Jump to content

Recommended Posts

Posted

Go to external view while it is happening, and you can see why 😊

Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted

Thanks.

Thinking about it some more the 'bucking' is more to do with my joystick not being physically connected with the virtual aircraft. I guess FFB sticks might circumvent this; assuming they were powerful enough.

 

Posted
2 hours ago, Lixma 06 said:

I guess FFB sticks might circumvent this; assuming they were powerful enough.

I had to make a different profile especially for MiG-29 as this behaviour would rip the stick out of my hands: it is that violent. So I see the exact same thing you do (as per your video above) even though my physical stick and the virtual stick are indeed connected.

I had always heard the real MiG-29 has very strong stick forces so it's not a surprise that my Rhino needed some toning down, or the overheat-protection would turn on even while doing simple free flights and landing practice 🙂 

  • Like 1
Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted (edited)
1 hour ago, TotenDead said:

If only people flew the FC version of the plane, there would be like 95% less questions

I've been familiar with the behaviour of the Mig-29 since the super-sexy FM was introduced to the FC3 version, but I always thought the 'bucking' was simply down to an aircraft blessed with an excess of nose authority getting caught in a series of mini-stalls. It was only when I looked down yesterday and saw what the stick was doing that I realised there was another ingredient.

Edited by Lixma 06
Posted

It’s also why a FF and FC level modelling of the very same aircraft can still feel very different even though they both use PFM: the impact of FF system modelling is not to be underestimated 😊

  • Like 1
Spoiler

Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted
3 часа назад, Raven (Elysian Angel) сказал:

It’s also why a FF and FC level modelling of the very same aircraft can still feel very different even though they both use PFM: the impact of FF system modelling is not to be underestimated 😊

But... there is zero difference? Or is that animation of a stick is of importance? 

Posted (edited)

This is the "pitch kicker" designed to prevent inadvertent stall when the aircraft exceed the pitch rate or the AOA. 

Found in the flight manual, section AOA limiter. 

Edited by vctpil
Word correction

IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...