HiJack Posted March 29, 2010 Posted March 29, 2010 (edited) When i cycle trough weapons in the A-10A with the [D] key I get an error with the following message: It happens on the 3rd key press. Anyone else got this or a solution? I’m running Windows 7 64 bit. EDIT: This is the last error message in error.log: Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory loaded from mission Scripts/Aircrafts/_Common/birds.lua DXDefTexture: failed to load A-10A-canopy-glass.tga, D3DXERR_INVALIDDATA. ® Edited March 29, 2010 by HiJack
HiJack Posted March 29, 2010 Author Posted March 29, 2010 This f* game dont work! Here are what I've done so far: 1. Removed creative soundcard 2. Changed Graphics card from nVidia GTX785 to a new ATI HD5870 3. Completed a new installation and made NO CHANGES what so ever to the game. Started the game and run default settings (only changed to full screen) and wendt straight in to quick mode with the A-10A and changed to Air to ground [7] and try to cycle weapons [D] and it crashes! F****** :furious:
HiJack Posted March 29, 2010 Author Posted March 29, 2010 Here are the last error.log: 2010/3/29 17:45 V810271318 20100329 174511 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef" World::LoadPlugins: Loaded plugin module CockpitBase.dll Dispatcher: initial random seed = 7521655 Dispatcher: apply random seed = 7521655 Cosmos: Mission date assigned - Year:2009, Month:6, Day:1 loaded from mission Scripts/World/GPS_GNSS.lua loaded from mission Config/View/SnapViewsDefault.lua loaded from mission Config/View/SnapViews.lua loaded from mission Config/View/View.lua loaded from mission Config/View/Server.lua Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created. Map objects for beacon site Ялта NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created. Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created. Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created. Map objects for beacon site Потийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created. Map objects for beacon site Батумский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created. ComplexTask::open_state(). Precached tasks data loading. ComplexTask::load_task_data(). "Follow_Line" task data loaded. ComplexTask::load_task_data(). "Follow_Vector" task data loaded. ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. ComplexTask::load_task_data(). "Approach" task data loaded. ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. ComplexTask::load_task_data(). "Level_Bombing" task data loaded. ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom" 20100329 174527 ERROR SOUND: can't load proto file "Sounds/sdef/Track.sdef" 20100329 174527 ERROR SOUND: can't load proto file "Sounds/sdef/Modem.sdef" loaded from mission Scripts/Aircrafts/_Common/CustomHuman.lua 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source 20100329 174528 ERROR SOUND: source_is_playing(-1): invalid source Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory loaded from mission Scripts/Aircrafts/_Common/birds.lua wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" This shit dont work :mad:
PoleCat Posted March 29, 2010 Posted March 29, 2010 (edited) Ok mate. For the vast majority of us FC2 works just fine. I suggest that you calm down and take a deep breath. There are a lot of very qualified people around that will help you if you are polite and patient. Do you have the latest chipset, video, sound card drivers for your devices? Disk maintenance performed? Defrag/chkdsk? Memory tested? Did you remove all folders etc after your uninstall? Before the re-install? Did you properly remove the Nvidia drivers before installing the new ATI drivers. Have you confirmed that you have a good download of the product, no corrupt or mis sized or mismatched files? Are you doing a default install or changing the path anywhere? Is UAC on or off? Are you running under an Admin account? Full system specs? AV/Security software running? Have you tried a clean boot to rule out any other software as conflicting? Sounds to me like you have a hosed install....Consider re-download of product? More info, less rage and we can try to help you work this out. Out Edited March 29, 2010 by PoleCat http://www.104thphoenix.com/
