JaBoG32_Prinzartus Posted March 3, 2010 Posted March 3, 2010 Feedback from the Demo campaign: I was a little disappointed by the translation quality of the engl. misson briefing texts. The Mission themselves are great! Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз
FGSchtuzer Posted March 3, 2010 Author Posted March 3, 2010 Feedback from the Demo campaign: I was a little disappointed by the translation quality of the engl. misson briefing texts. The Mission themselves are great! Good to hear that! What exactly did you dislike in translation? Errors, style, etc? [sIGPIC][/sIGPIC]
JaBoG32_Prinzartus Posted March 3, 2010 Posted March 3, 2010 Good to hear that! What exactly did you dislike in translation? Errors, style, etc? Style, rather. I would need to read them again to be more specic. It has been a while. But I remember that I stumbled over phrases, which just did not sound correct to me. But as long as no native english speaker joins my opinion, I guess it is just fine. Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз
dsobbe Posted March 4, 2010 Posted March 4, 2010 Good to hear that! What exactly did you dislike in translation? Errors, style, etc? I am a native American English speaker. So, I'll toss my opinion in on the translations. I had no problems with grammar or the communication of information. Some terms like "tug", used in the demo's first mission, were unusual. But, fairly easy to figure out. Most often, differences in grammar, style and terms, along with an accent, add flavor and a sense of presence to Black Shark. And to those who worry about their mastery of English, or lack of it, remember what the actor Ricardo Montlbond once said, "Whenever you are speaking with someone with an accent you are speaking with someone who knows one more language than yourself". Well said in my book. In the demo I noticed that if I failed a mission I had to repeat the previous mission to continue. That is the same format used in the original Georgian Oil Wars Campaign. It often resulted in seemingly endless former mission repeating, which gets stale real fast. I would prefer it if you used the format of the Georgian Havoc Campaign, where only the failed mission repeats until successful. That, to me, seems less punishing. Although, it would be great if someone came up with an even better failed mission campaign procedure than either of those. That's just my opinion. The demo missions and their envirnments are outstanding and I look forward to the campaign. Thank you for your efforts.
FGSchtuzer Posted March 4, 2010 Author Posted March 4, 2010 Style, rather....But I remember that I stumbled over phrases, which just did not sound correct to me. But as long as no native english speaker joins my opinion, I guess it is just fine. Most often, differences in grammar, style and terms, along with an accent, add flavor and a sense of presence to Black Shark. Exactly! While we try to adapt the language, structure of sentences etc. to everyday English, this is still Russian military language with all its features, terms and phrases. Since you're flying Russian helo for Russian airforce in this campaign this looks rather natural. In any case, JaBoG32_Prinzartus, you will get used to that very fast. In the demo I noticed that if I failed a mission I had to repeat the previous mission to continue. That is the same format used in the original Georgian Oil Wars Campaign. It often resulted in seemingly endless former mission repeating, which gets stale real fast. I would prefer it if you used the format of the Georgian Havoc Campaign, where only the failed mission repeats until successful. That, to me, seems less punishing. Although, it would be great if someone came up with an even better failed mission campaign procedure than either of those. That's just my opinion. Actually, a big part of Russian thread is devoted to discussion of the above (we've got 14 pages there already :smartass: ). I'll give you squeezed essence of that discussion later today when I have more time. The demo missions and their envirnments are outstanding and I look forward to the campaign. Thank you for your efforts. Thanks for feedback. [sIGPIC][/sIGPIC]
dsobbe Posted March 4, 2010 Posted March 4, 2010 =FG=Schtuzer I may be wrong but, it appears that in the demo the waypoints selected on the PVI don't match the heading bug on the HSI. The heading bug incorrectly points to the prior waypoint. For example, if I select waypoint 2 on the PVI the heading bug will point to waypoint 1. So, if I want to fly TO waypoint 2, I must select waypoint 1. Then, the heading bug will point to waypoint 2. The "target points" in the PVI are correct and do match up with the heading bug in the HSI, which correctly points TO the target. These indications appear in all three demo missions. I staggered around the countryside in the fog for awhile before figuring that out in the first mission. Without the moving map plot line in the ABRIS and the DME as cross checks I might have flown off the edge of the earth.
