pastranario3 Posted October 31 Posted October 31 https://forum.dcs.world/topic/380838-fa-18c-visor-glitch-vr/#findComment-5712562
Draken35 Posted October 31 Posted October 31 (edited) 1 hour ago, Raven (Elysian Angel) said: It depends on which headset you use. On my Varjo Aero it renders perfectly, but it's a headset with a rather large physical "nose gap" that some people find annoying. So the problem is the rather large physical differences between different headsets, making a "one size fits all" solution for visors challenging. This will affect any module that uses a JHMCS (the upcoming F-15C as well for example), as you need the visor for the symbology. When flying MiG-29 users who don't like the visor can simply flip it up (or rather, not flip it down as it's up by default) and they don't lose anything. Absolutely correct! I use a Quest 3 and have no issue with the visor but the where the center of any JHMCS is too high for me. With the amount of possible different combinations of headsets, single and multiple monitors and particular user settings and resolutions out there, a "one size" kind of approach will never "fit all". Of course, that same combinations of hardware and software setting make the generalization of comments like "it doesn't work well for VR" (just an example, since I fly only in VR) absurd. What doesn't work well from one user might be perfect for others. Options about configuring these features is what we all need. It is definitely a challenge for the dev team. Edited October 31 by Draken35 1
niru27 Posted October 31 Posted October 31 6 hours ago, Lange_666 said: It's a lot closer to reality now in VR instead of the 2D version where it's more on/off. A lot of people want their sim to be as close to reality as it can get until they are annoyed by something and then all of a sudden it's not so needed any more. It can be as real as you want it: if YOU want it, enable the option. For others with headsets where the gap is glaringly visible, give them the option to fill in that gap, and remove the top "mask". Just like how there's an option for: Disabling super carrier deck crew Enabling HMD rendering for both eyes Using a non FFB device with non-FCS jets Setting custom curves on axes I could go on, but you get the point. Gameplay/hardware issues should supercede "reality". Nobody is after your slice of the pie. Some don't even like pie. 5 hours ago, Draken35 said: Absolutely correct! I use a Quest 3 and have no issue with the visor... I'm not too knowledgeable with headsets, but it seems that this issue depends on binocular overlap: if it's too low, you won't even see that nose gap 1
jaylw314 Posted Saturday at 10:50 PM Posted Saturday at 10:50 PM (edited) On 10/31/2025 at 11:05 AM, niru27 said: I'm not too knowledgeable with headsets, but it seems that this issue depends on binocular overlap: if it's too low, you won't even see that nose gap As a funny aside, it also depends on where you're looking. Your FOV is significantly affected by where you're looking, your pupil translates almost a centimeter when looking left vs right. Fairly significant when the lens is almost up against your eyeball. In my headset, I can see the gap clearly when looking straight ahead, but if I look at it with either eye, it's suddenly outside my FOV and I couldn't see it, which made me think I was imagining it initially Edited Saturday at 10:50 PM by jaylw314
Kreutzberg Posted Sunday at 06:08 PM Posted Sunday at 06:08 PM I completely agree that a toggle would be useful. I don't see it specifically mentioned, but the AH-64 Apache already has precisely this capability with an "IHADSS monocle visible" toggle box--it could be just like that. 2
niru27 Posted Sunday at 08:41 PM Posted Sunday at 08:41 PM 21 hours ago, jaylw314 said: I can see the gap clearly when looking straight ahead, but if I look at it with either eye, it's suddenly outside my FOV and I couldn't see it, which made me think I was imagining it initially Haha I had the same experience 1
Bones1775 Posted yesterday at 07:56 PM Author Posted yesterday at 07:56 PM On 10/31/2025 at 2:50 AM, Lange_666 said: You can't turn it off, not for the F-16 either. You can only move it up down. In 2D you get a clear view with either the visor up or down, makes it look like you can turn it on/off. In VR it's different. Topic poster is talking about the VR implementation where, unlike in 2D, you can see the edges of the visor, the nose gap and the fixation on top of the helmet. Depending on how the different headsets visualize this, it can be distracting. the op uses 2d but also uses multiple screens and this is what i see. i also don't see a need for it in game personally.
Gaudin77 Posted 4 hours ago Posted 4 hours ago (edited) The fixation of the visor being visible in VR is an absolute disaster (at least in my view) and should be made optional. Who tested this before putting it live? Probably nobody flying in VR... I'm not flying the 18 in pve anymore, and for formation stuff we (some of us) put on the NVG - we look stupid, but we don't have the fixation thing in the way... Pimax Crystal Light is my headset, if anyone is interested Edited 4 hours ago by Gaudin77
Vlamgat266 Posted 2 hours ago Posted 2 hours ago 22 hours ago, Bones1775 said: the op uses 2d but also uses multiple screens and this is what i see. i also don't see a need for it in game personally. I have this exact setup as well, this is so stupid for multiple screens.
Canada_Moose Posted 1 hour ago Posted 1 hour ago (edited) This visor thing being made mandatory is ridiculous. There is now a nose gap visible which adds a secondary virtual nose gap to the actual nose gap of my VR headset completely ruining the experience. The tint is a waste of time as well and also now if you toggle the visor off it just gets pushed up where some other part of the visor is now blocking my view and the helmet sight disappears. On top of all this, when the visor is up, some kind of faint outline of a rectangle is visible in the view area. This isn't real life. Its hard enough to see in computer game as it is compared to real life without the need to darken everything with a fake tinted visor! I get the idea but this is completely unneeded and a total waste of development time. Please give us an option to remove. I hate it. Edited 1 hour ago by Canada_Moose
Recommended Posts