Panzertard Posted March 29, 2010 Posted March 29, 2010 Hi Rusty - I can understand your frustration, but let's take a step by step aproach and see what we can eliminate. - You uninstalled and installed again. Ensure that you are using no mods whatsoever. If you uninstalled - but didnt remove all traces of the old tweaks (modifications) you might experience the same problem again. System health is a major factor - it can cause such odd things like these, and not affect other products. So Polecats adive there are some good ones. Finally - if you can follow this guide (TROUBLESHOOTING - Help us helping you.) and post us a Dxdiag, that would be very helpful to try to understand your system. I'm interested to see what behind your sound system - it may be a factor. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
104th_Mac Posted March 29, 2010 Posted March 29, 2010 (edited) FC2 crashing several times after several flights. Hi PoleCat. Good install of FC2. Flights are awesome. Graphics = unbelievable! I get shot down often but I shoot down more, too. Missiles are right. F-15 is POWERFUL now, in flight. Anyway, Crunch suggested (and I think you did too) a post here re: crashing of the game. One of the crashes started with a huge block (but not all) of terrain "whited out". (North of Sukhumi). Then, several seconds later, screen locked, and couldn't close the window. (Killed it with Task Manager.) Be advised that I had these crashes with two versions of nVidia's drivers. I forget the first one (but LO 1.12 crashed regularly after an hour's flight or so.) After playing several hours of FC2, I had two crashes and someone on TS suggested I change the gfx card's driver. I have now version 197.25. FC2 still crashed. Everything makes me think it's a driver/LockOn issue. I suspect it's a memory leak in the card memory? [just realized I could make attachments. Zip folder attached.] Lots of text here: Log Name: Application Source: Application Error Date: 29-Mar-10 00:25:12 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: Antec Description: Faulting application name: simulator.exe, version: 1.0.2.0, time stamp: 0x4bab85cd Faulting module name: MitkaGraphics.dll, version: 0.0.0.0, time stamp: 0x4bab80f6 Exception code: 0xc0000005 Fault offset: 0x0002545a Faulting process id: 0x163c Faulting application start time: 0x01caceec8004ac10 Faulting application path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe Faulting module path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll Report Id: 10a45170-3aeb-11df-8018-002354229e3f Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2010-03-29T04:25:12.000000000Z" /> <EventRecordID>13819</EventRecordID> <Channel>Application</Channel> <Computer>Antec</Computer> <Security /> </System> <EventData> <Data>simulator.exe</Data> <Data>1.0.2.0</Data> <Data>4bab85cd</Data> <Data>MitkaGraphics.dll</Data> <Data>0.0.0.0</Data> <Data>4bab80f6</Data> <Data>c0000005</Data> <Data>0002545a</Data> <Data>163c</Data> <Data>01caceec8004ac10</Data> <Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe</Data> <Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll</Data> <Data>10a45170-3aeb-11df-8018-002354229e3f</Data> </EventData> </Event> Log Name: Application Source: Application Error Date: 28-Mar-10 21:15:47 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: Antec Description: Faulting application name: simulator.exe, version: 1.0.2.0, time stamp: 0x4bab85cd Faulting module name: edCore.dll, version: 0.0.0.0, time stamp: 0x4bab808f Exception code: 0xc0000005 Fault offset: 0x00007e89 Faulting process id: 0xa14 Faulting application start time: 0x01cacec3a4a5a480 Faulting application path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe Faulting module path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll Report Id: 