj0076

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Posted

Hi

I'm sure you know what IPD is, but for those that don't, it is the "interpupillary distance", i.e. the distance between the centres of your pupils. If you are trying to force 75mm or above, that seems very extreme. Most people are in the low 60mm range.

Just a thought.

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Posted
54 minutes ago, Nialfb said:

Ahoj

Jsem si jistý, že víte, co je IPD, ale pro ty, kteří ne, je to „mezipupilární vzdálenost“, tj. vzdálenost mezi středy vašich zornic. Pokud se snažíte dosáhnout 75 mm nebo více, zdá se to velmi extrémní. Většina lidí má vzdálenost kolem 60 mm.

Jen taková myšlenka.

I agree with you, but I still think that the correct display of the visor should not depend on the IDP value.
Personally, I usually move around 85, because of the greater depth. Of course, it also depends on each model, each aircraft is different...

AMD 5800X, 64GB RAM, RTX3080, HP Reverb G2

Posted
9 hours ago, lj0076 said:

I agree with you, but I still think that the correct display of the visor should not depend on the IDP value.
Personally, I usually move around 85, because of the greater depth. Of course, it also depends on each model, each aircraft is different...

You should set your own RL IPD value, otherwise you're distorting object sizes perception making the view unreal. But it's ok if you just like the effect and accept it.

Even such extreme unrealistic value of 85mm should not affect the visor though which is wider than that. So that points to the incorrect implementation of the visor view if one side glass width is calculated differently than the other, ie. not symmetrical. Ex. right eye view point is correct RX=centerX+IPD/2 while left one LX=centerX-IPD is not. Just example of how such error could look like.

Also make sure you're not using any mods, especially the one for the visor!

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Posted
9 hours ago, lj0076 said:

I agree with you, but I still think that the correct display of the visor should not depend on the IDP value.
Personally, I usually move around 85, because of the greater depth. Of course, it also depends on each model, each aircraft is different...

That's a crazy value, sorry. I have the IPD set to 62 in DCS, if I remember correctly, and it actually looks good, and in most modules the scale is fine (although there are exceptions, like the F-86, which has an oversized cockpit interior). The MiG-29, on the other hand, has an okay size. While we can set it to 85 and it might work, it's a completely unrealistic level.

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Posted

I understand you, IPD values are a separate discussion, I've been using 3D since the days of old monitors and the first versions of e-dimensional glasses... but I was just trying to report a detected model error here.
I tested what affects the shift in VR and it is the IPD setting.
The visor basically behaves like a helmet-mounted sight, where we have the option to choose which eye I want to see it on in the settings. This is not possible with the visor and it is set to the right eye by default.
Anyone with VR can replicate.
I was hoping that ED would take a look at this... 

1 hour ago, draconus said:

Měli byste si nastavit vlastní hodnotu RL IPD, jinak zkreslujete vnímání velikosti objektů, což způsobuje, že pohled je neskutečný. Ale je to v pořádku, pokud se vám efekt líbí a akceptujete ho.

Ani taková extrémně nerealistická hodnota 85 mm by neměla ovlivnit hledí, které je širší. To tedy ukazuje na nesprávnou implementaci pohledu na hledí, pokud je šířka jednoho bočního skla vypočítána jinak než na druhém, tj. není symetrická. Např. úhel pohledu pravého oka je správný RX=centerX+IPD/2, zatímco levý LX=centerX-IPD nikoli. To je jen příklad toho, jak by taková chyba mohla vypadat.

Také se ujistěte, že nepoužíváte žádné modifikace, zejména ty na hledí!

No, I don't use any modifications...
As a solution to the problem, I would see adding to the "special" tabs in the settings for the MiG-29A the same option as the helmet sight. Right eye, left, both...

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