FGSchtuzer Posted March 4, 2010 Author Posted March 4, 2010 In the demo I noticed that if I failed a mission I had to repeat the previous mission to continue. That is the same format used in the original Georgian Oil Wars Campaign. It often resulted in seemingly endless former mission repeating, which gets stale real fast. I would prefer it if you used the format of the Georgian Havoc Campaign, where only the failed mission repeats until successful. That, to me, seems less punishing. Although, it would be great if someone came up with an even better failed mission campaign procedure than either of those. That's just my opinion. Back to this question. The simulator engine says to load previous mission if scores are under 50%, reload the same mission if score equals to 50% and load next one if score is above that.There are few options that have their own pluses and minuses. 1) Current principle. To give 0% score and let the pilot earn the score 50% and more with % bonuses depending on the complexity of each submission. Simple and just but gives a risk of falling back if for some reason (subjective or objective) mission can not be completed. 2) To give 50% score at the very beginning so that no roll-back is possible under any condition. No technical problem with that but from the authors' point of view - why should pilot get 50% just for sitting nicely in the cockpit, why not require from the pilot earning of these minimum 50%? This will also prompt the player to get more serious and "realistic" - he must prepare his time and tools (and family :D) to complete the mission once it's started. 3) To set 50% score at start-up but give additional % after some group of tasks is completed. What I know from leroni who is in fact programming the missions that there are peculiarities on programming side that make this solution not so straightforward. We're now testing one of the alternative solutions - if it works fine, we will try to realize that before release (remember - any change is not just change of code but also testing time). [sIGPIC][/sIGPIC]
dsobbe Posted March 5, 2010 Posted March 5, 2010 Thanks for the followup. Having done some beta testing for a software company working on aircraft structural layout software I appreciate how a small code change or correction can have a domino effect on development time. There may never be a perfect scoring method. But, at least its good to know that it is a known issue and being worked on by better minds than my own.
FGSchtuzer Posted March 15, 2010 Author Posted March 15, 2010 =FG=Schtuzer I may be wrong but, it appears that in the demo the waypoints selected on the PVI don't match the heading bug on the HSI. The heading bug incorrectly points to the prior waypoint. For example, if I select waypoint 2 on the PVI the heading bug will point to waypoint 1. So, if I want to fly TO waypoint 2, I must select waypoint 1. Then, the heading bug will point to waypoint 2. The "target points" in the PVI are correct and do match up with the heading bug in the HSI, which correctly points TO the target. These indications appear in all three demo missions. Sorry for answering this late - I just missed your post while typing an answer on points in campaign question. This is because of difference in starting points for ABRIS and for PVI. For ABRIS the first WP1 is always airfield (indicated as АЭР1, at least in Russian version). And WP1 for PVI starts from WP2 in ABRIS. Therefore to fly to WP3 in ABRIS you need to select WP2 in PVI. This works not only for our campaign, it works for all missions. When you open mission in the editor and select the route, you can see a text field to the right where for each selected WP on the map a corresponding WP for PVI is indicated. ABRIS is not connected to other systems - it helps only for visual control. Navigation systems and related stuff, autopilot are linked to PVI. Is this your problem? [sIGPIC][/sIGPIC]
dsobbe Posted March 15, 2010 Posted March 15, 2010 I accept your explanation of how the ABRIS and PVI work. But, in other authors missions I observe that the waypoint number in the ABRIS displayed route, PVI and heading bugs in the HUD and HSI all agree. Maybe I'm just not seeing it correctly. Thanks
zdXu Posted March 16, 2010 Posted March 16, 2010 Anyone knows the meaning of these numbers? Are these days of a year?
nemises Posted March 17, 2010 Posted March 17, 2010 I believe it is the day number (ie day 96 or day 98), however I cannot remember where the numbering starts from...possibly mid summer northern hemisphere...
