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Posted (edited)

When i cycle trough weapons in the A-10A with the [D] key I get an error with the following message:

 

ctderrorwhenpressingd.png

 

It happens on the 3rd key press.

 

Anyone else got this or a solution? I’m running Windows 7 64 bit.

 

EDIT: This is the last error message in error.log:

Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory

loaded from mission Scripts/Aircrafts/_Common/birds.lua

DXDefTexture: failed to load A-10A-canopy-glass.tga, D3DXERR_INVALIDDATA.

 

 

®

Edited by HiJack
Posted

This f* game dont work!

 

Here are what I've done so far:

1. Removed creative soundcard

2. Changed Graphics card from nVidia GTX785 to a new ATI HD5870

3. Completed a new installation and made NO CHANGES what so ever to the game.

 

Started the game and run default settings (only changed to full screen) and wendt straight in to quick mode with the A-10A and changed to Air to ground [7] and try to cycle weapons [D] and it crashes! F****** :furious:

Posted

Here are the last error.log:

 

2010/3/29 17:45 V810271318

20100329 174511 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef"

World::LoadPlugins: Loaded plugin module CockpitBase.dll

Dispatcher: initial random seed = 7521655

Dispatcher: apply random seed = 7521655

Cosmos: Mission date assigned - Year:2009, Month:6, Day:1

loaded from mission Scripts/World/GPS_GNSS.lua

loaded from mission Config/View/SnapViewsDefault.lua

loaded from mission Config/View/SnapViews.lua

loaded from mission Config/View/View.lua

loaded from mission Config/View/Server.lua

Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created.

Map objects for beacon site Ялта NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created.

Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created.

Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created.

Map objects for beacon site Потийский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created.

Map objects for beacon site Батумский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created.

ComplexTask::open_state(). Precached tasks data loading.

ComplexTask::load_task_data(). "Follow_Line" task data loaded.

ComplexTask::load_task_data(). "Follow_Vector" task data loaded.

ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded.

ComplexTask::load_task_data(). "Approach" task data loaded.

ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded.

ComplexTask::load_task_data(). "Rocket_Attack" task data loaded.

ComplexTask::load_task_data(). "Level_Bombing" task data loaded.

ComplexTask::load_task_data(). "Dive_Bombing" task data loaded.

ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded.

ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded.

WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom"

20100329 174527 ERROR SOUND: can't load proto file "Sounds/sdef/Track.sdef"

20100329 174527 ERROR SOUND: can't load proto file "Sounds/sdef/Modem.sdef"

loaded from mission Scripts/Aircrafts/_Common/CustomHuman.lua

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source

Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory

loaded from mission Scripts/Aircrafts/_Common/birds.lua

wObjectClassifier: unknown object array "Other armed ships"

wObjectClassifier: unknown object array "Other armed ships"

 

 

This shit dont work :mad:

Posted (edited)

Ok mate. For the vast majority of us FC2 works just fine. I suggest that you calm down and take a deep breath. There are a lot of very qualified people around that will help you if you are polite and patient.

 

Do you have the latest chipset, video, sound card drivers for your devices?

 

Disk maintenance performed? Defrag/chkdsk?

 

Memory tested?

 

Did you remove all folders etc after your uninstall? Before the re-install?

 

Did you properly remove the Nvidia drivers before installing the new ATI drivers.

 

Have you confirmed that you have a good download of the product, no corrupt or mis sized or mismatched files?

 

Are you doing a default install or changing the path anywhere?

 

Is UAC on or off?

 

Are you running under an Admin account?

 

Full system specs?

 

AV/Security software running?

 

Have you tried a clean boot to rule out any other software as conflicting?

 

 

Sounds to me like you have a hosed install....Consider re-download of product?

 

More info, less rage and we can try to help you work this out.

 

Out

Edited by PoleCat
Posted

Hi Rusty - I can understand your frustration, but let's take a step by step aproach and see what we can eliminate.

 

- You uninstalled and installed again. Ensure that you are using no mods whatsoever. If you uninstalled - but didnt remove all traces of the old tweaks (modifications) you might experience the same problem again.

 

System health is a major factor - it can cause such odd things like these, and not affect other products.

So Polecats adive there are some good ones.

 

Finally - if you can follow this guide (TROUBLESHOOTING - Help us helping you.) and post us a Dxdiag, that would be very helpful to try to understand your system.

I'm interested to see what behind your sound system - it may be a factor.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted (edited)

FC2 crashing several times after several flights.

