trujillostm Posted November 19, 2009 Posted November 19, 2009 (edited) hi all. I'm making progress. I have created a file .lsa2 and .cdds. I created a mission at coordinates indicating the tutorial. I will try to increase the resolution of textures. what you see below is my city, Seville (Spain). This example with 512x512 resolution in every 10x10 km. Edited November 19, 2009 by trujillostm
trujillostm Posted November 19, 2009 Author Posted November 19, 2009 More examples... Resolution of 2048x2048 and 4096x4096 in every 10x10 km square.
trujillostm Posted November 20, 2009 Author Posted November 20, 2009 (edited) I think 10 x 10 km in 4096 x 4096 px is very good resolution. More examples here, from Cockpit. Look at the shkval... you can see the texture. Edited November 22, 2009 by trujillostm
Vekkinho Posted November 20, 2009 Posted November 20, 2009 Nice progress Trujillostm, however altimeter in the pit indicates 650m but general feeling of height appears tells we're higher than that, can You explain why, by looking at the terrain, do I feel the helo is higher?! [sIGPIC][/sIGPIC]
trujillostm Posted November 20, 2009 Author Posted November 20, 2009 (edited) The ground is lower, I have to fix it, but respect the proportions of the texture of reality. In the other example that attachment, I use textures 8192x8192 pixels, about 1 m / px I get in Spain. Edited November 20, 2009 by trujillostm
Pilotasso Posted November 20, 2009 Posted November 20, 2009 Looks promissing. JUst remeber to add the small rectangle to the left of spain. :D Maybe someday when F-16 and F-18 DCS modules arrive... :D .
trujillostm Posted November 21, 2009 Author Posted November 21, 2009 In Spain, PNOA is the last scanning of aerial photography, for public access. I don't know in Portugal... I will test with 8192x8192 resolution in all scenery, in all 10x10 km squares. My computer is very 3D prepared, because of it I will create some texture packs, with other less resolutions for other basic computers... I want to create on ModMan...
HUAF-074 Posted November 21, 2009 Posted November 21, 2009 More examples... Resolution of 2048x2048 and 4096x4096 in every 10x10 km square. Included this photoscenery the Mesh (land.lsa2) ? Or just simple plane scenery this ? :music_whistling: AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
Boberro Posted November 21, 2009 Posted November 21, 2009 I respect your work trujillostm but can't be it much more detailed? It looks really fuzzed ;] Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
trujillostm Posted November 22, 2009 Author Posted November 22, 2009 (edited) I'm looking for terrain. For now I'm researching the textures. Here, a great scenery of 30x30 km. of Seville (Spain). A low fly over the terrain. Edited November 25, 2009 by trujillostm
trujillostm Posted November 25, 2009 Author Posted November 25, 2009 (edited) I found the digital terrain model of spain. You can see some examples here. Edited November 25, 2009 by trujillostm 1
trujillostm Posted November 26, 2009 Author Posted November 26, 2009 Here, the maps for ABRIS and Mission Editor. All layers are 10x10km.
significant Posted November 26, 2009 Posted November 26, 2009 Very nice! Though terrain needs some color correction to match game lightning.
G3 Posted November 26, 2009 Posted November 26, 2009 well done on your work so far. :thumbup: this is really good progress forgive me, not up on this stuff but as i understand with a little skill we can now turn anywhere in the world into a lockon map?
miguez Posted November 27, 2009 Posted November 27, 2009 Great stuff! Keep going, this will be a great mod! I do agree with significant, for a better effect, you should try and alter the colors of the photo textures.
bramski Posted November 28, 2009 Posted November 28, 2009 hi all. I'm making progress. I have created a file .lsa2 and .cdds. I created a mission at coordinates indicating the tutorial. I will try to increase the resolution of textures. what you see below is my city, Seville (Spain). This example with 512x512 resolution in every 10x10 km. Looks excellent mate, kinda like Tileproxy. What tutorial did you use to make this? I'd like to spend some time maybe making some terrain.
Shaman Posted November 28, 2009 Posted November 28, 2009 Maybe to early to ask, but does ABRIS show correct coordinates too for this terrain (latitude and longitude)? If not, can this me modded as well? 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
trujillostm Posted November 28, 2009 Author Posted November 28, 2009 More images... I'm researching for use real coordinates in Lat. and Long. My map is based on UTM 30S.
miguez Posted November 28, 2009 Posted November 28, 2009 Hey, color is looking much better, nice!!!! By the way, were you able to put her down in one piece after that third shot??? :)
plumber Posted November 29, 2009 Posted November 29, 2009 That looks fantastic! Keep up the good work.
plumber Posted November 29, 2009 Posted November 29, 2009 Fantastic Work! Those pics look really good! Hurry up dude, I'm salivating. :thumbup:
trujillostm Posted November 29, 2009 Author Posted November 29, 2009 The image map of the Mission Editor. I need to test the real join with my coordinates.
trujillostm Posted December 3, 2009 Author Posted December 3, 2009 (edited) Land, ABRIS and Map, all together in my scenery. Edited December 5, 2009 by trujillostm 1
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