ZaltysZ Posted April 7, 2010 Posted April 7, 2010 So, how is this project evolving? When we should expect the release? Wir sehen uns in Walhalla.
ED Team Chizh Posted April 7, 2010 ED Team Posted April 7, 2010 Anyone knows the meaning of these numbers? Are these days of a year? I believe it is the day number (ie day 96 or day 98), however I cannot remember where the numbering starts from...possibly mid summer northern hemisphere... This digits means day after default date - 1-st June. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
zdXu Posted April 7, 2010 Posted April 7, 2010 (edited) Sochi-Adler, 5. September Vergeev Group, mission #13, date 05.09.xx, DCSBSdate: #98 Astronomical Applications Dept. / U. S. Naval Observatory Rise and Set for the Sun for 2009 o , o , SOCHI ADLER Astronomical Applications Dept. Location: E039 56, N43 27 Rise and Set for the Sun for 2009 U. S. Naval Observatory Washington, DC 20392-5420 Zone: 3h East of Greenwich Jan. Feb. Mar. Apr. May June July Aug. Sept. Oct. Nov. Dec. Day Rise Set Rise Set Rise Set Rise Set Rise Set Rise Set Rise Set Rise Set Rise Set Rise Set Rise Set Rise Set h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m h m 01 0753 1655 0736 1732 0657 1809 0602 1847 0513 1922 0442 1954 0443 2005 0510 1943 0544 1856 0618 1802 0656 1712 0733 1645 02 0753 1656 0735 1733 0655 1810 0601 1848 0512 1923 0442 1955 0444 2005 0511 1942 0545 1854 0619 1800 0657 1710 0734 1645 03 0753 1657 0734 1735 0654 1812 0559 1849 0511 1924 0442 1956 0444 2004 0512 1940 0546 1852 0620 1758 0658 1709 0735 1645 04 0753 1658 0733 1736 0652 1813 0557 1850 0509 1926 0441 1956 0445 2004 0513 1939 0547 1850 0621 1756 0659 1708 0736 1645 05 0753 1659 0732 1737 0650 1814 0555 1852 0508 1927 0441 1957 0446 2004 0514 1938 0549 1849 0622 1754 0701 1707 0737 1644 06 0753 1700 0731 1739 0648 1815 0553 1853 0507 1928 0440 1958 0446 2004 0515 1936 0550 1847 0623 1753 0702 1705 0738 1644 07 0753 1701 0729 1740 0647 1817 0552 1854 0505 1929 0440 1959 0447 2003 0516 1935 0551 1845 0625 1751 0703 1704 0739 1644 08 0753 1702 0728 1741 0645 1818 0550 1855 0504 1930 0440 1959 0448 2003 0517 1934 0552 1843 0626 1749 0705 1703 0740 1644 09 0752 1703 0727 1743 0643 1819 0548 1856 0503 1931 0440 2000 0448 2002 0518 1932 0553 1842 0627 1747 0706 1702 0741 1644 10 0752 1704 0726 1744 0642 1820 0547 1857 0502 1932 0439 2000 0449 2002 0520 1931 0554 1840 0628 1746 0707 1701 0742 1644 11 0752 1705 0724 1745 0640 1822 0545 1859 0500 1934 0439 2001 0450 2001 0521 1930 0555 1838 0629 1744 0709 1700 0743 1644 12 0751 1706 0723 1747 0638 1823 0543 1900 0459 1935 0439 2001 0451 2001 0522 1928 0556 1836 0631 1742 0710 1659 0744 1644 13 0751 1707 0721 1748 0636 1824 0541 1901 0458 1936 0439 2002 0452 2000 0523 1927 0557 1834 0632 1741 0711 1658 0745 1644 14 0751 1708 0720 1749 0634 1825 0540 1902 0457 1937 0439 2002 0452 2000 0524 1925 0558 1832 0633 1739 0712 1657 0745 1645 15 0750 1710 0719 1751 0633 1826 0538 1903 0456 1938 0439 2003 0453 1959 0525 1924 0600 1831 0634 1737 0714 1656 0746 1645 16 0750 1711 0717 1752 0631 1828 0536 1904 0455 1939 0439 2003 0454 1958 0526 1922 0601 1829 0635 1736 0715 1655 0747 1645 17 0749 1712 0716 1753 0629 1829 0535 1906 0454 1940 0439 2004 0455 1957 0527 1921 0602 1827 0637 1734 