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Posted (edited)

hi all. I'm making progress. I have created a file .lsa2 and .cdds. I created a mission at coordinates indicating the tutorial. I will try to increase the resolution of textures. what you see below is my city, Seville (Spain). This example with 512x512 resolution in every 10x10 km.

dcs-bs_sevilla.JPG.4bf79cd849b41b7a665687af443cde25.JPG

Edited by trujillostm
Posted (edited)

I think 10 x 10 km in 4096 x 4096 px is very good resolution.

More examples here, from Cockpit.

Look at the shkval... you can see the texture.

dcs-bs_sevilla_6_4096x4096.thumb.jpg.c38f823edc6aa5d0d5f5073244144f21.jpg

dcs-bs_sevilla_7_4096x4096.thumb.jpg.f09a14be85e43a0b297d635daf025be0.jpg

dcs-bs_sevilla_aeropuerto_4096x4096.thumb.jpg.88e37b843fd9dc0b9e4416e4ff7246ea.jpg

Edited by trujillostm
Posted

Nice progress Trujillostm, however altimeter in the pit indicates 650m but general feeling of height appears tells we're higher than that, can You explain why, by looking at the terrain, do I feel the helo is higher?!

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Posted (edited)

The ground is lower, I have to fix it, but respect the proportions of the texture of reality. In the other example that attachment, I use textures 8192x8192 pixels, about 1 m / px I get in Spain.

dcs-bs_sevilla_8_8192x8192.thumb.jpg.f40b5065710aeafa4a617d47a78f7f9f.jpg

dcs-bs_sevilla_9_8192x8192.thumb.jpg.ad586d752753580e1e6a14394c32b128.jpg

dcs-bs_sevilla_10_8192x8192.thumb.jpg.4cf626cee263b175fb3582853f172e6b.jpg

Edited by trujillostm
Posted

In Spain, PNOA is the last scanning of aerial photography, for public access.

I don't know in Portugal...

I will test with 8192x8192 resolution in all scenery, in all 10x10 km squares.

My computer is very 3D prepared, because of it I will create some texture packs, with other less resolutions for other basic computers...

I want to create on ModMan...

Posted
More examples...

Resolution of 2048x2048 and 4096x4096 in every 10x10 km square.

 

Included this photoscenery the Mesh (land.lsa2) ? Or just simple plane scenery this ? :music_whistling:

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Posted

I respect your work trujillostm but can't be it much more detailed? It looks really fuzzed ;]

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Posted (edited)

I'm looking for terrain.

For now I'm researching the textures.

 

Here, a great scenery of 30x30 km. of Seville (Spain).

A low fly over the terrain.

dcs-bs_sevilla_11.thumb.jpg.bfe1793a37cda408a3ed775752915b4c.jpg

dcs-bs_sevilla_12.thumb.jpg.733eca7e961aabd007ac142a9c5f8584.jpg

Edited by trujillostm
Posted

well done on your work so far. :thumbup:

this is really good progress

 

forgive me, not up on this stuff but as i understand with a little skill

we can now turn anywhere in the world into a lockon map?

Posted

Great stuff! Keep going, this will be a great mod!

 

I do agree with significant, for a better effect, you should try and alter the colors of the photo textures.

Posted
hi all. I'm making progress. I have created a file .lsa2 and .cdds. I created a mission at coordinates indicating the tutorial. I will try to increase the resolution of textures. what you see below is my city, Seville (Spain). This example with 512x512 resolution in every 10x10 km.

 

 

Looks excellent mate, kinda like Tileproxy. What tutorial did you use to make this? I'd like to spend some time maybe making some terrain.

Posted

Maybe to early to ask, but does ABRIS show correct coordinates too for this terrain (latitude and longitude)? If not, can this me modded as well?

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