9aa0fab0-3ad0-11df-8018-002354229e3f Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2010-03-29T01:15:47.000000000Z" /> <EventRecordID>13809</EventRecordID> <Channel>Application</Channel> <Computer>Antec</Computer> <Security /> </System> <EventData> <Data>simulator.exe</Data> <Data>1.0.2.0</Data> <Data>4bab85cd</Data> <Data>edCore.dll</Data> <Data>0.0.0.0</Data> <Data>4bab808f</Data> <Data>c0000005</Data> <Data>00007e89</Data> <Data>a14</Data> <Data>01cacec3a4a5a480</Data> <Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe</Data> <Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll</Data> <Data>9aa0fab0-3ad0-11df-8018-002354229e3f</Data> </EventData> </Event> Log Name: Application Source: Application Error Date: 28-Mar-10 23:02:21 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: Antec Description: Faulting application name: simulator.exe, version: 1.0.2.0, time stamp: 0x4bab85cd Faulting module name: nvLsp.dll, version: 2.2.0.7316, time stamp: 0x4a80a5fd Exception code: 0x40000015 Fault offset: 0x0000f516 Faulting process id: 0xdf0 Faulting application start time: 0x01cacee1d38049e0 Faulting application path: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe Faulting module path: C:\Program Files\NVIDIA Corporation\NetworkAccessManager\bin32\nvLsp.dll Report Id: 7df29c70-3adf-11df-8018-002354229e3f Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2010-03-29T03:02:21.000000000Z" /> <EventRecordID>13813</EventRecordID> <Channel>Application</Channel> <Computer>Antec</Computer> <Security /> </System> <EventData> <Data>simulator.exe</Data> <Data>1.0.2.0</Data> <Data>4bab85cd</Data> <Data>nvLsp.dll</Data> <Data>2.2.0.7316</Data> <Data>4a80a5fd</Data> <Data>40000015</Data> <Data>0000f516</Data> <Data>df0</Data> <Data>01cacee1d38049e0</Data> <Data>C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe</Data> <Data>C:\Program Files\NVIDIA Corporation\NetworkAccessManager\bin32\nvLsp.dll</Data> <Data>7df29c70-3adf-11df-8018-002354229e3f</Data> </EventData> </Event> DxDiag. abbreviated! ------------------ System Information ------------------ Time of this report: 3/28/2010, 21:26:14 Machine name: ANTEC Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.091207-1941) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel® Core2 Duo CPU E8600 @ 3.33GHz (2 CPUs), ~3.8GHz Memory: 4096MB RAM Available OS Memory: 2814MB RAM Page File: 1425MB used, 4202MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: The file nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Display Tab 2: The file nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 295 Manufacturer: NVIDIA Chip type: NVxx DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_05E0&SUBSYS_064E10DE&REV_A1 Display Memory: 2032 MB Dedicated Memory: 881 MB Shared Memory: 1151 MB Current Mode: 1920 x 1200 (32 bit) (59Hz) Monitor Name: Generic PnP Monitor Monitor Model: SyncMaster Monitor Id: SAM02B6 Native Mode: 1920 x 1200(p) (59.950Hz) Output Type: DVI Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll Driver File Version: 8.17.0011.9725 (English) Driver Version: 8.17.11.9725 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/20/2010 16:16:51, 9386088 bytes WHQL Logo'd: No WHQL Date Stamp: None Device Identifier: {D7B71E3E-46A0-11CF-9356-45261FC2C535} Vendor ID: 0x10DE Device ID: 0x05E0 SubSys ID: 0x064E10DE Revision ID: 0x00A1 Driver Strong Name: oem26.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section003:8.17.11.9725:pci\ven_10de&dev_05e0Crash diagnostic files.zip Edited March 29, 2010 by 104th_Mac Added attachments. Some highlighting efforts :) P9x79 Deluxe, Intel Core i7 3820 OC'd 4.0 GHz stable, Corsair H80 hydro cooler, G-Skill 32 GB DDR3-2133 (4x 8GB), 2x GeForce GTX 680 SLI, Kingston 120 GB SSD, Crucial 256 GB SSD, CoolMaster 1.2 kW PSU, Samsung 27", Samsung 24", Dynex 40", APC 1200 UPS, Logitech G-15, Logitech G-13, Saitek Pro Flight Rudder Pedals, Thrustmaster HOTAS Warthog, Logitech Z5000, TrackIR 4, Western Digital 1TB, 2TB and 3TB ext HD, FC2, A-10c, Ka-50, and P-51d.
