GGTharos Posted March 31, 2010 Posted March 31, 2010 I'm looking into a certain option to give the ability of different mission payloads. If it works out, I'll post it here. It will still not permit the player to make his own payload, but it may ease things for everyone. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Ramstein Posted March 31, 2010 Posted March 31, 2010 I'm looking into a certain option to give the ability of different mission payloads. If it works out, I'll post it here. It will still not permit the player to make his own payload, but it may ease things for everyone. Woo-Hoo! this rocks! :thumbup: (damm, I sound like a child here..) :smartass: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Brit_Radar_Dude Posted March 31, 2010 Posted March 31, 2010 One thing to think about regarding the Mission Designer "forcing" you to use particular payloads is that he is simulating supply problems. You might have to use certain bombs or rockets because your airbase has nothing else to give you...... [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
Renato71 Posted March 31, 2010 Posted March 31, 2010 Example Su-25T has only 10 payloads options. None of them is my favourite so I would like to get my favourite payload on server. But if it is enforced by server :S I agree. In most mission so far I was no table to find efficient payload. Under "efficient" I mean a simulated payload that is efficient in a simulated environment while flying a simulated airplane against simulated target. Any talk about realistic payload combination in a simulation is unrealistic. In real action you would use whatever you have and whatever is best in reality. In a simulation, you should be able to use anything the simulation offers without any restrictions, and choose among stuff that work best in simulated environment. If you want to simulate "what is available on that particular airport", then you should go 100% with that - there are different amounts of each weapon on any given airport. ANY weapon will run out eventually, but each in its own time. Furthermore, a pilot may return form a mission with some weapons. None of that is simulated. So, "available on airport" does not hold water. Unless you can employ some sort of airport management that will count each weapon that goes out and comes in. One of my fav things is to always have a Phantasmagoria, no matter if I have antiradar missiles or not. Cos it helps me pinpoint and classify SAM. My fav payload in FC1 was 2*RBK-250, 2*RBK-500, 2*Vikhr, 2*KMGU or H-25T, Phantasmagoria and (maybe) jammers. Now that is much harder to use Vikhrs, and that I have more buddies to fly and coordiante with, I would rather drop Vikhrs in favor of H-25L or FAB-500. There are so many fine weapons for Su-25T and they all go to waste. And what is the worst part - those are all weapons for most accurately modeled airplane! And now, some are for another great model, Su-25. There is no way that all mission designers and on all MP servers will have the proper knowledge AND EAR for best a2g payloads. Also, most mission creators and server managers make fun out of a2g, calling it shooting a fish in a barrel, and throwing some tidbits around for us to play with. Does anyone really expect that those people, that play mostly a2a, are going to waste any time to create payloads "per request" or even bother to support official patch for this fix? Why not enforce weapon per pylon instead of weapon combinations? 1 I'm selling MiG-21 activation key. Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets. Contact via PM.
GGTharos Posted March 31, 2010 Posted March 31, 2010 Look, the way it is right now is the way it is. This isn't going to change... and BTW consider adapting to the payloads available to you for a given mission. I am not implying though that you should adapt to what is available by default in the rearm menu. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted April 1, 2010 Posted April 1, 2010 Okay, what I was thinking of did not work :( Sorry :( [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Boberro Posted April 1, 2010 Author Posted April 1, 2010 (edited) So there is no ANY possibility to have my own payload?! Sorry but from good Lo 2 this is for me as ground punder THE MOST STUPID THING WHICH HAS BEEN DONE in this game. In this matter we have just came back to Flanker 2.0 era. I can see an easy option that would have servers only integrity check fighter payloads and allow the mud movers to select their own payloads, under the conditions that they do not use unrealistic ones. In essence this is what we relied on in FC1.12 prior to LRM. If that solved own payload creation it would be fantastic Case! Edited April 1, 2010 by Boberro Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Avimimus Posted April 1, 2010 Posted April 1, 2010 I tend to only use six hardpoints. I've found it is generally more important to have good handling and that a lighter payload gets the job done equally well if you aim carefully enough. In real life it is usually possible to talk the C/O into letting you fly with slightly reduced ordnance loads. It'll be a real pity if we can't do this in a convenient way. It really matters for the mud movers. 1
Renato71 Posted April 1, 2010 Posted April 1, 2010 I do not know how to implement custom payloads, but what was the reasoning behind this that justified expense of effort to be created? There is nothing but to agree with Bob, sad but true :( I hope that this will be fixed in the future, along with bort numbers. Meanwhile, I hope that server hosts will be kind to implement some sort of voting of whatever, for custom payloads in missions. I'm selling MiG-21 activation key. Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets. Contact via PM.
