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Posted

beautiful screens there bud. MORE PLEASE :D

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted

nice. NOW MORE :P lol! amazing bud...saved them all. :D

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted

Has anyone noticed.. the shadows are not jaggy like before...

or is it my sight is going?

 

stefostef can you do a quick post of a external view of the 15 (thi is what I remember best).

Since there is size limitation here, just drop it on the UBI forum..

 

DMUT? what do you think of doing a screenshots thread for here?

Thanks,

Brett

Posted

The shadow on the fuslage near the rudder is there but hard to make out.

I was thinking more of shadow from the tail onto the body of the craft....

 

The shadow was always jaggy, reguardless of your AA settings....(in 1.0x)

 

If you don't mind can you repost with the suggested view point?

 

BTW what is your settings? (lomac and vid card setting)

Thanks,

Brett

Posted

The shadows are still quite jaggy (no difference there).

 

However, the SU-25T model seems to "present" the shadows better. For instance, there doesn't seem to be any anomolies or anything like that as there is on the plain-jane SU-25 in certain areas.

Ark

------------------

Windows 10 Pro x64

9900K @ 5ghz

Gigabyte Aorus Master Z390

32GB G.Skill Trident Z RGB CAS 14

EVGA RTX 2080 Ti Ultra XC2

256gb Samsung 869 Pro (Boot Drive)

1TB - Samsung 970 EVO Plus

Seasoninc 1000w Titanium Ultra PSU

34" ASUS PG348

Posted

This makes me wonder now...(maybe someone from ED cares to comment)...

We were informed a bit ago, that it was a DirectX8 issue and not a LockON issue.

So how was it overcome (reduced?) with the SU-25T?

 

Just curious......................

Thanks,

Brett

Posted

well i post three of them and i realize that the sun was in front

 

i will try with another angle

 

my spec are

 

Soltek EQ3801 M total power 250watts

Athlon 64 3400+ xp SP2 1go pc 3200

X800 PRO Gigabyte GV-R80P256D

Audigy2ZS( drivers beta OpenAL 1.0)

2 dd maxtor 160go sata 150 in raid 0

 

Track-ir 3

Saitek X45

 

 

running it at 1280x1024 all setting to high x6 x16 with catalyst 5.4

Posted
So how was it overcome (reduced?) with the SU-25T?

That is because Su-25T has more polygons.

How to draw the shadow in one polygon is depending on DirectX.

But the polygons increase more, the sizes of the polygons become smaller and the defect can be seen less.

It's like sanding a surface. Finer file, finer face.icon_pai.gif

TekaTeka from Japan

[sIGPIC][/sIGPIC]

Visit my site Beyond Visual Range.

  • 2 weeks later...
Posted

Nice pic ..man i just love this sim

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

Posted

This should be the new screenshot thread!

Posted

Love those shots stefostef, went through the ones on the ubi forums to while at uni, some excellent stuff. I still can't believe the settings you run on with your specs!!! impressive.

Can u show some more with the counter up please??

cheers

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