Phantom DCS Posted October 1 Posted October 1 Hello, failures one of the most realistic things that you can model. Sadly F16CM block 50 does not have any. Is it hard to model them? And another one: failures in Multiplayer i think there was failure option for "Client" planes in MissionEditor. Would be nice if there was failures for MulitPlayer. You know Mission where one of wing dont have ASI second HSI third have broken MFD etc. Thank you PhantomDCS 2
RubberDogSh1tOutOfHKG Posted Monday at 11:21 AM Posted Monday at 11:21 AM Can we at any point expect to get system failures implemented? When I look in the Mission Editor I can't find any option to fail random or specific systems. Is it planned for the future? 2
Raptordadgaming Posted Monday at 11:25 AM Posted Monday at 11:25 AM Unfortunately, I can't bring up my DCS to show you but there is an option to turn on random system failures. I'll screenshot/make a quick vid of it when able.
-=Shin=- Posted Monday at 11:29 AM Posted Monday at 11:29 AM Oh please dear Eagle Dynamics Team! System Failures for the F-16 would be SO AWESOME!!!! Hope you will bring that in future for us. Would be a great impact for trainings and missions! 2 Discord : vFS F-16 VIPER CLUB Squadron
Czar Posted Monday at 02:35 PM Posted Monday at 02:35 PM (edited) 3 hours ago, RubberDogSh1tOutOfHKG said: When I look in the Mission Editor I can't find any option to fail random or specific systems. There are system failures, but not preset/specific system failures by custom triggers. Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it. It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc. Edited Monday at 02:38 PM by Czar 1
Spartan111sqn Posted Monday at 03:21 PM Posted Monday at 03:21 PM 44 minutes ago, Czar said: There are system failures, but not preset/specific system failures by custom triggers. Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it. It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc. will we see the failures in the F-ACK page? or in the BIT?
Czar Posted Monday at 04:39 PM Posted Monday at 04:39 PM (edited) 1 hour ago, Spartan111sqn said: will we see the failures in the F-ACK page? or in the BIT? I don't think so. On the debrief screen you'll be able to see what has failed (able to filter out the list by 'failures' makes easier) or you'll have to diagnose it yourself. IIRC the Random System Failures is always off in multiplayer unless the mission designer has chosen to enable it, so you might never see a failure if you only play on open multiplayer lobbies and if that's governed by the mission settings. Needs a double check on that one. Edited Monday at 04:41 PM by Czar 1
Raptordadgaming Posted Monday at 08:26 PM Posted Monday at 08:26 PM Here is what it looks like in the mission editor page. It is under "Mission Options".
RubberDogSh1tOutOfHKG Posted 17 hours ago Posted 17 hours ago Yeah, I was hoping to have a bit more control over which failures I may add to the mission. Heatblur does a great job of adding system failures to their modules. A shame ED cant seem to do the same 1
OmasRachE Posted 17 hours ago Posted 17 hours ago Especially in a training context, being able to plan specific failures is crucial. Procedures like a flameout or electrical failure can be practiced most realistically that way. It would be nice if ED provided that — it can’t be that hard. Since there’s already a randomized failure mechanism, it should just be a matter of the user interface. 3
Czar Posted 11 hours ago Posted 11 hours ago 6 hours ago, RubberDogSh1tOutOfHKG said: Yeah, I was hoping to have a bit more control over which failures I may add to the mission. Heatblur does a great job of adding system failures to their modules. A shame ED cant seem to do the same ED modules has system failures.... just not programmed. 1
MAXsenna Posted 7 hours ago Posted 7 hours ago 4 hours ago, Czar said: ED modules has system failures.... just not programmed. If they released a list with "the IDs", they should be possible to be triggered by triggers, right?
Czar Posted 5 hours ago Posted 5 hours ago 2 hours ago, MAXsenna said: If they released a list with "the IDs", they should be possible to be triggered by triggers, right? I guess so, but that's beyond my ME and these items IDs knowledge. Given there is a random system failures, the values of: meantime between failures, probability for each failure point/item in the plane...etc.. are all hidden. It should be displayed and changeable from the options menu or some sort of "Hangar" sub menu like the "Special Tab" we have. The sim from Laminar has the best system and it is natively implemented. 1
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