Boberro Posted April 1, 2010 Author Posted April 1, 2010 Sad reality :S Hope to see it fixed... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
TAIPAN_ Posted April 28, 2010 Posted April 28, 2010 I think it's fine as long as we are allowed to just edit rearm.lua and whatever we need to setup our own payloads to suit the mission. So often I carry so many bombs I don't need, just because I want to use vikhrs and maybe a SEAD weapon. If ED were to split rearm.lua into several different files one for each aircraft, in a future patch that would be possible. Then the server integrity check could be against only the A2A lua files. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Michelange Posted April 28, 2010 Posted April 28, 2010 (edited) For french readers look there : Nouveau réarmement Now, you have to edit 3 files : 1°- Assign à new key in Scripts\Input\WingmenCommandPlane.lua WC['RearmingPlanes'] = { keyCommands = { {combos = {{key = 'F1'}}, down = 4501}, {combos = {{key = 'F2'}}, down = 4502}, {combos = {{key = 'F3'}}, down = 4503}, {combos = {{key = 'F4'}}, down = 4504}, {combos = {{key = 'F5'}}, down = 4505}, {combos = {{key = 'F6'}}, down = 4506}, {combos = {{key = 'F7'}}, down = 4507}, {combos = {{key = 'F8'}}, down = 4508}, {combos = {{key = 'F9'}}, down = 4509}, {combos = {{key = 'F10'}}, down = 4510}, {combos = {{key = '1'}}, down = 4511}, --> for key the new rearm in n° 4511 {combos = {{key = 'F11'}}, down = wsRepHumanBack}, {combos = {{key = 'F12'}}, down = wsRepHumanAbort}} } 2°- Créate the new list in the game : In \FUI\Resources edit the folowing files depending on witch plane you need a new rearm list RC-Rearming-su-27.res RC-Rearming-su-33.res RC-Rearming-F-15C.res etc... \dialog \begin \tag{-1} \upright \coord{-387,5,-5,280} --> add 20 each time you add a new key (for 1 more key 300) \caption{Select preset...} \musthavecursor{0} \drawitself{1} \color{0, 0, 0, 50} \layer{100} \end ... Blabla... ... At the end of the file add \static \begin \tag{14} \font{2} \coord{12,265,387,285} -- New line \caption{Key 1 -New rearm} -- New text description \end NB : You can also place the F11 et F12 keys at the end of the list but dont forget to change the value of row position. 3° - Creat the payload : Edit Rearm.lua in \Scripts\Aircrafts\_Common Search the [4010] value of the plane you need to add a payload ex: rearm_payloads[su_33] [4510] = { blabla... } Add at the end the new payload : ex : 2 s-13 on pilon 3 et 7 [4511] = { { Pylon = 3, LauncherCLSID = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}",--B-13L - 5 S-13 OF LauncherCategory = "11", }, { Pylon = 7, LauncherCLSID = "{FC56DF80-9B09-44C5-8976-DCFAFF219062}", LauncherCategory = "11", }, } that's it. Edited April 28, 2010 by Michelange EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6
Renato71 Posted April 28, 2010 Posted April 28, 2010 Great work, but that is server dependent, right? Can I as a client have my custom payloads when visiting other peoples MP servers? I'm selling MiG-21 activation key. Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets. Contact via PM.