Distiler Posted March 29, 2010 Posted March 29, 2010 When i cycle trough weapons in the A-10A with the [D] key I get an error with the following message: It happens on the 3rd key press. Anyone else got this or a solution? I’m running Windows 7 64 bit. EDIT: This is the last error message in error.log: Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory loaded from mission Scripts/Aircrafts/_Common/birds.lua DXDefTexture: failed to load A-10A-canopy-glass.tga, D3DXERR_INVALIDDATA. ® Did you install it in C:\program files ? if so, install it in another drive or partition, W7 security in C: makes strange things. Anyway, have you check the installation files got downloaded correctly? check md5 please. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
Distiler Posted March 29, 2010 Posted March 29, 2010 I have now version 197.25. FC2 still crashed. Hi! 197.25 are beta drivers, try the official non-beta latest ones (197.13) AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
unknown Posted March 29, 2010 Posted March 29, 2010 First sorry for my bad english! I played some small self made missions to practice with the A10. This worked for several missions but now i get the same crash as Rusty. Flying and switching through the weapons works most times but than it crash. The game stop and the picture from Rusty first post appears. System is Intel Core 2 Quad 9650, 4GB RAM, Radeon 4870X2 with Catalyst 10.3, Windows 7 64 bit, nothing overclocked. Here the Error.txt 2010/3/29 20:02 V810271318 20100329 200250 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef" World::LoadPlugins: Loaded plugin module CockpitBase.dll Dispatcher: initial random seed = 5777878 Dispatcher: apply random seed = 5777878 Cosmos: Mission date assigned - Year:2009, Month:6, Day:1 loaded from mission Scripts/World/GPS_GNSS.lua loaded from mission Config/View/SnapViewsDefault.lua loaded from mission Config/View/SnapViews.lua loaded from mission Config/View/View.lua loaded from mission Config/View/Server.lua Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created. Map objects for beacon site Ялта NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created. Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created. Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created. Map objects for beacon site Потийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created. Map objects for beacon site Батумский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created. ComplexTask::open_state(). Precached tasks data loading. ComplexTask::load_task_data(). "Follow_Line" task data loaded. ComplexTask::load_task_data(). "Follow_Vector" task data loaded. ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. ComplexTask::load_task_data(). "Approach" task data loaded. ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. ComplexTask::load_task_data(). "Level_Bombing" task data loaded. ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom" 20100329 200300 ERROR SOUND: can't load proto file "Sounds/sdef/Track.sdef" 20100329 200300 ERROR SOUND: can't load proto file "Sounds/sdef/Modem.sdef" loaded from mission Scripts/Aircrafts/_Common/CustomHuman.lua 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source 20100329 200300 ERROR SOUND: source_is_playing(-1): invalid source Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory loaded from mission Scripts/Aircrafts/_Common/birds.lua DXDefTexture: failed to load A-10A-canopy-glass.tga, D3DXERR_INVALIDDATA. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
Distiler Posted March 29, 2010 Posted March 29, 2010 You could try to answer the question we asked Rusty, so we don't have to re-ask them XD AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
HiJack Posted March 29, 2010 Author Posted March 29, 2010 (edited) I'm sorry for the frustration m8's, I'ts just horrible right now, I was looking forward to some FC2 flying :D. I made a new download of install files (all 3). I also changed my installation path from "D:\LockOn_FC2" to "D:\LockOnFC2" to eliminate the possible unsupported "_" key in path. I also tried out the quick start in window mode and now it works great! I need to do some more testing in fullscreen but I suspect the game path that included the "_" to have been the problem. Can someone confirm that "_" is a No Go? All UAC is of cource off and installation is made by Administrator mode. Btw. I have the X-52 Pro, TrackIR5 with ProClip and is using VAC to do radio commands. I have tried the game with everything off and drivers unloaded. ® Edited March 29, 2010 by HiJack
Distiler Posted March 29, 2010 Posted March 29, 2010 I'm sorry for the frustration m8's, I'ts just horrible right now, I was looking forward to some FC2 flying :D. I made a new download of install files (all 3). I also changed my installation path from "D:\LockOn_FC2" to "D:\LockOnFC2" to eliminate the possible unsupported "_" key in path. I also tried out the quick start in window mode and now it works great! I need to do some more testing in fullscreen but I suspect the game path that included the "_" to have been the problem. Can someone confirm that "_" is a No Go? All UAC is of cource off and installation is made by Administrator mode. Btw. I have the X-52 Pro, TrackIR5 with ProClip and is using VAC to do radio commands. I have tried the game with everything off and drivers unloaded. ® Most probably you had a corrupted download in the first time. Just guessing. Anyway now that's sorted, safe flights! AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
HiJack Posted March 29, 2010 Author Posted March 29, 2010 Well, everything seems to be working now. Thanks for the help. And to ED I'm sorry but was so frustrated :( The FC2 is really a nice product :thumbup: ® 1
unknown Posted March 29, 2010 Posted March 29, 2010 Installed the game at "D:\Eagle Dynamics\LockOn Flaming Cliffs 2" and UAC is off. Updated my sound driver because of the sound errors in the errors.txt. Checked the md5 checksum of my downloaded files and they are correct. But everytime i start in the A10 and cycle through the A-G weapons for some seconds the game crashes. The strange thing is that this worked after the installation for a couple of missions. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
HiJack Posted March 29, 2010 Author Posted March 29, 2010 Installed the game at "D:\Eagle Dynamics\LockOn Flaming Cliffs 2" and UAC is off. Updated my sound driver because of the sound errors in the errors.txt. Checked the md5 checksum of my downloaded files and they are correct. But everytime i start in the A10 and cycle through the A-G weapons for some seconds the game crashes. The strange thing is that this worked after the installation for a couple of missions. Download the installation files again from FTP1 in USA. Rename the old installation folder and try a new fresh install! At least that fixed my problem.
