104th_Crunch Posted February 9, 2010 Posted February 9, 2010 (edited) This is an old bug but I am wondering if LO 2.0 will correct it? On a continuing basis, I have contacts on my RWR that do not fade even when the contact is no longer emitting radar in my direction. I have to reset the RWR with shift + r to make these ghost contacts fade. This happens for all flyable planes. I have confirmed others have the same problem. I also know that some others do not have this problem. So, I wonder what is the cause? Edited February 9, 2010 by Crunch
A.S Posted February 9, 2010 Posted February 9, 2010 indeed, enoying "overbank" ghosts..... [sIGPIC][/sIGPIC]
Vekkinho Posted February 9, 2010 Posted February 9, 2010 ^^^^ Does this happen with F-15 or A-10? [sIGPIC][/sIGPIC]
71st_Mastiff Posted February 9, 2010 Posted February 9, 2010 F-15 "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Vekkinho Posted February 9, 2010 Posted February 9, 2010 As contact (threat) history? [sIGPIC][/sIGPIC]
Sanch0 Posted February 9, 2010 Posted February 9, 2010 As contact (threat) history? Something like this. PVAF "A fighter without a gun... is like an airplane without a wing" dedicated to F-4 Phantom
104th_Crunch Posted February 10, 2010 Author Posted February 10, 2010 (edited) This happens for all flyable planes US and Rus planes! It is not a memory/history thing. It will stay there indefinitely unless the RWR is reset. It will really throw your situational awarness off and is a big PITA. Edited February 10, 2010 by Crunch
S77th-konkussion Posted February 10, 2010 Posted February 10, 2010 Really? Damn.. this was the entire point of the "a" in patch 1.12a. I haven't seen it since. At least- not that I know of. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Boberro Posted February 10, 2010 Posted February 10, 2010 What ghost? I've never sen this yet or I've seen but didn't know it is this. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
104th_Crunch Posted February 10, 2010 Author Posted February 10, 2010 Really? Damn.. this was the entire point of the "a" in patch 1.12a. I haven't seen it since. At least- not that I know of. 1.12a must have been before my time online. The bug is back, but possibly one of my mods I have installed created it. Bob, just have a look at my description. An example would be that you destroy a F-15, yet the F-15 still shows on your RWR.
AustinN360 Posted February 10, 2010 Posted February 10, 2010 1.12a and 1.12b are basically the same patch. Only difference is the b version was made for Vista compatibility whereas the a version was just made for XP. Patch 1.12b for "LockOn 1.1: Flaming Cliffs" simulator This patch can be installed over Lock On 1.1, Lock On 1.11 or Lock On 1.12. Patch version 1.12b includes fixes of various bugs found in the previous version of the game, as well as numerous improvements to it, such as: compatibility with the Windows Vista Operating System, "Ghost" spikes and nails on RWR SPO-15 and TEWS bug fixed, advanced model of guidance limitations for Air to Air Missiles with precise tuning, new multiplayer code with increased game stability, numerous avionics fixes and improvements, new input features, new 3D models of numerous munitions *, new, more advanced models of AWACS and EWR operations *, compatibility with the Win64 Operating System *, optional once-a-week disk check for the CD version *. The full list of added features and corrections implemented in patch version 1.12b Patch version 1.12b also includes previously released patches and fixes: patch version 1.11 (marked with *), Ground Units LODs Fix (GU_LODs) and CLIENT NETWORK GAME STUTTERING FIX.
104th_Crunch Posted February 10, 2010 Author Posted February 10, 2010 Thanks Route. I have the 1.12b patch installed.
71st_Mastiff Posted February 12, 2010 Posted February 12, 2010 1.12a and 1.12b are basically the same patch. Only difference is the b version was made for Vista compatibility whereas the a version was just made for XP. well it states in the read me you provided a ghost bug fixed in this version." "Ghost" spikes and nails on RWR SPO-15 and TEWS bug fixed, " Thats Laughable cause I still get it 1.12b version "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
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