Phantom DCS Posted October 1 Posted October 1 Hello, failures one of the most realistic things that you can model. Sadly F16CM block 50 does not have any. Is it hard to model them? And another one: failures in Multiplayer i think there was failure option for "Client" planes in MissionEditor. Would be nice if there was failures for MulitPlayer. You know Mission where one of wing dont have ASI second HSI third have broken MFD etc. Thank you PhantomDCS 3
RubberDogSh1tOutOfHKG Posted October 6 Posted October 6 Can we at any point expect to get system failures implemented? When I look in the Mission Editor I can't find any option to fail random or specific systems. Is it planned for the future? 3
Raptordadgaming Posted October 6 Posted October 6 Unfortunately, I can't bring up my DCS to show you but there is an option to turn on random system failures. I'll screenshot/make a quick vid of it when able.
-=Shin=- Posted October 6 Posted October 6 Oh please dear Eagle Dynamics Team! System Failures for the F-16 would be SO AWESOME!!!! Hope you will bring that in future for us. Would be a great impact for trainings and missions! 3 Discord : vFS F-16 VIPER CLUB Squadron
Czar Posted October 6 Posted October 6 (edited) 3 hours ago, RubberDogSh1tOutOfHKG said: When I look in the Mission Editor I can't find any option to fail random or specific systems. There are system failures, but not preset/specific system failures by custom triggers. Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it. It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc. Edited October 6 by Czar 1
Spartan111sqn Posted October 6 Posted October 6 44 minutes ago, Czar said: There are system failures, but not preset/specific system failures by custom triggers. Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it. It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc. will we see the failures in the F-ACK page? or in the BIT?
Czar Posted October 6 Posted October 6 (edited) 1 hour ago, Spartan111sqn said: will we see the failures in the F-ACK page? or in the BIT? I don't think so. On the debrief screen you'll be able to see what has failed (able to filter out the list by 'failures' makes easier) or you'll have to diagnose it yourself. IIRC the Random System Failures is always off in multiplayer unless the mission designer has chosen to enable it, so you might never see a failure if you only play on open multiplayer lobbies and if that's governed by the mission settings. Needs a double check on that one. Edited October 6 by Czar 1
Raptordadgaming Posted October 6 Posted October 6 Here is what it looks like in the mission editor page. It is under "Mission Options".
RubberDogSh1tOutOfHKG Posted October 7 Posted October 7 Yeah, I was hoping to have a bit more control over which failures I may add to the mission. Heatblur does a great job of adding system failures to their modules. A shame ED cant seem to do the same 1
OmasRachE Posted October 7 Posted October 7 Especially in a training context, being able to plan specific failures is crucial. Procedures like a flameout or electrical failure can be practiced most realistically that way. It would be nice if ED provided that — it can’t be that hard. Since there’s already a randomized failure mechanism, it should just be a matter of the user interface. 3
Czar Posted October 7 Posted October 7 6 hours ago, RubberDogSh1tOutOfHKG said: Yeah, I was hoping to have a bit more control over which failures I may add to the mission. Heatblur does a great job of adding system failures to their modules. A shame ED cant seem to do the same ED modules has system failures.... just not programmed. 1
MAXsenna Posted October 7 Posted October 7 4 hours ago, Czar said: ED modules has system failures.... just not programmed. If they released a list with "the IDs", they should be possible to be triggered by triggers, right? 1
Czar Posted October 7 Posted October 7 2 hours ago, MAXsenna said: If they released a list with "the IDs", they should be possible to be triggered by triggers, right? I guess so, but that's beyond my ME and these items IDs knowledge. Given there is a random system failures, the values of: meantime between failures, probability for each failure point/item in the plane...etc.. are all hidden. It should be displayed and changeable from the options menu or some sort of "Hangar" sub menu like the "Special Tab" we have. The sim from Laminar has the best system and it is natively implemented. 2
Phantom DCS Posted Tuesday at 08:06 AM Author Posted Tuesday at 08:06 AM On 10/23/2025 at 10:53 AM, Linx said: +1 All other ED modules have it. MIG-29 dont have it
Linx Posted Tuesday at 08:33 AM Posted Tuesday at 08:33 AM 25 minutes ago, Phantom DCS said: MIG-29 dont have it MiG-29 just came out in early access...
RogueSpecterGaming Posted Tuesday at 04:26 PM Posted Tuesday at 04:26 PM 7 hours ago, Linx said: MiG-29 just came out in early access... And the F16 just got out of EA this year. System failures will come but it will take time. And not all ED modules or third party modules have system failures modelled yet. That was a false statement you made. My PC: GPU-AMD 6800XT OC / CPU- AMD RYZEN 5800X OC / 32 GB RAM 3200Mhz / 1TB SSD / 2TB HDD / 500GB M.2 / Monitor: 34" Ultrawide Samsung 1000R Curve / WinWing F16EX HOTAS / TM Cougar MFDs / TM TPR Rudder Pedals / TrackIR5 / ICP
Raven (Elysian Angel) Posted Tuesday at 04:33 PM Posted Tuesday at 04:33 PM Perhaps ED is waiting for the new damage model to come to fast jets? This is purely speculation of course, but it would explain their apparent lack of progress in this matter. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 25H2 - VBS/HAGS/Game Mode ON
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