HiJack Posted March 29, 2010 Author Posted March 29, 2010 My error is back :mad: I now suspect the X-52 Pro and Saitek software/driver :helpsmilie: . Hi "unknown", are you using Saitek X-52 Pro?
Panzertard Posted March 30, 2010 Posted March 30, 2010 Rusty - I use x52 Pro myself - however if you run the Clutchmode or something, I think I heard about people getting problems. I'm not sure about the full circumstance. Here a method in DCS (similar to FC2) to unassign conflicting assignments. I decided to test without using the profiler - instead I used this trick when I stared with DCS (which is the same engine as in FC2): Small tip for x52pro users This way I got rid of the conflicts created between Saitek and the Input mechanisms in with the game. Maybe you could try to avoid the Saitek profiler for a few days to see if that solves the problem. This way we can tell if it's a profiler vs input conflict. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Lightning Posted March 30, 2010 Posted March 30, 2010 May i propose to remap the Cyle Weapon Key in the A-10 Command Mapper to another one than "D" ? There might also be a hardware error in the keyboard or Joystick Profile, that can cause such a Windows error. Please try to remap it to , lets say X key and tell us if this helps. Its worth a try, right ? best regards, GSG_9_LIGHTNING [sIGPIC][/sIGPIC]
HiJack Posted March 30, 2010 Author Posted March 30, 2010 Thanks for great tips folks :D I don't know whats wrong but the game seams to operate OK when I run in "windowed mode" and selecting my screens native resolution (1920x1200). If I select "full screen" the error is there again. I will try to run i windowed mode for a day or so just to be sure. But thanks for all the tips! ®
unknown Posted March 30, 2010 Posted March 30, 2010 Hi Rusty, yes i use the X52 Pro but not the saitek profile editor. I assigned the functions in game and deleted joystick buttons wich where double assigned. Tried to cycle the weapons with the "D" Key on the Keyboard but there is the same behavior, game crashs. Remaped the funktion to "," but the game still crashs. Closing the saitek profiler running in the background, game crashes. This happens only in the A10. Here the dcs-date-time.crash files: DCS-20100330-063426.crash: # -------------- 20100330-063426 -------------- D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe # C0000005 ACCESS_VIOLATION at 004DF881 01:000DE881 # # EAX = 429F2CF8 # EBX = 42816730 # ECX = 00000000 # EDX = 3DAECF70 # ESI = 429FB558 # EDI = 10A167A8 # CS:EIP = 0023:004DF881 # SS:ESP = 002B:0018F990 EBP = 0018F9C0 # DS = 002B ES = 002B FS = 0053 GS = 002B # Flags = 00010216 004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 0049E77F 0018F9C8 0001:0009D77F D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 005802E6 0018F9D0 0001:0017F2E6 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 004D6902 0018F9D8 0001:000D5902 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 0057E764 0018F9E0 0001:0017D764 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 03752EE3 0018FA1C 0001:00011EE3 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\Visualizer.dll ?RenderMain@SceneManager_Implement@@UAEXABVdPosition@@W4vCameraType_e@@ABUViewport@1@@Z()+403 DCS-20100330-063251.crash: # -------------- 20100330-063251 -------------- D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe # C0000005 ACCESS_VIOLATION at 004DF881 01:000DE881 # # EAX = 4247D930 # EBX = 42241EF8 # ECX = 00000000 # EDX = 00019FE7 # ESI = 42486190 # EDI = 10970C88 # CS:EIP = 0023:004DF881 # SS:ESP = 002B:0018F990 EBP = 0018F9C0 # DS = 002B ES = 002B FS = 0053 GS = 002B # Flags = 00010216 004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 004DF881 0018F9C0 0001:000DE881 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 0049E77F 0018F9C8 0001:0009D77F D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 005802E6 0018F9D0 0001:0017F2E6 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 004D6902 0018F9D8 0001:000D5902 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 0057E764 0018F9E0 0001:0017D764 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 03772EE3 0018FA1C 0001:00011EE3 D:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\Visualizer.dll ?RenderMain@SceneManager_Implement@@UAEXABVdPosition@@W4vCameraType_e@@ABUViewport@1@@Z()+403 