0716 1654 0747 1645 18 0749 1713 0714 1755 0627 1830 0533 1907 0453 1941 0439 2004 0456 1957 0528 1919 0603 1825 0638 1732 0718 1653 0748 1646 19 0748 1715 0713 1756 0626 1831 0532 1908 0452 1942 0439 2004 0457 1956 0530 1917 0604 1823 0639 1731 0719 1652 0749 1646 20 0747 1716 0711 1757 0624 1832 0530 1909 0451 1943 0439 2004 0458 1955 0531 1916 0605 1821 0640 1729 0720 1651 0749 1647 21 0747 1717 0710 1759 0622 1834 0528 1910 0450 1944 0440 2005 0459 1954 0532 1914 0606 1820 0642 1728 0721 1651 0750 1647 22 0746 1718 0708 1800 0620 1835 0527 1912 0449 1945 0440 2005 0500 1953 0533 1913 0607 1818 0643 1726 0723 1650 0750 1647 23 0745 1720 0707 1801 0618 1836 0525 1913 0448 1946 0440 2005 0501 1952 0534 1911 0609 1816 0644 1725 0724 1649 0751 1648 24 0744 1721 0705 1803 0617 1837 0524 1914 0448 1947 0440 2005 0502 1951 0535 1909 0610 1814 0645 1723 0725 1649 0751 1649 25 0743 1722 0703 1804 0615 1838 0522 1915 0447 1948 0441 2005 0503 1950 0536 1908 0611 1812 0647 1722 0726 1648 0752 1649 26 0742 1724 0702 1805 0613 1840 0521 1916 0446 1949 0441 2005 0504 1949 0537 1906 0612 1811 0648 1720 0727 1648 0752 1650 27 0742 1725 0700 1806 0611 1841 0519 1917 0445 1950 0441 2005 0505 1948 0539 1904 0613 1809 0649 1719 0729 1647 0752 1651 28 0741 1726 0659 1808 0609 1842 0518 1919 0445 1951 0442 2005 0506 1947 0540 1903 0614 1807 0650 1717 0730 1647 0753 1651 29 0740 1728 0608 1843 0516 1920 0444 1952 0442 2005 0507 1946 0541 1901 0615 1805 0652 1716 0731 1646 0753 1652 30 0739 1729 0606 1844 0515 1921 0444 1953 0443 2005 0508 1945 0542 1859 0616 1803 0653 1714 0732 1646 0753 1653 31 0738 1730 0604 1846 0443 1953 0509 1944 0543 1857 0654 1713 0753 1654 05.09.20xx MSK, Sunrise,Sunset, Sum of Daylight (Moscow standard time) - Vergeev Mission #13: 05:49, 20:20, 14:31h daylight - My own DCSBS observations at date #98:05:34, 20:27, 14:53h daylight - USNavalObservationCenter: 05:49, 18:49, 13:00h dayligh So there are some differences in the sum of daylights. Edited April 7, 2010 by zdXu
FGSchtuzer Posted April 7, 2010 Author Posted April 7, 2010 So, how is this project evolving? When we should expect the release? Hi! Thanks for your interest. We continued to work on the project after certain pause caused by car crash were author of the campaign was unfortunately involved. He was on the way to studio to supervise recording of last 20th mission...:( Actually we are now preparing missions 1-10 for voice recording. We had to redo some text after advices by Eagle Dynamics and thus old records are not valid anymore. 11-19s are ready in full. The plan is to release it by end of this month. :smilewink: Whatever it takes. :gun_smilie: 1 [sIGPIC][/sIGPIC]
leroni Posted April 7, 2010 Posted April 7, 2010 Yes, distinctions are. Some resources in Internet offer figures of daylight without the account of global relief of planet, and without the account of local relief. Also there is some difference in the data and in campaign "Group Vergeev". On maps in the inquiry it one, at the moment of game another. But this difference isn't so important. The data on sun time is necessary for general idea to the pilot about time of days. The error is insignificant. It was checked. [sIGPIC][/sIGPIC] Ich werde Dichter, wenn das Ziel in Visier auf.
