Rex Posted yesterday at 12:47 AM Posted yesterday at 12:47 AM (edited) I don't fully understand scoring in multplayer. As it is, I get every single loss credited, but about 1/3rd of my kills, and every "ambiguous" kill goes against me. I mean 100%. For instance (and these are WW2 Normandy 2.0 examples) , an opponent is flying straight at me and we're both shooting at each other ... before colliding head on and exploding. I get a death, my opponent gets a kill and a death. Or I get strafed on the tarmac while waiting to take off ... I get a loss, opponent gets a kill. Okay, makes sense. I return the favor and strafe the opponent on the tarmac, leaving him a smoking pile of rubble ... I get no kill. I shoot down a bomber, but another another bomber shoots me to pieces and I bail. 1 loss, no wins. Even in straight-out, I shoot the opposing plane, it goes down in flames, I see it crash ... sometimes I get the kill, often I don't. I don't get it ... It's like the phase of the moon has to be just right or something. The scoreboard never misses a loss, though. Oh no. No, no. If I sneeze during a maneuver I get a freaking loss. Suddenly the scoreboard knows how to react with immediate pinpoint accuracy. It's a miracle! I fly the Bf-109, it almost feels like an Allied vs Reich thing. I mean, during the war there were over 100 German pilots with over 100 kills, but the best Allied pilot had 40, and the #4 guy was already down in the 20s. Maybe this is DCS's way of giving them a fighting chance. The Allies just have to look at us cross-eyed and they get a kill but apparently we have to follow them down, go to their crash site, pull out a stethoscope, and verify expiration for us to get one. At first I thought I was just being paranoid, or being a whiner (which I'm sure can happen from time to time), but this week I paid close attention and it's overt and obvious. Does anyone know what the general rule is for kills in MP? For instance, in a head-on mutual-obliteration crash, who is supposed to get kill-credited? Edited yesterday at 12:50 AM by Rex 1 Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | Pimax Crystal OG | 49" Samsung 5120x1440 @ 120Mhz TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB for Warbirds | Track IR | Cougar MFD x 2
Kang Posted yesterday at 10:06 AM Posted yesterday at 10:06 AM It does not always make sense, but here are a few things for your consideration: 1. Planes on the ground are notoriously tricky because the logic deciding when the plane is actually destroyed doesn't always trigger there, as there is no final impact. You need either an explosion, a pilot kill or have your opponent eject, to have a kill counted. In other words: people who just remain seated in their wrecked up plane can screw you over here. 2. Head-ons are a bit of a crap-shoot anyway, and doubly so here. The same logic applies, in that your opponent having a singular lucky hit in your forehead will grant him a kill, even if you are both equally dead. You cannot collect on kills once you are legally dead, so only one of you gets a kill. 3. Some multiplayer servers don't actually have a full scoreboard going. It is possible that only losses are counted as well. 4. I don't know what to tell you, why should the - arguably not very important - bit of the multiplayer scoreboard, out of all things, work without bugs? 1
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