 

Hi PoleCat.

 

Good install of FC2. Flights are awesome. Graphics = unbelievable! I get shot down often but I shoot down more, too. Missiles are right. F-15 is POWERFUL now, in flight.

 

Anyway, Crunch suggested (and I think you did too) a post here re: crashing of the game. One of the crashes started with a huge block (but not all) of terrain "whited out". (North of Sukhumi). Then, several seconds later, screen locked, and couldn't close the window. (Killed it with Task Manager.) Be advised that I had these crashes with two versions of nVidia's drivers. I forget the first one (but LO 1.12 crashed regularly after an hour's flight or so.) After playing several hours of FC2, I had two crashes and someone on TS suggested I change the gfx card's driver. I have now version 197.25. FC2 still crashed. Everything makes me think it's a driver/LockOn issue. I suspect it's a memory leak in the card memory?

 

[just realized I could make attachments. Zip folder attached.]

 

Lots of text here:

 

Log Name: Application

Source: Application Error

Date: 29-Mar-10 00:25:12

Event ID: 1000

Task Category: (100)

Level: Error

Keywords: Classic

User: N/A

Computer: Antec

Description:

Faulting application name: simulator.exe, version: 1.0.2.0, time stamp: 0x4bab85cd

Faulting module name: MitkaGraphics.dll, version: 0.0.0.0, time stamp: 0x4bab80f6

Exception code: 0xc0000005

Fault offset: 0x0002545a

Faulting process id: 0x163c

Faulting application start time: 0x01caceec8004ac10

Faulting application path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

Faulting module path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll

Report Id: 10a45170-3aeb-11df-8018-002354229e3f

Event Xml:

<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">

<System>

<Provider Name="Application Error" />

<EventID Qualifiers="0">1000</EventID>

<Level>2</Level>

<Task>100</Task>

<Keywords>0x80000000000000</Keywords>

<TimeCreated SystemTime="2010-03-29T04:25:12.000000000Z" />

<EventRecordID>13819</EventRecordID>

<Channel>Application</Channel>

<Computer>Antec</Computer>

<Security />

</System>

<EventData>

<Data>simulator.exe</Data>

<Data>1.0.2.0</Data>

<Data>4bab85cd</Data>

<Data>MitkaGraphics.dll</Data>

<Data>0.0.0.0</Data>

<Data>4bab80f6</Data>

<Data>c0000005</Data>

<Data>0002545a</Data>

<Data>163c</Data>

<Data>01caceec8004ac10</Data>

<Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe</Data>

<Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll</Data>

<Data>10a45170-3aeb-11df-8018-002354229e3f</Data>

</EventData>

</Event>

 

 

Log Name: Application

Source: Application Error

Date: 28-Mar-10 21:15:47

Event ID: 1000

Task Category: (100)

Level: Error

Keywords: Classic

User: N/A

Computer: Antec

Description:

Faulting application name: simulator.exe, version: 1.0.2.0, time stamp: 0x4bab85cd

Faulting module name: edCore.dll, version: 0.0.0.0, time stamp: 0x4bab808f

Exception code: 0xc0000005

Fault offset: 0x00007e89

Faulting process id: 0xa14

Faulting application start time: 0x01cacec3a4a5a480

Faulting application path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

Faulting module path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll

Report Id: 9aa0fab0-3ad0-11df-8018-002354229e3f

Event Xml:

<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">

<System>

<Provider Name="Application Error" />

<EventID Qualifiers="0">1000</EventID>

<Level>2</Level>

<Task>100</Task>

<Keywords>0x80000000000000</Keywords>

<TimeCreated SystemTime="2010-03-29T01:15:47.000000000Z" />

<EventRecordID>13809</EventRecordID>

<Channel>Application</Channel>

<Computer>Antec</Computer>

<Security />

</System>

<EventData>

<Data>simulator.exe</Data>

<Data>1.0.2.0</Data>

<Data>4bab85cd</Data>

<Data>edCore.dll</Data>

<Data>0.0.0.0</Data>

<Data>4bab808f</Data>

<Data>c0000005</Data>

<Data>00007e89</Data>

<Data>a14</Data>

<Data>01cacec3a4a5a480</Data>

<Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe</Data>

<Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll</Data>

<Data>9aa0fab0-3ad0-11df-8018-002354229e3f</Data>

</EventData>

</Event>

 

Log Name: Application

Source: Application Error

Date: 28-Mar-10 23:02:21

Event ID: 1000

Task Category: (100)

