Lixma 06 Posted yesterday at 08:22 PM Posted yesterday at 08:22 PM In the video I'm holding constant back pressure on the stick - the movement you see is not mine. I haven't touched any AP/Damper settings, so why is the plane doing this?
Raven (Elysian Angel) Posted yesterday at 09:20 PM Posted yesterday at 09:20 PM Go to external view while it is happening, and you can see why Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
AeriaGloria Posted 23 hours ago Posted 23 hours ago The AOA limiter well move the stabilizer 2 or 15 degrees down depending on speed. When you are more then 2 degrees below limit the AOA limiter will shut off. Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Lixma 06 Posted 14 hours ago Author Posted 14 hours ago Thanks. Thinking about it some more the 'bucking' is more to do with my joystick not being physically connected with the virtual aircraft. I guess FFB sticks might circumvent this; assuming they were powerful enough.
Raven (Elysian Angel) Posted 12 hours ago Posted 12 hours ago 2 hours ago, Lixma 06 said: I guess FFB sticks might circumvent this; assuming they were powerful enough. I had to make a different profile especially for MiG-29 as this behaviour would rip the stick out of my hands: it is that violent. So I see the exact same thing you do (as per your video above) even though my physical stick and the virtual stick are indeed connected. I had always heard the real MiG-29 has very strong stick forces so it's not a surprise that my Rhino needed some toning down, or the overheat-protection would turn on even while doing simple free flights and landing practice 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
TotenDead Posted 11 hours ago Posted 11 hours ago If only people flew the FC version of the plane, there would be like 95% less questions 1
Lixma 06 Posted 11 hours ago Author Posted 11 hours ago (edited) 1 hour ago, TotenDead said: If only people flew the FC version of the plane, there would be like 95% less questions I've been familiar with the behaviour of the Mig-29 since the super-sexy FM was introduced to the FC3 version, but I always thought the 'bucking' was simply down to an aircraft blessed with an excess of nose authority getting caught in a series of mini-stalls. It was only when I looked down yesterday and saw what the stick was doing that I realised there was another ingredient. Edited 10 hours ago by Lixma 06
Raven (Elysian Angel) Posted 11 hours ago Posted 11 hours ago It’s also why a FF and FC level modelling of the very same aircraft can still feel very different even though they both use PFM: the impact of FF system modelling is not to be underestimated 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
TotenDead Posted 7 hours ago Posted 7 hours ago 3 часа назад, Raven (Elysian Angel) сказал: It’s also why a FF and FC level modelling of the very same aircraft can still feel very different even though they both use PFM: the impact of FF system modelling is not to be underestimated But... there is zero difference? Or is that animation of a stick is of importance?
vctpil Posted 2 hours ago Posted 2 hours ago (edited) This is the "pitch kicker" designed to prevent inadvertent stall when the aircraft exceed the pitch rate or the AOA. Found in the flight manual, section AOA limiter. Edited 2 hours ago by vctpil Word correction IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
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