Ryback Posted October 8, 2009 Posted October 8, 2009 (edited) Hi, here I have some little art... Best wishes, TOM Well that looks good no doubt.. But i would like to point actually few things in order to answer "my" questions in the head and at the same time -may be- give some user opinion.First of all, about the skins:They are actually quite good, so good as a starting point for new skins -actually a template would be the best option- but as color they are too light,or "hell" as you say in german.Actual F-15's are darker,close to gun grey.Your color make it look like used F-15D(F-15C with WSO) which is of course my opinion.Second thing is the animations:Stock model has the animated intakes which we can see clearly moving with the throttle..Yours doesn't..I see no animation of rudders.I don't know if just me, but brakes,canopy,gear and flap animations are quite good and i was little surprised to not see these two. I don't know if you didn't make them on purpose..Third thing:Not specific on your model mostly a general question.I see no afterburners, which i suppose removed because of the positioning.As i do not know anything about modelling now the question:Is it too hard to position the afterburners and the smoke coming out of the exhaust.. I am really curious about this because it works like charm on the 3GO SU-27 model. I must say i'm really lookin' forward to the evolution of this model. And regarding the color subject here is an example image..Best regards. Image taken from airforceworld.com Edited October 8, 2009 by Ryback
TOMCATZ Posted October 8, 2009 Author Posted October 8, 2009 (edited) Hi 4c, many thanks for your good critics. The reason I didn`t animate the rudders and intakes was simply that I believed that noone will realize it as well. Although I builded them as seperated useable parts- So I think I have to animate these sections. As for the colours: I startet with original photos about StrikeE`s over Iraq and Afghanistan . I cutted a small part of coulor away from these photos and used it as backround for my textures. The result was a complete desaster `course in LOMAC it looks like "black". So I had test with different notes to got it nearly the real look. To make it darker should be a simple operation. The biggest problem is really the smoke and afterburner course the positions are hardcoded and I`m not be able to set them right. So my only option was to make the afterburner neutral - Well, I`de never like the burner in LOMAC. I really hope that ED will make it possible to set that thinks some day. One more time: Thanks a lot and I`ll see what I can do for right. My very best wishes, TOM Edited October 8, 2009 by TOMCATZ Born to fly but forced to work.
czarnyolek Posted October 8, 2009 Posted October 8, 2009 You can always add afterburner as a part of the model using arguments for animation. See Jas-39 gripen mod wich is based on mig-29g but have one afterburner cone instead of migs two :) Just ask Tigrou, he is a nice guy ;)
Leonski Posted October 8, 2009 Posted October 8, 2009 Hi, here I have some little art... Best wishes, TOM Where did you get that KC-10 skin? McDonnell Douglas ✮ F-15C Eagle ✮ // USAF 2012 // Raytheon Trophy HD
Ryback Posted October 8, 2009 Posted October 8, 2009 Hi 4c, many thanks for your good critics. The reason I didn`t animate the rudders and intakes was simply that I believed that noone will realize it as well. Although I builded them as seperated useable parts- So I think I have to animate these sections. As for the colours: I startet with original photos about StrikeE`s over Iraq and Afghanistan . I cutted a small part of coulor away from these photos and used it as backround for my textures. The result was a complete desaster `course in LOMAC it looks like "black". So I had test with different notes to got it nearly the real look. To make it darker should be a simple operation. The biggest problem is really the smoke and afterburner course the positions are hardcoded and I`m not be able to set them right. So my only option was to make the afterburner neutral - Well, I`de never like the burner in LOMAC. I really hope that ED will make it possible to set that thinks some day. One more time: Thanks a lot and I`ll see what I can do for right. My very best wishes, TOM gern geschehen!You're welcome! Actually the "gun grey color" is quite easy.I do my own skins for years now-i never release them i don't know why- i used the color for F-15C and now for your model..I still could't find time to undertstand the mapping exactly an correcting the fonts on the skin but here is how i came up as WIP.May be that can help:
diveplane Posted October 14, 2009 Posted October 14, 2009 did you improve the kc10 nav lights? https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Aeroscout Posted October 14, 2009 Posted October 14, 2009 Is it a whole new KC-10 model? DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
TOMCATZ Posted October 14, 2009 Author Posted October 14, 2009 Yes -it is. But low poly. (very low poly) Born to fly but forced to work.
Leonski Posted October 14, 2009 Posted October 14, 2009 Yes -it is. But low poly. (very low poly) but where did you get the skin of KC-10? McDonnell Douglas ✮ F-15C Eagle ✮ // USAF 2012 // Raytheon Trophy HD
rattler Posted October 14, 2009 Posted October 14, 2009 Hi: I think you can get that skin from lockonfiles.com or one close to it. I used 2 skins and patched this together. This is not the dark gray as you saw but rather the combination of the 2 KC10 skins from lockonfiles.com. [ATTACH]32302[/ATTACH] [ATTACH]32303[/ATTACH] Rattler
Thunderbird Posted October 15, 2009 Posted October 15, 2009 Yes -it is. But low poly. (very low poly) where can i get this F16? does it has floating wheels issue?
Thunderbird Posted October 15, 2009 Posted October 15, 2009 Hi, thanks. Here I have some pics: My best wishes, TOM The damage look real, how u get that, i see in my game the graphic is not like this
TOMCATZ Posted October 15, 2009 Author Posted October 15, 2009 Hi, well- These are all my mods: LockOn4Ever http://www.virtual-jabog32.de/index.php?section=downloads&subcat=20&file=1080 F-15StrikeEagle F-16+KC-10ATanker http://www.modern-air-combat.de/index.php?board=91.0 all available here but I don`t want to chrush your work:smilewink: My very best wishes, TOM Born to fly but forced to work.