Level: Error

Keywords: Classic

User: N/A

Computer: Antec

Description:

Faulting application name: simulator.exe, version: 1.0.2.0, time stamp: 0x4bab85cd

Faulting module name: nvLsp.dll, version: 2.2.0.7316, time stamp: 0x4a80a5fd

Exception code: 0x40000015

Fault offset: 0x0000f516

Faulting process id: 0xdf0

Faulting application start time: 0x01cacee1d38049e0

Faulting application path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

Faulting module path: C:\Program Files\NVIDIA Corporation\NetworkAccessManager\bin32\nvLsp.dll

Report Id: 7df29c70-3adf-11df-8018-002354229e3f

Event Xml:

<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">

<System>

<Provider Name="Application Error" />

<EventID Qualifiers="0">1000</EventID>

<Level>2</Level>

<Task>100</Task>

<Keywords>0x80000000000000</Keywords>

<TimeCreated SystemTime="2010-03-29T03:02:21.000000000Z" />

<EventRecordID>13813</EventRecordID>

<Channel>Application</Channel>

<Computer>Antec</Computer>

<Security />

</System>

<EventData>

<Data>simulator.exe</Data>

<Data>1.0.2.0</Data>

<Data>4bab85cd</Data>

<Data>nvLsp.dll</Data>

<Data>2.2.0.7316</Data>

<Data>4a80a5fd</Data>

<Data>40000015</Data>

<Data>0000f516</Data>

<Data>df0</Data>

<Data>01cacee1d38049e0</Data>

<Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe</Data>

<Data>C:\Program Files\NVIDIA Corporation\NetworkAccessManager\bin32\nvLsp.dll</Data>

<Data>7df29c70-3adf-11df-8018-002354229e3f</Data>

</EventData>

</Event>

 

DxDiag. abbreviated!

------------------

System Information

------------------

Time of this report: 3/28/2010, 21:26:14

Machine name: ANTEC

Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.091207-1941)

Language: English (Regional Setting: English)

System Manufacturer: System manufacturer

System Model: System Product Name

BIOS: Phoenix - AwardBIOS v6.00PG

Processor: Intel® Core2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~3.8GHz

Memory: 4096MB RAM

Available OS Memory: 2814MB RAM

Page File: 1425MB used, 4202MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7600.16385 32bit Unicode

 

------------

DxDiag Notes

------------

Display Tab 1: The file nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.

Display Tab 2: The file nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.

Sound Tab 1: No problems found.

Sound Tab 2: No problems found.

Input Tab: No problems found.

 

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (retail)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (retail)

DirectMusic: 0/5 (retail)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

 

---------------

Display Devices

---------------

Card name: NVIDIA GeForce GTX 295

Manufacturer: NVIDIA

Chip type: NVxx

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_05E0&SUBSYS_064E10DE&REV_A1

Display Memory: 2032 MB

Dedicated Memory: 881 MB

Shared Memory: 1151 MB

Current Mode: 1920 x 1200 (32 bit) (59Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: SyncMaster

Monitor Id: SAM02B6

Native Mode: 1920 x 1200(p) (59.950Hz)

Output Type: DVI

Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll

Driver File Version: 8.17.0011.9725 (English)

Driver Version: 8.17.11.9725

DDI Version: 10

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: 3/20/2010 16:16:51, 9386088 bytes

WHQL Logo'd: No

WHQL Date Stamp: None

Device Identifier: {D7B71E3E-46A0-11CF-9356-45261FC2C535}

Vendor ID: 0x10DE

Device ID: 0x05E0

SubSys ID: 0x064E10DE

Revision ID: 0x00A1

Driver Strong Name: oem26.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section003:8.17.11.9725:pci\ven_10de&dev_05e0

Crash diagnostic files.zip

Edited by 104th_Mac
Added attachments. Some highlighting efforts :)

P9x79 Deluxe, Intel Core i7 3820 OC'd 4.0 GHz stable, Corsair H80 hydro cooler, G-Skill 32 GB DDR3-2133 (4x 8GB), 2x GeForce GTX 680 SLI, Kingston 120 GB SSD, Crucial 256 GB SSD, CoolMaster 1.2 kW PSU, Samsung 27", Samsung 24", Dynex 40", APC 1200 UPS, Logitech G-15, Logitech G-13, Saitek Pro Flight Rudder Pedals, Thrustmaster HOTAS Warthog, Logitech Z5000, TrackIR 4, Western Digital 1TB, 2TB and 3TB ext HD, FC2, A-10c, Ka-50, and P-51d.