Michelange Posted April 28, 2010 Posted April 28, 2010 Depending of the server integrity check defined by the server in his file Config/network.cfg The original : integrity_check = {"Config/Weapons"} should pass, if not you need to change this line. There is a discution about this in the forum. EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6
Boberro Posted April 28, 2010 Author Posted April 28, 2010 I created the Su-25T and partially A-10 payload for myself however I can share it to anyone when I finish another planes. Unfortunetely it is ony one available method to do payload menu - without subpages. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
TAIPAN_ Posted April 28, 2010 Posted April 28, 2010 My new su-25t payloads - replacing the defaults. Conforms to the requirement of only one weapon of each type for unguided. I think the "AirbaseDestruction" one will teach a lesson to the enemy side that doesn't defend their airbase sufficiently to prevent 6 huge craters :P From RC-Rearming-su-25T.res \static \begin \tag{2} \font{2} \coord{12,25,468,45} \caption{F1-Light=4xSPPU-22;16xVikhR;Smoke;L-081} \end \static \begin \tag{3} \font{2} \coord{12,45,468,65} \caption{F2-SEAD=ECM;2xR-73;4xKh-25MPU;2xKh-58U;L-081} \end \static \begin \tag{4} \font{2} \coord{12,65,468,85} \caption{F3-SEAD-CAS=2xR-60;2xKh-25MPU;16xVikhR;2xKh-58U;Smoke;L-081} \end \static \begin \tag{5} \font{2} \coord{12,85,468,105} \caption{F4-CAS=2xR-73;2xRBK-500;16xVikhR;Smoke;L-081} \end \static \begin \tag{6} \font{2} \coord{12,105,468,125} \caption{F5-NightMunitions=2xR-60;4xB-13;16xVikhR;2xKh-25ML;LLTV Pod} \end \static \begin \tag{7} \font{2} \coord{12,125,468,145} \caption{F6-HeavyMissiles=2xR-60;2xKh-29ML;16xVikhR;2xKh-29T;Smoke;L-081} \end \static \begin \tag{8} \font{2} \coord{12,145,468,165} \caption{F7-HeavyBombs=2xR-60;6xFAB-500;Smoke;L-081} \end \static \begin \tag{9} \font{2} \coord{12,165,468,185} \caption{F8-HeavyClusters=2xR-60;6xRBK-500;Smoke;L-081} \end \static \begin \tag{10} \font{2} \coord{12,185,468,205} \caption{F9-AirbaseDestruction=2xR-60;6xBetAB-500ShP;16xVikhR;L-081} \end \static \begin \tag{11} \font{2} \coord{12,205,468,225} \caption{F10-LowDragRockets=2xR-60;4xS-25L;2xKh-25ML;Smoke;L-081} \endRearm.lua - extract.txtRC-Rearming-su-25T.res.txt Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
TAIPAN_ Posted April 28, 2010 Posted April 28, 2010 Boberro just missed your post, yours is looking great! When you get time please post the file extracts for us. Cheers Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
yoyo_the_reaper Posted May 25, 2010 Posted May 25, 2010 (edited) Hi every body , i currently devellop a small tool to automaticaly generate ream.lua part and entire RC-rearming-*.res check the following link the tool is currently tested and will be available next month (lack of time), the licence will be GPL... and run on linux or windows (XP32) i'll provide a link if you are interrested cheers Edited May 25, 2010 by yoyo_the_reaper 2
TAIPAN_ Posted May 25, 2010 Posted May 25, 2010 Yes please definitely interested! Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Boberro Posted May 26, 2010 Author Posted May 26, 2010 You are godlike :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Case Posted May 26, 2010 Posted May 26, 2010 Very nice program! This would be very useful! There are only 10 types of people in the world: Those who understand binary, and those who don't.
Boberro Posted May 30, 2010 Author Posted May 30, 2010 It works good so far :D Big thanks. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
yoyo_the_reaper Posted May 30, 2010 Posted May 30, 2010 hi the tool is finished as you can see in this youtube film you can download it using this link http://perso.numericable.fr/yoann.q.site/lopmt.zip unzip this file into a directory and double click on "LOPMT.exe" (works on WINXP SP3 32bits) if it doesn't work may be download MS VC runtime http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf i curently write a small user manual in english, for the moment you can use the video to use the software the sw generate 2 files 1 rearm.lua and 1 res file into the "output" directory if there is question don't hesitate 1
Kuky Posted May 31, 2010 Posted May 31, 2010 Will this program work on 64bit OS? PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
yoyo_the_reaper Posted May 31, 2010 Posted May 31, 2010 Will this program work on 64bit OS? it should.... not tested yet 1
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