Errors.txt: 2010/3/30 08:42 V810271318 20100330 084209 ERROR SOUND: can't load proto file "Sounds/sdef/MenuSounds.sdef" World::LoadPlugins: Loaded plugin module CockpitBase.dll Dispatcher: initial random seed = 1336096 Dispatcher: apply random seed = 1336096 Cosmos: Mission date assigned - Year:2009, Month:6, Day:1 loaded from mission Scripts/World/GPS_GNSS.lua loaded from mission Config/View/SnapViewsDefault.lua loaded from mission Config/View/SnapViews.lua loaded from mission Config/View/View.lua loaded from mission Config/View/Server.lua Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created. Map objects for beacon site Ялта NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created. Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created. Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created. Map objects for beacon site Потийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created. Map objects for beacon site Батумский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created. ComplexTask::open_state(). Precached tasks data loading. ComplexTask::load_task_data(). "Follow_Line" task data loaded. ComplexTask::load_task_data(). "Follow_Vector" task data loaded. ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. ComplexTask::load_task_data(). "Approach" task data loaded. ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. ComplexTask::load_task_data(). "Level_Bombing" task data loaded. ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom" 20100330 084218 ERROR SOUND: can't load proto file "Sounds/sdef/Track.sdef" 20100330 084218 ERROR SOUND: can't load proto file "Sounds/sdef/Modem.sdef" loaded from mission Scripts/Aircrafts/_Common/CustomHuman.lua 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source 20100330 084218 ERROR SOUND: source_is_playing(-1): invalid source Dispatcher::Can't execute Lua file Scripts/Aircrafts/a-10a/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/a-10a/Cockpit/device_init.lua: No such file or directory loaded from mission Scripts/Aircrafts/_Common/birds.lua PC: OS: Windows 7 64bit home premium CPU: Intel core 2 quad q9650 RAM: 4GB GPU: Radeon 4870X2 Catalyst 10.3 Sound: one of these realtek hd audio onboard chipsets with latest drivers No problems in other aircrafts in FC2 or in dcs black shark. No problems in other games. Thx for your support. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
HiJack Posted March 30, 2010 Author Posted March 30, 2010 Try to run in "windowed mode" you to "unknown"
ZaltysZ Posted March 30, 2010 Posted March 30, 2010 (edited) I don't fly A10 at all, but if I remember correctly, Maveric display switches on, when you choose Maveric. I suspect that you are getting crashes when you cycle to Maverics. Can you confirm this? You can create custom mission with custom loadout (only maverics) and see if it crashes at the moment you switch to ground mode. Edited March 30, 2010 by ZaltysZ Wir sehen uns in Walhalla.
unknown Posted March 30, 2010 Posted March 30, 2010 I don't fly A10 at all, but if I remember correctly, Maveric display switches on, when you choose Maveric. I suspect that you are getting crashes when you cycle to Maverics. Can you confirm this? You can create custom mission with custom loadout (only maverics) and see if it crashes at the moment you switch to ground mode. I had the same idea and checked several payload combinations. Switching from AGM 65 to another weapon causes the game to crash. The same by switching from the LAU61HE to another weapon. But just one weapon typ(all AGM or LAU) works fine, no crash. Switching from full screen to windowed mode works for me too, no crash with different weapon payloads. The graphics is set to High Preset. I will play a little with the graphic options maybe i find something. Thx all for your help. Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
HiJack Posted March 30, 2010 Author Posted March 30, 2010 I don't fly A10 at all, but if I remember correctly, Maveric display switches on, when you choose Maveric. I suspect that you are getting crashes when you cycle to Maverics. Can you confirm this? You can create custom mission with custom loadout (only maverics) and see if it crashes at the moment you switch to ground mode. Confirmed!
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