Posted
When i cycle trough weapons in the A-10A with the [D] key I get an error with the following message:

 

ctderrorwhenpressingd.png

 

It happens on the 3rd key press.

 

Anyone else got this or a solution? I’m running Windows 7 64 bit.

 

EDIT: This is the last error message in error.log:

Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory

loaded from mission Scripts/Aircrafts/_Common/birds.lua

DXDefTexture: failed to load A-10A-canopy-glass.tga, D3DXERR_INVALIDDATA.

 

 

®

 

Did you install it in C:\program files ? if so, install it in another drive or partition, W7 security in C: makes strange things.

 

Anyway, have you check the installation files got downloaded correctly? check md5 please.

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
I have now version 197.25. FC2 still crashed.

 

Hi!

 

197.25 are beta drivers, try the official non-beta latest ones (197.13)

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

First sorry for my bad english!

 

I played some small self made missions to practice with the A10. This worked for several missions but now i get the same crash as Rusty. Flying and switching through the weapons works most times but than it crash. The game stop and the picture from Rusty first post appears. System is Intel Core 2 Quad 9650, 4GB RAM, Radeon 4870X2 with Catalyst 10.3, Windows 7 64 bit, nothing overclocked.

 

Here the Error.txt

2010/3/29 20:02 V810271318

20100329 200250 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef"

World::LoadPlugins: Loaded plugin module CockpitBase.dll

Dispatcher: initial random seed = 5777878

Dispatcher: apply random seed = 5777878

Cosmos: Mission date assigned - Year:2009, Month:6, Day:1

loaded from mission Scripts/World/GPS_GNSS.lua

loaded from mission Config/View/SnapViewsDefault.lua

loaded from mission Config/View/SnapViews.lua

loaded from mission Config/View/View.lua

loaded from mission Config/View/Server.lua

Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created.

Map objects for beacon site Ялта NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created.

Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created.

Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created.

Map objects for beacon site Потийский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created.

Map objects for beacon site Батумский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created.

ComplexTask::open_state(). Precached tasks data loading.

ComplexTask::load_task_data(). "Follow_Line" task data loaded.

ComplexTask::load_task_data(). "Follow_Vector" task data loaded.

ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded.

ComplexTask::load_task_data(). "Approach" task data loaded.

ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded.

ComplexTask::load_task_data(). "Rocket_Attack" task data loaded.

ComplexTask::load_task_data(). "Level_Bombing" task data loaded.

ComplexTask::load_task_data(). "Dive_Bombing" task data loaded.

ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded.

ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded.

WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom"

20100329 200300 ERROR SOUND: can't load proto file "Sounds/sdef/Track.sdef"

20100329 200300 ERROR SOUND: can't load proto file "Sounds/sdef/Modem.sdef"

loaded from mission Scripts/Aircrafts/_Common/CustomHuman.lua

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source

Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory

loaded from mission Scripts/Aircrafts/_Common/birds.lua

DXDefTexture: failed to load A-10A-canopy-glass.tga, D3DXERR_INVALIDDATA.

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings

 

Posted

You could try to answer the question we asked Rusty, so we don't have to re-ask them XD

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted (edited)

I'm sorry for the frustration m8's, I'ts just horrible right now, I was looking forward to some FC2 flying :D.

 

I made a new download of install files (all 3). I also changed my installation path from "D:\LockOn_FC2" to "D:\LockOnFC2" to eliminate the possible unsupported "_" key in path. I also tried out the quick start in window mode and now it works great! I need to do some more testing in fullscreen but I suspect the game path that included the "_" to have been the problem. Can someone confirm that "_" is a No Go?

 

All UAC is of cource off and installation is made by Administrator mode.

 

Btw. I have the X-52 Pro, TrackIR5 with ProClip and is using VAC to do radio commands. I have tried the game with everything off and drivers unloaded.

 

®

Edited by HiJack
Posted
I'm sorry for the frustration m8's, I'ts just horrible right now, I was looking forward to some FC2 flying :D.

 

I made a new download of install files (all 3). I also changed my installation path from "D:\LockOn_FC2" to "D:\LockOnFC2" to eliminate the possible unsupported "_" key in path. I also tried out the quick start in window mode and now it works great! I need to do some more testing in fullscreen but I suspect the game path that included the "_" to have been the problem. Can someone confirm that "_" is a No Go?

