Art-J Posted November 23 Posted November 23 Does any of you gentlemen with less than "latest and greatest" hardware notice serious performance degradation of WWII version of Marianas when trying to fly low above terrain? I recall a couple of posts on the subject and even Reflected commented on it in his recent campaign teaser video, but I wonder what's really taxing GPUs so hard whenever one tries to fly exactly below 1000 ft AGL at any given spot. I don't think it's infractructure, 'cause there's less of it compared to modern version. I was thinking about trees, but even when I got them temporarily replaced with modded ones from Taz (modern Marianas version), there was no improvement. My old RTX3070 runs out of VRAM immediately on this map (fair enough with only 8 gigs) and it would be easy to say "VRAM is to blame", BUT... modern version uses up even more VRAM - and it still runs butter smooth compared to WWII one. Same for Nevada low above Vegas. What gives then? Some lousy LOD transitions? Terrain textures resolution? True, if I switch them to lower setting, the map will run smooth, but again, any other map I own runs smooth with them on "high" , even when textures are spilling over to system RAM. Let me show how things look on my PC below: 1) First screen shows how my Ctrl PrtsScr graphs on WWII version look like above 1000ft AGL - both are smooth and I can maintain V-synced 60 fps easily. 2) Second screen shows what happens when I get below 1000 ft - frame time becomes jittery and fps goes down the drain, jumping between 45 at best and 25 at worst. 3) 3rd screen shows for comparison how graphs look like on Marianas modern version - VRAM consumption is even higher and yet, the map still runs smooth. 4) 4th screen show my gfx settings. While we're at it - what does the "T" parameter means in top graph, the one after fps? In WWII version It seems to be about 10 times lower on average compared to other maps, maybe that tells something? 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
MigratoryBird Posted November 23 Posted November 23 I also remember bad performance on this map flying low level over inland portions....... ....I was of the impression that is was even worse than modern day Marianas. I have 64 Gb of RAM and 5060 Ti 16GB VRAM .....maybe that helps to know , because VRAM alone does not seem to be the limiting factor here. ( for example I can run Cold War Germany Map flying over Berlin just fine ....)
BJ55 Posted November 23 Posted November 23 T: time in seconds from when it started monitoring. Same horrible performance here, above Rota GPU load is 99%, without shadows and using medium textures goes to 80%, changing LOD, time or weather has little to no effect. P-51D takeoff pratice quick mission above Kagman is a little better, with high settings GPU is at 85%... TTI unplayable! I7-12700F, 64GB DDR4 3200MHz, Asus Z670M, RX 9070 XT 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro
Holbeach Posted November 24 Posted November 24 (edited) I have the same problem, but only with the Corsair. Sudden frame drop to 20fps, same as Falklands. My cure for this is also the same. Reduce 'Unit Texture' (not 'Terain Texture), to Medium. This gives a minimum smooth 42fps at jungle tree top height. 80 at alt. .. Edited Tuesday at 08:18 AM by Holbeach ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Art-J Posted November 24 Author Posted November 24 Thanks for the feedback. The problem might be ground-textures related then, although it's not strictly about VRAM usage in itself (?). I'm puzzled about what the actual culprit is, because these textures do not look THAT much better and more detailed compared to modern Marianas ones. I wonder what their resolution and compression method is. I'm not at home, however, so can't investigate further at the moment. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
peachmonkey Posted November 24 Posted November 24 I tried flying on this map when it was released, and then couple of weeks later after some minor update and the performance is abhorrent on it in VR (4090 with 98003xd). Haven't touched it since.
Stele Posted Saturday at 01:00 AM Posted Saturday at 01:00 AM I've tried adjusting to the bare minimum in VR with a similar PC specs you have. Flying over just Rota caused a massive FPS drop down to 30 FPS. Runs slightly better when I drop Textures and Terrain Textures to their lowest settings.
Art-J Posted Saturday at 07:18 AM Author Posted Saturday at 07:18 AM (edited) Took a quick peek into vfstextures zip to compare individual file sizes with modern Marianas. Trees and bushes seem to be similar actually but normal maps for example are approx. four times bigger each. Could it be the culprit? I'm not knowledgeable enough but I wonder if it's not another case of unoptimized size and compression which could be at least modded, like some guys did with cockpit textures for Apache and other recent ED modules. I'm picking up a new GPU today (courtesy of meager promo at black friday LOL) so maybe it will brute-force through the problem but we shouldn't have to do that when visuals on this map are not dramatically different from modern version. Edited Saturday at 07:23 AM by Art-J 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Doughguy Posted Saturday at 08:22 AM Posted Saturday at 08:22 AM 1 hour ago, Art-J said: Took a quick peek into vfstextures zip to compare individual file sizes with modern Marianas. Trees and bushes seem to be similar actually but normal maps for example are approx. four times bigger each. Could it be the culprit? I'm not knowledgeable enough but I wonder if it's not another case of unoptimized size and compression which could be at least modded, like some guys did with cockpit textures for Apache and other recent ED modules. I'm picking up a new GPU today (courtesy of meager promo at black friday LOL) so maybe it will brute-force through the problem but we shouldn't have to do that when visuals on this map are not dramatically different from modern version. very possibly so. bigger file size, more mb your gpu has to handle. with all the ultra high detal textures bein pumped into dcs, high detailed ground objects dont make too much sense for an air sim. it could be uncompressed, wrongly compressed and just too large texture files. changing them for smaller ones will have an effect. https://sr-f.de/
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