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Posted (edited)

Lucky,

If you want the high grainy texture that is applied to the lowest "noise" of the land to be incorporated into the runway textures, you can make the runway texture a land-class as part of the lsa2 file.

 

Of course, you would need to carry this into the low LOD land .lsa2, as well.

 

Then apply your runway as normal in the .sup file with an invisible .tga texture. This should also work on sloping surfaces where the runway is at an incline/bumpy.

 

You could still leave the yellow and black taxi .tga textures as a supplementary overlay.

 

It will use the same amount as vertices as the standard .sup technique with higher res appearing textures and give an overall unified appearance.

 

building1.jpg

 

Just an idea.

 

Pigboy out :)

Edited by Hawg11

Dave "Hawg11" St. Jean

Posted
Not in a digital world ;)

 

well they are actually curved in F4... it's just a texture, why couldn't they use texture that has curved lines instead of bits of texture files with straight lines?

 

That is one thing I find ugly about current LockOn/BS and I am pretty sure can be done better

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Good to know hawg. I'll give that a shot.

Kuky, currently the lines are seprate polygon pieces that actually bend and thus count towards the polygon count. But using a square tga texture with an alpha channel might achieve this...I'll look into it.

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

Posted

it looks very good.

i wonder about the resolution.

 

but it looks nice so far.

has he touched the hangars too?

they look nice.

i had some textures done too, when it was still only a max file on my comp, as you can remember, but as you can rember, there was alot of confusion in our team. this might be one reason why this all slowed down and people lost interest, unfortunatly.

Posted
Good to know hawg. I'll give that a shot.

Kuky, currently the lines are seprate polygon pieces that actually bend and thus count towards the polygon count. But using a square tga texture with an alpha channel might achieve this...I'll look into it.

 

thanks, that is actually exactly what I had in mind...

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

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