 

All UAC is of cource off and installation is made by Administrator mode.

 

Btw. I have the X-52 Pro, TrackIR5 with ProClip and is using VAC to do radio commands. I have tried the game with everything off and drivers unloaded.

 

®

 

Most probably you had a corrupted download in the first time. Just guessing.

 

Anyway now that's sorted, safe flights!

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

Well, everything seems to be working now. Thanks for the help.

 

And to ED I'm sorry but was so frustrated :( The FC2 is really a nice product :thumbup:

 

®

  • Like 1
Posted

Installed the game at "D:\Eagle Dynamics\LockOn Flaming Cliffs 2" and UAC is off.

Updated my sound driver because of the sound errors in the errors.txt. Checked the md5 checksum of my downloaded files and they are correct. But everytime i start in the A10 and cycle through the A-G weapons for some seconds the game crashes. The strange thing is that this worked after the installation for a couple of missions.

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings

 

Posted
Installed the game at "D:\Eagle Dynamics\LockOn Flaming Cliffs 2" and UAC is off.

Updated my sound driver because of the sound errors in the errors.txt. Checked the md5 checksum of my downloaded files and they are correct. But everytime i start in the A10 and cycle through the A-G weapons for some seconds the game crashes. The strange thing is that this worked after the installation for a couple of missions.

 

Download the installation files again from FTP1 in USA. Rename the old installation folder and try a new fresh install! At least that fixed my problem.

Posted

My error is back :mad: I now suspect the X-52 Pro and Saitek software/driver :helpsmilie: . Hi "unknown", are you using Saitek X-52 Pro?

Posted

Rusty - I use x52 Pro myself - however if you run the Clutchmode or something, I think I heard about people getting problems. I'm not sure about the full circumstance.

Here a method in DCS (similar to FC2) to unassign conflicting assignments.

 

I decided to test without using the profiler - instead I used this trick when I stared with DCS (which is the same engine as in FC2):

Small tip for x52pro users

This way I got rid of the conflicts created between Saitek and the Input mechanisms in with the game.

 

Maybe you could try to avoid the Saitek profiler for a few days to see if that solves the problem.

This way we can tell if it's a profiler vs input conflict.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

May i propose to remap the Cyle Weapon Key in the A-10 Command Mapper to another one than "D" ?

 

There might also be a hardware error in the keyboard or Joystick Profile, that can cause such a Windows error.

 

Please try to remap it to , lets say X key and tell us if this helps.

Its worth a try, right ?

best regards,

GSG_9_LIGHTNING

[sIGPIC][/sIGPIC]

Posted

Thanks for great tips folks :D I don't know whats wrong but the game seams to operate OK when I run in "windowed mode" and selecting my screens native resolution (1920x1200). If I select "full screen" the error is there again. I will try to run i windowed mode for a day or so just to be sure. But thanks for all the tips!

 

®

Posted

Hi Rusty, yes i use the X52 Pro but not the saitek profile editor. I assigned the functions in game and deleted joystick buttons wich where double assigned. Tried to cycle the weapons with the "D" Key on the Keyboard but there is the same behavior, game crashs. Remaped the funktion to "," but the game still crashs. Closing the saitek profiler running in the background, game crashes. This happens only in the A10.

 

Here the dcs-date-time.crash files:

 

DCS-20100330-063426.crash:

# -------------- 20100330-063426 --------------

D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

# C0000005 ACCESS_VIOLATION at 004DF881 01:000DE881

#

# EAX = 429F2CF8

# EBX = 42816730

# ECX = 00000000

# EDX = 3DAECF70

# ESI = 429FB558

# EDI = 10A167A8

# CS:EIP = 0023:004DF881

# SS:ESP = 002B:0018F990 EBP = 0018F9C0

# DS = 002B ES = 002B FS = 0053 GS = 002B

# Flags = 00010216

004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

0049E77F 0018F9C8 0001:0009D77F D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

005802E6 0018F9D0 0001:0017F2E6 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

004D6902 0018F9D8 0001:000D5902 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

0057E764 0018F9E0 0001:0017D764 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

03752EE3 0018FA1C 0001:00011EE3 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\Visualizer.dll ?RenderMain@SceneManager_Implement@@UAEXABVdPosition@@W4vCameraType_e@@ABUViewport@1@@Z()+403

 

DCS-20100330-063251.crash:

# -------------- 20100330-063251 --------------

D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

# C0000005 ACCESS_VIOLATION at 004DF881 01:000DE881

#

# EAX = 4247D930

# EBX = 42241EF8

# ECX = 00000000

# EDX = 00019FE7

# ESI = 42486190

# EDI = 10970C88

# CS:EIP = 0023:004DF881

# SS:ESP = 002B:0018F990 EBP = 0018F9C0

# DS = 002B ES = 002B FS = 0053 GS = 002B

# Flags = 00010216

004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

0049E77F 0018F9C8 0001:0009D77F D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

005802E6 0018F9D0 0001:0017F2E6 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

004D6902 0018F9D8 0001:000D5902 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

0057E764 0018F9E0 0001:0017D764 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe

03772EE3 0018FA1C 0001:00011EE3 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\Visualizer.dll ?RenderMain@SceneManager_Implement@@UAEXABVdPosition@@W4vCameraType_e@@ABUViewport@1@@Z()+403

 

Errors.txt:

2010/3/30 08:42 V810271318

20100330 084209 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef"

World::LoadPlugins: Loaded plugin module CockpitBase.dll

Dispatcher: initial random seed = 1336096

Dispatcher: apply random seed = 1336096

Cosmos: Mission date assigned - Year:2009, Month:6, Day:1

loaded from mission Scripts/World/GPS_GNSS.lua

loaded from mission Config/View/SnapViewsDefault.lua

loaded from mission Config/View/SnapViews.lua

loaded from mission Config/View/View.lua

loaded from mission Config/View/Server.lua

Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created.

Map objects for beacon site Ялта NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created.

Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created.

Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created.

Map objects for beacon site Потийский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created.

Map objects for beacon site Батумский NOT FOUND! Ojbects created.

Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created.

ComplexTask::open_state(). Precached tasks data loading.

ComplexTask::load_task_data(). "Follow_Line" task data loaded.

ComplexTask::load_task_data(). "Follow_Vector" task data loaded.

ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded.

ComplexTask::load_task_data(). "Approach" task data loaded.

ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded.

ComplexTask::load_task_data(). "Rocket_Attack" task data loaded.

ComplexTask::load_task_data(). "Level_Bombing" task data loaded.

ComplexTask::load_task_data(). "Dive_Bombing" task data loaded.

ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded.

ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded.

WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom"

20100330 084218 ERROR SOUND: can't load proto file "Sounds/sdef/Track.sdef"

20100330 084218 ERROR SOUND: can't load proto file "Sounds/sdef/Modem.sdef"

loaded from mission Scripts/Aircrafts/_Common/CustomHuman.lua

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source

Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory

loaded from mission Scripts/Aircrafts/_Common/birds.lua

 

PC:

OS: Windows 7 64bit home premium

CPU: Intel core 2 quad q9650

RAM: 4GB

GPU: Radeon 4870X2 Catalyst 10.3

Sound: one of these realtek hd audio onboard chipsets with latest drivers

 

No problems in other aircrafts in FC2 or in dcs black shark. No problems in other games.

 

Thx for your support.

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings

 

Posted (edited)

I don't fly A10 at all, but if I remember correctly, Maveric display switches on, when you choose Maveric. I suspect that you are getting crashes when you cycle to Maverics. Can you confirm this?

 

You can create custom mission with custom loadout (only maverics) and see if it crashes at the moment you switch to ground mode.

Edited by ZaltysZ

Wir sehen uns in Walhalla.

Posted
I don't fly A10 at all, but if I remember correctly, Maveric display switches on, when you choose Maveric. I suspect that you are getting crashes when you cycle to Maverics. Can you confirm this?

 

You can create custom mission with custom loadout (only maverics) and see if it crashes at the moment you switch to ground mode.

I had the same idea and checked several payload combinations.

Switching from AGM 65 to another weapon causes the game to crash. The same by switching from the LAU61HE to another weapon. But just one weapon typ(all AGM or LAU) works fine, no crash. Switching from full screen to windowed mode works for me too, no crash with different weapon payloads. The graphics is set to High Preset. I will play a little with the graphic options maybe i find something.

 

Thx all for your help.

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings

 

Posted
I don't fly A10 at all, but if I remember correctly, Maveric display switches on, when you choose Maveric. I suspect that you are getting crashes when you cycle to Maverics. Can you confirm this?

 

You can create custom mission with custom loadout (only maverics) and see if it crashes at the moment you switch to ground mode.

 

Confirmed!

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