Thunderbird Posted October 16, 2009 Posted October 16, 2009 does it have floating wheels issue on the runway
Lotham Posted October 16, 2009 Posted October 16, 2009 Hi, well- These are all my mods: LockOn4Ever http://www.virtual-jabog32.de/index.php?section=downloads&subcat=20&file=1080 F-15StrikeEagle F-16+KC-10ATanker http://www.modern-air-combat.de/index.php?board=91.0 all available here but I don`t want to chrush your work:smilewink: My very best wishes, TOM Wow ! You rox again and again !!! That's beautiful and your link is already in my bookmarks !!! Thx a lot !!!! Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC]
rhino Posted October 16, 2009 Posted October 16, 2009 I just had the pleasure to d/l the new mod of our friend Tomcatz, in this case the F-16C w/ the KC-10A. Well, to my surprise the KC-10 has a boom opr in the back and you can even take a good look at him. Excellent work, even new turbofans w/ rotating blades. Now I was personally interested in the tanker and didn't install the F-16C yet, to be frank. In my opinion, a great shot! Thx Tomcatz for the excellent work. rhino [sIGPIC][/sIGPIC] Win7 Home Premium 64bit, Intel Core i5-760 (2.8-3.33), GigaByte GA-P55-USB3, be quiet PurePower BQT L7 530W ATX23, CoolerMaster CM690II Adv, LG GH22LS, HD 500GB WD5001AALS, 6 GB Kingston 1333-999 Blu, Sapphire 1GB HD5850 Vapor-X OC, Scythe Yasya SCYS-1000, display LG E2350VR-SN 23"
TOMCATZ Posted October 16, 2009 Author Posted October 16, 2009 (edited) Thanks, thanks a lot. As I sad- absolutly low poly. Although I love my Viper:joystick: Cya, TOM Edited October 17, 2009 by TOMCATZ Born to fly but forced to work.
rattler Posted October 21, 2009 Posted October 21, 2009 Tom I can't get the viper to fly!!? the KC-10 is awesome, great work. Love the detail on the viper. Now if you can give me some idea as to why it will not fly. I tried changing the Meinit.xml file but no go. Even when I have player on it in the mission editor , it will not allow me to fly. It does appear but in AI only. I am missing something that I can't zero in on so would appreciate some help on the install method. I have lots of other mods in like terrain and a lot of skins for AI's and Hauf landing lights etc. Using FC. Really nice work Tom, enjoying the F-15strike eagle to the max.:thumbup::thumbup:
TOMCATZ Posted October 22, 2009 Author Posted October 22, 2009 Hi, you can do following: Open the "Meinit.xlm" with normal Windows Editor and search for "F-16C". You`ll find some datas about the weight, fuel and so stoff like that. Somewere in these datas you can find the entree: " human cockpit:"no" ". Switch that "no" into a "yes" and thats all. You can do it for all aircrafts but you allways have the thrust of two Su27 engines and the weight of the aircraft you want to fly. So specially the F-16 will have to much power :crazy:. But well- Mach2.2 in 1000feet level trough the mountains... Born to fly but forced to work.
Vekkinho Posted October 22, 2009 Posted October 22, 2009 Hi, you can do following: Open the "Meinit.xlm" with normal Windows Editor and search for "F-16C". You`ll find some datas about the weight, fuel and so stoff like that. Somewere in these datas you can find the entree: " human cockpit:"no" ". Switch that "no" into a "yes" and thats all. You can do it for all aircrafts but you allways have the thrust of two Su27 engines and the weight of the aircraft you want to fly. So specially the F-16 will have to much power :crazy:. But well- Mach2.2 in 1000feet level trough the mountains... You can always increase Vipers weight in MEInit too...;) [sIGPIC][/sIGPIC]
rattler Posted October 22, 2009 Posted October 22, 2009 Thanks Guy's: I did that but still no go. Will try again. Do I have to have the F-15E installed? Rattler:thumbup:
Azrayen Posted October 22, 2009 Posted October 22, 2009 You can always increase Vipers weight in MEInit too...;) Yes you can... but it won't change anything in flight, it's just about the data prompted in the ME ;)
Vekkinho Posted October 22, 2009 Posted October 22, 2009 Yes you can... but it won't change anything in flight, it's just about the data prompted in the ME ;) That's a shame! [sIGPIC][/sIGPIC]
rattler Posted October 23, 2009 Posted October 23, 2009 Tried again but it only shows under Turkey as a playable F-16C and it will not show. It is visible in the mission editor but when you fly the mission track, it will not show. Does not change the F-16C under U.S., stiil shows as an AI not flyable. Tried every combination in the Meinit.xml file for both the F-16A and the F-16C and no go. Using with the F-15E mod. . Too bad. Love the look!!!! Rattler
Ryback Posted November 2, 2009 Posted November 2, 2009 Tried again but it only shows under Turkey as a playable F-16C and it will not show. It is visible in the mission editor but when you fly the mission track, it will not show. Does not change the F-16C under U.S., stiil shows as an AI not flyable. Tried every combination in the Meinit.xml file for both the F-16A and the F-16C and no go. Using with the F-15E mod. . Too bad. Love the look!!!! Rattler There are somehow two F-16C's in MEINIT.xml.Check the human cockpit quotes put both to yes..Then it will work.At least that's what happened to me. Hope that helps.
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