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Snap Views


Go to solution Solved by Vakarian,

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Posted

Hi,

 

Where does MiG-29 Fulcrum save its snap views, I can't seem to reset the view. I tried deleting Snap View lua from saved games, and also snap view default but with no joy.

Anyone knows this?

  • Solution
Posted

Same place where all others are stored. Snip from my SnapViews.lua

 

SnapViews["MiG-29 Fulcrum"] = {
[1] = {-- player slot 1
	[1] = {--LWin + Num0 : Snap View 0
		viewAngle		= 96.995216,--FOV
		viewAngleVertical= 50.638279,--VFOV
		hAngle			= 0.000000,
		vAngle			= -9.729000,
		x_trans			= 0.079000,
		y_trans			= 0.008000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 1,
	},
	[2] = {--LWin + Num1 : Snap View 1
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[3] = {--LWin + Num2 : Snap View 2
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[4] = {--LWin + Num3 : Snap View 3
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[5] = {--LWin + Num4 : Snap View 4
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[6] = {--LWin + Num5 : Snap View 5
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[7] = {--LWin + Num6 : Snap View 6
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[8] = {--LWin + Num7 : Snap View 7
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[9] = {--LWin + Num8 : Snap View 8
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[10] = {--LWin + Num9 : Snap View 9
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[11] = {--look at left  mirror
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[12] = {--look at right mirror
		viewAngle		= 60.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= 0.000000,
		x_trans			= 0.000000,
		y_trans			= 0.000000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 0,
	},
	[13] = {--default view
		viewAngle		= 96.995216,--FOV
		viewAngleVertical= 50.638279,--VFOV
		hAngle			= 0.000000,
		vAngle			= -9.729000,
		x_trans			= 0.079000,
		y_trans			= 0.008000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 1,
	},
	[14] = {--default view - VR
		viewAngle		= 100.000000,--FOV
		viewAngleVertical= 0.000000,--VFOV
		hAngle			= 0.000000,
		vAngle			= -9.729000,
		x_trans			= 0.079000,
		y_trans			= 0.008000,
		z_trans			= 0.000000,
		rollAngle		= 0.000000,
		cockpit_version	= 1,
	},
},
}

 

Posted (edited)
6 hours ago, Vakarian said:

Same place where all others are stored. Snip from my SnapViews.lua

I tried deleting that file and repairing but it didn't work 😕 

did you alter your default view by any chance?

Edited by Furiz
Posted

When I delete SnapViews file in Saved Games FOV resets to 118 give or take, is that the default FOV?

 

And when I turn my head the picture becomes stretched around the edges. 


Screen_250928_113115.jpg

Screen_250928_113147.jpgScreen_250928_113151.jpgScreen_250928_113547.jpg

Posted (edited)
8 hours ago, Furiz said:

I tried deleting that file and repairing but it didn't work 😕 

did you alter your default view by any chance?

Yes I did as the default one was too far back in my case. IIRC after changing the default one, the entry appeared in the snapviews.lua file.

EDIT: I play on 3440x1440 resolution, so the FOV values might be a bit different than what you'd expect on 16:9 aspect ratio

Edited by Vakarian
Posted
18 minutes ago, Vakarian said:

Yes I did as the default one was too far back in my case

Aha ok, 

I was altering it as well cause of the same reason, but I didn't screenshot the default FOV, so when I deleted the .lua I thought it didn't reset. But I see now the default FOV is way back. I'll bring it closer and save then 😉

Thanks for clarification.

Posted

This was the same problem I had with the Fulcrum that took me 3 hours to figure out. In my head I thought it would be easiest to find and change the FOV in a LUA, but if you have never saved a snap view, you won't have a snapview.lua in the Saved Games folder to change.

You have to adjust and save the default snap view in game from 118 to something around 80-ish. The Fulcrum is the only module in DCS with this strange default FOV.

-Ryan

  • Like 1
Posted (edited)
3 hours ago, RyanR said:

This was the same problem I had with the Fulcrum that took me 3 hours to figure out. In my head I thought it would be easiest to find and change the FOV in a LUA, but if you have never saved a snap view, you won't have a snapview.lua in the Saved Games folder to change.

You have to adjust and save the default snap view in game from 118 to something around 80-ish. The Fulcrum is the only module in DCS with this strange default FOV.

-Ryan

I went with 100ish FOV but now the problem is the axis where the head camera is centered is now like 5cm in front of the HUD, so when you turn your head backwards you are looking at the eject lever right below you;)

This is now it looks like now when I look at the right back panel

Screen_250928_195505.jpg

I think they need to update this FOV.

Edited by Furiz
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