Highwayman-Ed Posted April 15, 2010 Posted April 15, 2010 Hey guys, I just wanted to add my support to your initiative. I like the idea of following a campaign in the day to day life of a pilot, and after having flown your demo, I can honestly say that it was quite refreshing to just fly for once, even though you don't really know what's coming ;) I also like the simplicity that this gives you as mission designers allowing you to create quick and simple missions in amongst what can be an incredibly time consuming and intensive project. I loved the voice overs, and the chatter too. Although I found them difficult to understand at times (I played the version without subtitles), overall I enjoyed what they added to the atmosphere of the mission, and livened up a mundane task. Good work :) Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
FGSchtuzer Posted April 17, 2010 Author Posted April 17, 2010 Highwayman-Ed Thank you for providing your feedback. It's very pleasant and encouraging for developers to hear that. As we noted 1/10th of campaign will be ready soon. We expect whole campaign to be as interesting as missions published before. [sIGPIC][/sIGPIC]
FGSchtuzer Posted April 23, 2010 Author Posted April 23, 2010 Good news folks! :holiday: We started pre-release testing of first part of Vergeev Group campaign (20 missions). :director: [sIGPIC][/sIGPIC]
goldfinger35 Posted May 5, 2010 Posted May 5, 2010 Good! This campaign is very interesting. :thumbup: i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
WindWpn Posted May 17, 2010 Posted May 17, 2010 Will release of 1.02 patch delay this project? I was looking forward to this coming out to attempt a run though the campaign with Invulnerability off. Hope it remains on schedule with minimal change to support 1.02 The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
FGSchtuzer Posted May 18, 2010 Author Posted May 18, 2010 Will release of 1.02 patch delay this project? I was looking forward to this coming out to attempt a run though the campaign with Invulnerability off. Hope it remains on schedule with minimal change to support 1.02 At the moment the schedule is not influenced by the patch. We randomly tested several complicated missions and no problems were found so far. Therefore we continue release testing. Of course, some probs may appear but it does not seem likely at the moment. [sIGPIC][/sIGPIC]
FGSchtuzer Posted May 25, 2010 Author Posted May 25, 2010 Small update for the community. :) We're posting testing bulletin with the test progress. As we informed before we had to remake first 10 missions so testing was thorough and lengthy. E.g. mission #002 takes up to 2 hours to complete so each tester had to spend minimum 3,5-4 hours to test both English and Russian versions of one mission. Test checklist accounts 27 points to verify. 5 testers involved, one of them being a professional - real military pilot (64 now) with combat and instructor experience. Two other testers (39 and 29) are experienced "sharks". One is aviation engineer (27) with average experience in Ka-50. Last one (36) is just the beginner. The team of testers was selected specially to see what type of difficulties users of different experience may face in Vergeev Group. Most experienced tester (real Mi-24 Hind pilot, 3 000 hours flight time) completes missions within 1-2 trials, mostly at first run. Main mistake -huge desire to experiment. :joystick: Two other experienced testers normally succeed from the very first try. Virtual flight time more than 1000 hours. Major mistakes caused by simple human tiredness. :yawn: Third one with 300 hours flying time - at 3rd or 4th run. Main mistake is risky piloting, keeping not sharp enough to objectives and orders. And 4th (70 hours flight time) needs 5-6 trials. Poor hardware knowledge and ignoring orders and instructions is his problem. Hope that was interesting. :smilewink: [sIGPIC][/sIGPIC]
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